// 初期化処理 //************************************************** void Start() { audioSource = gameObject.GetComponent <AudioSource>(); if (audioSource != null) { audioSource.clip = audioClip0; } GameObject soundManager = GameObject.FindGameObjectWithTag("SoundManager"); // 親タワーのスクリプトの取得 //-------------------------------------- tower_script = this.transform.parent.GetComponent <Tower_Script>(); // 親タワーのスクリプト有無 //-------------------------------------- if (tower_script == null) { // エラーメッセージ Debug.LogWarning(this.transform.name + ":親オブジェクトにTower_Scriptが見つかりませんでした。"); } else { // 吸引するオブジェクトの取得 SuctionObject = tower_script.SuctionObject; } }
//******************************************* // 初期化処理 //******************************************* void Start() { bClear_Burst = false; bOver_Burst = false; BurstScale = 0.0f; tower_script = GameObject.Find("Tower").GetComponent <Tower_Script>(); }
void Update() { towerHPslider = GameObject.Find("TowerHPBar").GetComponent <Slider>(); tower_script = GameObject.Find("Tower").GetComponent <Tower_Script>(); // スライダーの値0~1の間になるように比率を計算(HitPoint/100) towerHPslider.value = (float)tower_script.GetHp() / (float)tower_script.GetMaxHp(); }
void Update() { towerClearslider = GameObject.Find("TowerClearBar").GetComponent <Slider>(); tower_script = GameObject.Find("Tower").GetComponent <Tower_Script>(); // スライダーの値0~1の間になるように比率を計算(HitPoint/100) //towerClearslider.value = (float)tower_script.GetSunc() / (float)tower_script.GetMaxSunc(); towerClearslider.value = (float)tower_script.GetScore() / (float)tower_script.GetClearScore(); }
private Tower_Script tower_script; //タワーの取得型 // Use this for initialization void Start() { tower_script = GameObject.Find("Tower").GetComponent <Tower_Script>(); akikan_appearance = GameObject.Find("akikan_appearance").GetComponent <EnemyAppearance>(); bottle_appearance = GameObject.Find("bottle_appearance").GetComponent <EnemyAppearance>(); battery_appearance = GameObject.Find("battery_appearance").GetComponent <EnemyAppearance>(); //start_frequency = frequency; wave = 1; }
// 初期化処理 //************************************************** void Start() { // タワー情報の取得 tower_script = this.transform.parent.GetComponent <Tower_Script>(); // タワー:OutPutObjeへの登録 //------------------------------- if (tower_script.OutPutObje == null) { tower_script.OutPutObje = this.gameObject; } // タワースクリプトの有無 //------------------------------- if (tower_script == null) { Debug.LogWarning(this.transform.name + ":親オブジェクトにTower_Scriptが見つかりませんでした。"); } else { //エネミーのオブジェクトを取得 SuctionObject = tower_script.SuctionObject; } }
void Start() { Tower = GameObject.Find("Tower"); tower_script = Tower.GetComponent <Tower_Script>(); }