Exemple #1
0
    public void loadInfoTowerPassive()
    {
        if (target != null)
        {
            //AutoDestroy.destroyChildren(infoPanel, PlayNameHashIDs.Collider);

            //active tower name
            if (!labelTowerName.gameObject.activeSelf)
            {
                labelTowerName.gameObject.SetActive(true);
            }

            TowerShopController targetController = target.GetComponent <TowerShopController>();
            labelTowerName.text = targetController.Name.text.ToUpper() + " TOWER";

            //Set towe name color
            Color[] nameColor = PlayConfig.getColorTowerName(targetController.ID);
            labelTowerName.color       = nameColor[0];
            labelTowerName.effectColor = nameColor[1];

            STowerID towerID = targetController.ID;

            GameObject[] towersPassive = ObjectManager.Instance.TowersPassive;
            int          length        = towersPassive.Length;
            int          count         = 0;

            for (int i = 0; i < length; i++)
            {
                TowerPassiveController towerController = towersPassive[i].GetComponent <TowerPassiveController>();

                if (towerController.ID.Type == towerID.Type && towerController.ID.Level == towerID.Level)
                {
                    while (true)
                    {
                        GameObject info = Instantiate(towerInfoModel) as GameObject;
                        info.transform.parent     = infoPanel.transform;
                        info.transform.localScale = Vector3.one;
                        info.name = towerController.name;

                        UIAnchor anchor = info.GetComponent <UIAnchor>();
                        anchor.container      = infoPanel.gameObject;
                        anchor.relativeOffset = new Vector2(0, PlayConfig.InfoShopAnchor.PanelAnchorStart - count * PlayConfig.InfoShopAnchor.PanelAnchorDistance);

                        #region TOWER
                        TowerShopInfoController infoController = info.GetComponent <TowerShopInfoController>();
                        infoController.icon.mainTexture = Resources.Load <Texture>(PlayConfig.getTowerIcon(towerID));
                        infoController.level.text       = "Level " + ((int)towerID.Level).ToString();
                        infoController.atk.text         = towerController.attribute.MinATK.ToString() + " - " + towerController.attribute.MaxATK.ToString();
                        infoController.spawnShoot.text  = towerController.attribute.SpawnShoot.ToString();
                        infoController.timeBuild.text   = towerController.attribute.TimeBuild.ToString();

                        //Bullet label
                        string[] str = PlayConfig.getBulletType(towerController.attackType.ToString());
                        infoController.bulletAbility.text = str[0] + " TARGET";
                        infoController.bulletRegion.text  = str[1];

                        //set icon fix size
                        infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.Free;
                        Vector2 localSize = new Vector2(infoController.icon.mainTexture.width, infoController.icon.mainTexture.height);
                        infoController.icon.SetDimensions((int)localSize.x, (int)localSize.y);
                        infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight;

                        UIStretch uiStretch = infoController.icon.GetComponent <UIStretch>();
                        uiStretch.enabled = true;
                        #endregion

                        #region BULLET
                        object[] bulletData      = PlayConfig.getBulletShop(towerID);
                        SAnchor  bulletTowerShop = (SAnchor)bulletData[1];
                        infoController.bulletIcon.mainTexture = Resources.Load <Texture>("Image/Bullet/Bullet Icon/" + bulletData[0].ToString());

                        infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.Free;
                        infoController.bulletIcon.SetDimensions(infoController.bulletIcon.mainTexture.width, infoController.bulletIcon.mainTexture.height);
                        infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight;

                        UIStretch stretch = infoController.bulletIcon.GetComponent <UIStretch>();
                        stretch.relativeSize.y = bulletTowerShop.Stretch;
                        stretch.enabled        = true;

                        //Add effect
                        infoController.bullet = towerController.bullet;
                        #endregion

                        count++;

                        //get Next Tower
                        if (towerController.nextLevel != null)
                        {
                            towerID         = towerController.nextLevel.GetComponent <TowerPassiveController>().ID;
                            towerController = towerController.nextLevel as TowerPassiveController;
                        }
                        else
                        {
                            break;
                        }
                    }
                    break;
                }
            }
        }
    }
    public void loadTowerInfo()
    {
        ;
        if (target != null)
        {
            AutoDestroy.destroyChildren(infoTower, "Level");

            //clear array
            listTower.Clear();

            //active tower name
            if (!infoName.gameObject.activeSelf)
            {
                infoName.gameObject.SetActive(true);
            }

            TowerGuideController targetController = target.GetComponentInChildren <TowerGuideController>();
            string name = targetController.ID.Type.ToString();
            infoName.text = name[0] + name.Substring(1, name.Length - 1).ToLower() + " LV " + targetController.ID.Level;

            //Set towe name color
            Color[] nameColor = PlayConfig.getColorTowerName(targetController.ID);
            infoName.color       = nameColor[0];
            infoName.effectColor = nameColor[1];

            STowerID towerID = targetController.ID;

            GameObject[] towers = ObjectManager.Instance.Towers;
            int          length = towers.Length;
            int          count  = 0;
            for (int i = 0; i < length; i++)
            {
                TowerController towerController = towers[i].GetComponent <TowerController>();
                if (towerController.ID.Type == towerID.Type && towerController.ID.Level == towerID.Level)
                {
                    while (true)
                    {
                        GameObject info = Instantiate(PlayManager.Instance.modelPlay.TowerGuideInfo) as GameObject;
                        info.transform.parent     = infoTower.transform;
                        info.transform.localScale = Vector3.one;
                        info.name = towerController.name;

                        UIAnchor anchor = info.GetComponent <UIAnchor>();
                        anchor.container      = InfoPanel.gameObject;
                        anchor.relativeOffset = new Vector2(PlayConfig.AnchorTowerGuideInfoStartX + count * PlayConfig.AnchorTowerGuideInfoDistance, PlayConfig.AnchorTowerGuideInfoStartY);

                        #region TOWER
                        TowerShopInfoController infoController = info.GetComponent <TowerShopInfoController>();
                        infoController.icon.mainTexture = Resources.Load <Texture>(PlayConfig.getTowerIcon(towerID));
                        infoController.level.text       = "Level " + ((int)towerID.Level).ToString();

                        infoController.atk.parent.transform.GetComponentInChildren <UISprite> ().spriteName = "icon-atk";
                        infoController.atk.text        = towerController.attribute.MinATK.ToString() + " - " + towerController.attribute.MaxATK.ToString();
                        infoController.spawnShoot.text = towerController.attribute.SpawnShoot.ToString();
                        infoController.timeBuild.text  = towerController.attribute.TimeBuild.ToString();

                        //Bullet label
                        string[] str = PlayConfig.getBulletType(towerController.attackType.ToString());
                        infoController.bulletAbility.text = str[0] + " TARGET";
                        infoController.bulletRegion.text  = str[1];

                        //set icon fix size
                        infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.Free;
                        infoController.icon.SetDimensions(infoController.icon.mainTexture.width, infoController.icon.mainTexture.height);
                        infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight;

                        UIStretch uiStretch = infoController.icon.GetComponent <UIStretch>();
                        uiStretch.enabled = true;
                        #endregion

                        #region BULLET
                        object[] bulletData = PlayConfig.getBulletShop(towerID);
                        infoController.bulletIcon.mainTexture     = Resources.Load <Texture>("Image/Bullet/Bullet Icon/" + bulletData[0].ToString());
                        infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.Free;
                        infoController.bulletIcon.SetDimensions(infoController.bulletIcon.mainTexture.width, infoController.bulletIcon.mainTexture.height);
                        infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight;

                        UIStretch stretch = infoController.bulletIcon.GetComponent <UIStretch>();
                        stretch.relativeSize.y = (float)bulletData[1];
                        stretch.enabled        = true;

                        //Add effect
                        infoController.bullet = towerController.bullet;
                        #endregion

                        count++;
                        listTower.Add(info);

                        //get Next Tower
                        if (towerController.nextLevel != null)
                        {
                            towerID         = towerController.nextLevel.GetComponent <TowerController>().ID;
                            towerController = towerController.nextLevel;
                        }
                        else
                        {
                            maxLevel     = count;
                            currentLevel = 1;
                            towerLevelSelected.transform.position = levels[currentLevel - 1].transform.position;
                            break;
                        }
                    }
                    break;
                }
            }

            towers = ObjectManager.Instance.TowersPassive;
            length = towers.Length;
            for (int i = 0; i < length; i++)
            {
                TowerPassiveController towerController = towers[i].GetComponent <TowerPassiveController>();
                if (towerController.ID.Type == towerID.Type && towerController.ID.Level == towerID.Level)
                {
                    while (true)
                    {
                        GameObject info = Instantiate(PlayManager.Instance.modelPlay.TowerGuideInfo) as GameObject;
                        info.transform.parent     = infoTower.transform;
                        info.transform.localScale = Vector3.one;
                        info.name = towerController.name;

                        UIAnchor anchor = info.GetComponent <UIAnchor>();
                        anchor.container      = InfoPanel.gameObject;
                        anchor.relativeOffset = new Vector2(PlayConfig.AnchorTowerGuideInfoStartX + count * PlayConfig.AnchorTowerGuideInfoDistance, PlayConfig.AnchorTowerGuideInfoStartY);

                        #region TOWER
                        TowerShopInfoController infoController = info.GetComponent <TowerShopInfoController>();
                        infoController.icon.mainTexture = Resources.Load <Texture>(PlayConfig.getTowerIcon(towerID));
                        infoController.level.text       = "Level " + ((int)towerID.Level).ToString();

                        infoController.atk.parent.transform.GetComponentInChildren <UISprite> ().spriteName = "icon-gold";
                        infoController.atk.text        = towerController.passiveAttribute.Value.ToString();
                        infoController.spawnShoot.text = towerController.passiveAttribute.UpdateTime.ToString();
                        infoController.timeBuild.text  = towerController.passiveAttribute.TimeBuild.ToString();

                        //Bullet label
                        //string[] str = PlayConfig.getBulletType(towerController.attackType.ToString());
                        infoController.bulletAbility.text = towerController.passiveAttribute.Describe.ToString();
                        infoController.bulletRegion.text  = towerController.passiveAttribute.Type.ToString();;

                        //set icon fix size
                        infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.Free;
                        infoController.icon.SetDimensions(infoController.icon.mainTexture.width, infoController.icon.mainTexture.height);
                        infoController.icon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight;

                        UIStretch uiStretch = infoController.icon.GetComponent <UIStretch>();
                        uiStretch.enabled = true;
                        #endregion

                        #region BULLET
                        object[] bulletData = PlayConfig.getBulletShop(towerID);
                        infoController.bulletIcon.mainTexture     = Resources.Load <Texture>("Image/Bullet/Bullet Icon/" + bulletData[0].ToString());
                        infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.Free;
                        infoController.bulletIcon.SetDimensions(infoController.bulletIcon.mainTexture.width, infoController.bulletIcon.mainTexture.height);
                        infoController.bulletIcon.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnHeight;

                        UIStretch stretch = infoController.bulletIcon.GetComponent <UIStretch>();
                        stretch.relativeSize.y = (float)bulletData[1];
                        stretch.enabled        = true;

                        //Add effect

                        infoController.bullet = towerController.bullet;
                        #endregion

                        count++;
                        listTower.Add(info);

                        //get Next Tower
                        if (towerController.nextLevel != null)
                        {
                            towerID         = towerController.nextLevel.GetComponent <TowerPassiveController>().ID;
                            towerController = (TowerPassiveController)towerController.nextLevel;
                        }
                        else
                        {
                            maxLevel     = count;
                            currentLevel = 1;
                            towerLevelSelected.transform.position = levels[currentLevel - 1].transform.position;
                            break;
                        }
                    }
                    break;
                }
            }
        }
    }