Exemple #1
0
        private void UnHandleEffect(TowerOrShrine shrine)
        {
            var            unit = shrine.Unit;
            ParticleEffect effect;

            if (_effects.TryGetValue(shrine, out effect))
            {
                effect.Dispose();
            }
            _effects.Remove(shrine);
        }
Exemple #2
0
        private void HandleEffect(TowerOrShrine shrine)
        {
            var            unit = shrine.Unit;
            ParticleEffect effect;

            if (!_effects.TryGetValue(shrine, out effect))
            {
                effect = unit.AddParticleEffect("materials/ensage_ui/particles/range_display_mod.vpcf");
                effect.SetControlPoint(1, new Vector3(500, 255, 0));
                effect.SetControlPoint(2, new Vector3(0, 155, 255));
                _effects.Add(shrine, effect);
            }
        }
Exemple #3
0
        private Ability GetFiller(TowerOrShrine shrine)
        {
            Ability s;
            var     v      = shrine.Unit;
            var     handle = v.Handle;

            if (_abilityDictinart.TryGetValue(handle, out s))
            {
                return(s);
            }
            s = v.Spellbook.Spells.FirstOrDefault(x => x.Id == AbilityId.filler_ability);
            _abilityDictinart.Add(handle, s);
            return(s);
        }
Exemple #4
0
        private bool CheckForAbility(TowerOrShrine shrine)
        {
            Ability s;
            var     v      = shrine.Unit;
            var     handle = v.Handle;

            if (_abilityDictinart.TryGetValue(handle, out s))
            {
                return(s?.AbilityState == AbilityState.Ready || s?.Cooldown >= 295);
            }
            s = v.Spellbook.Spells.FirstOrDefault(x => x.Id == AbilityId.filler_ability);
            if (s != null)
            {
                _abilityDictinart.Add(handle, s);
            }
            return(s != null && (s.AbilityState == AbilityState.Ready || s.Cooldown >= 295));
        }