public static void PopulateTowns() { if (Configuration.UseRandomTowns) { for (int i = 0; i < Configuration.RandomTownCount; i++) { TownPositions.Add(GeneratRandomTownPosition()); } } else { TownPositions.AddRange(townPositions); } }
private static void PopulateTowns() { if (Configuration.UseRandomTowns) { for (int i = 0; i < Configuration.RandomTownCount; i++) { // Note that random town placements can overlap TownPositions.Add(GeneratRandomTownPosition()); } } else { TownPositions.AddRange(townPositions); } }