public void AddToy() { // Create a child int id = _book.AddChild("Terell"); Child kid = _book.GetChild(id); // Add a toy for the child Toy toy = _register.Add("Silly Putty", kid); Assert.True(toy.id != 0); }
public static void DoAction(ToyRegister bag, ChildRegister book) { Console.Clear(); Console.WriteLine("Choose child"); List <Child> children = book.GetChildren(); foreach (Child child in children) { Console.WriteLine($"{child.id}. {child.name}"); } Console.Write("> "); string childName = Console.ReadLine(); Child kid = book.GetChild(int.Parse(childName)); Console.WriteLine("Enter toy"); Console.Write("> "); string toyName = Console.ReadLine(); bag.Add(toyName, kid); }
public static void Action(ToyRegister toyRegister, ChildrenRegister childRegister) { Console.Clear(); Console.WriteLine("Choose a child"); var children = childRegister.GetChildren(); foreach (var child in children) { Console.WriteLine($"{child.Id}: {child.Name}"); } Console.Write("> "); int childId = int.Parse(Console.ReadLine()); var kid = childRegister.GetChild(childId); Console.WriteLine("Enter a toy"); Console.Write("> "); string toyName = Console.ReadLine(); toyRegister.Add(toyName, kid); }