Exemple #1
0
 void Visit(ToxicPotion toxicPotion)
 {
     _toxicPotionCount += toxicPotion.Life;
 }
        static GameElement[,] CreateGameElements(int mapSize,
                                                 int monsterCount,
                                                 int toxicPotionCount,
                                                 int healingPotionCount)
        {
            Random random = new Random();

            int emptyCellCount = mapSize * mapSize - monsterCount -
                                 toxicPotionCount - healingPotionCount - 2;

            GameElement[,] gameElements = new GameElement[mapSize, mapSize];
            //Predefined Player and Big Monster
            gameElements[mapSize - 1, 0]           = new EmptyCell(0);
            gameElements[mapSize - 1, mapSize - 1] = new BigMonster();

            while (monsterCount > 0 || toxicPotionCount > 0 ||
                   healingPotionCount > 0 || emptyCellCount > 0)
            {
                int matrixIndex = random.Next(1, mapSize * mapSize);

                if (gameElements[(matrixIndex - 1) / mapSize,
                                 (matrixIndex - 1) % mapSize] != null)
                {
                    continue;
                }

                if (monsterCount > 0)
                {
                    gameElements[(matrixIndex - 1) / mapSize,
                                 (matrixIndex - 1) % mapSize] = new Monster();

                    monsterCount--;
                    continue;
                }

                if (toxicPotionCount > 0)
                {
                    gameElements[(matrixIndex - 1) / mapSize,
                                 (matrixIndex - 1) % mapSize] = new ToxicPotion();

                    toxicPotionCount--;
                    continue;
                }

                if (healingPotionCount > 0)
                {
                    gameElements[(matrixIndex - 1) / mapSize,
                                 (matrixIndex - 1) % mapSize] = new HealingPotion();

                    healingPotionCount--;
                    continue;
                }

                if (emptyCellCount > 0)
                {
                    gameElements[(matrixIndex - 1) / mapSize,
                                 (matrixIndex - 1) % mapSize] = new EmptyCell();

                    emptyCellCount--;
                    continue;
                }
            }

            return(gameElements);
        }