public void Awake() { Instance = this; DataTableManager = new DataTableManager(); DataTableManager.LoadTownTable(TestData.TownInfoTable); DataTableManager.FleetInfo = TestData.Fleet; DataTableManager.LoadCommodityTable(TestData.CommodityTable); var save = TestData.Saves; EntityList = new List<Entity>(); //创建城镇 GameDataManager = new GameObject("GameDataManager").AddComponent<GameDataManager>(); GameDataManager.TownList = new List<Town>(); foreach (var townInfo in DataTableManager.TownTable.Values) { var town = new Town(); town.Info = townInfo; var townSave = save.TownList.Find(x => x.ID == townInfo.ID); if (null != townSave) { town.LoadSave(townSave); } GameDataManager.TownList.Add(town); EntityList.Add(town); town.Reset(); } Map.Setup(GameDataManager.TownList); //创建舰队 var fleet = new Fleet(); fleet.Info = DataTableManager.FleetInfo; fleet.Position = new Vector2(0, 0); fleet.Actor = Map.transform.Find("Fleet").GetComponent<FleetActor>(); fleet.Actor.Model = fleet; fleet.Reset(); EntityList.Add(fleet); FocusedFleet = fleet; WorldTime = 0; TickCountDownRemaining = 0; //CurrentTownSettleSeconds = -1; }