public void StartDialog(Townsfolk tar) { if (tar.chatDialog.Count == 0) { return; } if (RecipeCrafter.IsUsingInput) { return; } targetDialog = tar; dialogWindow.alpha = 1; dialogWindow.blocksRaycasts = true; dialogWindow.interactable = true; Player_Accessor_Script.DetailsScript.IsStunned = true; Player_Accessor_Script.ReputationScript.IsInteracting = true; dialogWindow.transform.Find("Background/Panel/DialogText").GetComponent <Text>().text = targetDialog.chatDialog[dialogCounter]; foreach (Townsfolk.ChatActionPair pair in targetDialog.chatActions) { if (pair.chatIndex == dialogCounter) { pair.refAction.Invoke(); } } }
public void EndDialog() { if (targetDialog != null && targetDialog.villagerType == VillagerType.STATION) { switch ((targetDialog as CraftingStation).stationType) { case (CraftingStationType.FORGE): professionInterfaceRef.DisplayInterface("Alchemy"); break; } } targetDialog = null; dialogCounter = 0; dialogWindow.alpha = 0; dialogWindow.blocksRaycasts = false; dialogWindow.interactable = false; Player_Accessor_Script.DetailsScript.IsStunned = false; Player_Accessor_Script.ReputationScript.IsInteracting = false; }
private void startSeekTownsf(Townsfolk tf) { this.changeState(DRUNK_BEHAVIOR_SEEKTOWNSF); this.setPathfindingEnabled(true); this.spriteAnimation.play(ANIM_WALK, true); this.townsfToSeek = tf; this.setDestination(tf.transform.position); }