public TowerPlacer(TowerManager towerManager) { this.towerManager = towerManager; ViewGroupId = new HashSet <int>(); Enabled = true; }
// Use this for initialization void Start() { timeStamp=0.0f; damage= 10; currentTarget=null; twr=this.gameObject.GetComponent("TowerManager") as TowerManager; // Check where the tower is located and assign appropriate attack zone for it. if(twr.isLine0 && twr.isArcher) { attackArea = GameObject.Find("ArcherAttackBot"); } if(twr.isLine1 && twr.isArcher) { attackArea = GameObject.Find("ArcherAttackTop"); } if(twr.isLine2 && twr.isArcher) { attackArea = GameObject.Find("ArcherAttackMid"); } if(twr.isLine3 && twr.isArcher) { attackArea = GameObject.Find("ArcherAttackTop"); } if(twr.isLine4 && twr.isArcher) { attackArea = GameObject.Find("ArcherAttackMid"); } // getting component from attack zone, so we can get the monster who enterred the zone. enemy =attackArea.gameObject.GetComponent("AttackAreaEnter") as AttackAreaEnter; }
static void Main(string[] args) { Tower firstTower = new Tower(); Tower secondTower = new Tower(); Tower thirdTower = new Tower(); int numRings = args[0]; for(int i = numRings; i > 0; i--) { firstTower.addRing(i); } //print towers after moving Console.Write("Towers before moving:\n"); Console.Write("First Tower in reverse order: "); PrintTower(firstTower); Console.Write("Second Tower in reverse order: "); PrintTower(secondTower); Console.Write("Third Tower in reverse order: "); PrintTower(thirdTower); Console.Write("Number of moves = " + moves + "\n\n"); //create TowerManager object to manage towers and their respective rings TowerManager towerManager = new TowerManager(); //print towers after moving towerManager.MoveTowers(firstTower, secondTower, numRings, thirdTower); Console.Write("Towers after moving:\n"); Console.Write("First Tower in reverse order: "); PrintTower(firstTower); Console.Write("Second Tower in reverse order: "); PrintTower(secondTower); Console.Write("Third Tower in reverse order: "); PrintTower(thirdTower); Console.Write("Number of moves = " + moves + "\n"); }
void Start() { instance = this; //here we need to instantiate every tower so we have access to their basic properties at any time //and are able to display their stats, e.g. on mouse over button events //(we can't get their properties without instantiation, //and its inefficient to instantiate and destroy them every time we need them) for (int i = 0; i < towerNames.Count; i++) { if (towerPrefabs[i] == null) { Debug.LogWarning("Prefab not set for tower " + (i + 1) + " in TowerManager!"); return; } //instantiate tower at a non-visible position GameObject tower = (GameObject)Instantiate(towerPrefabs[i], SV.outOfView, Quaternion.identity); //rename tower clone to the name given in list "towerNames" ( typed in via inspector) tower.name = towerNames[i]; //parent tower to this gameobject which acts as tower container tower.transform.parent = transform; //add base properties to list above TowerBase tBase = tower.GetComponentInChildren <TowerBase>(); towerBase.Add(tBase); //add upgrade properties to list above Upgrade upg = tower.GetComponentInChildren <Upgrade>(); towerUpgrade.Add(upg); tBase.upgrade = upg; //deactivate tower and all of its children, so it does not affect our game world tower.SetActive(false); } }
private void Huashan(bool firstHuashan) { uihost.towerSelectRole.cancel.Visibility = Visibility.Visible; uihost.towerSelectRole.confirmBack = () => { foreach (int i in uihost.towerSelectRole.selectedFriends) { uihost.towerSelectScene.cannotSelected.Add(RuntimeData.Instance.Team[i].Key); } this.uihost.Dispatcher.BeginInvoke(() => { Battle battle = TowerManager.getTower(uihost.towerSelectScene.currentTower)[uihost.towerSelectScene.currentIndex]; uihost.battleFieldContainer.LoadHuashan(battle, uihost.towerSelectRole.selectedFriends); }); }; if (firstHuashan) { uihost.towerSelectScene.loadHuashan(); uihost.towerSelectScene.currentTower = "华山论剑"; Battle battle = TowerManager.getTower(uihost.towerSelectScene.currentTower)[uihost.towerSelectScene.currentIndex]; uihost.towerSelectScene.calcFriend(battle); uihost.towerSelectRole.load(uihost.towerSelectScene.maxFriendNo, null, uihost.towerSelectScene.cannotSelected); } else { uihost.towerSelectScene.currentIndex++; Battle battle = TowerManager.getTower(uihost.towerSelectScene.currentTower)[uihost.towerSelectScene.currentIndex]; uihost.towerSelectScene.calcFriend(battle); uihost.towerSelectRole.load(uihost.towerSelectScene.maxFriendNo, null, uihost.towerSelectScene.cannotSelected); } }
public void loadHuashan() { if (!inited) { Init(); } foreach (String tower in towers) { bool addTower = true; foreach (EventCondition condition in TowerManager.getCondition(tower)) { if (!TriggerManager.judge(condition)) { addTower = false; break; } } if (addTower && (!towerList.Items.Contains(tower))) { towerList.Items.Add(tower); } } currentIndex = 0; cannotSelected.Clear(); bonuses.Clear(); this.Visibility = Visibility.Collapsed; }
public void showBonus() { /************************** * 天关的奖励,从第一层一直奖励到完成的最后一层 * *************************/ List <Dialog> dialogs = new List <Dialog>(); for (int i = 0; i <= currentIndex; i++) { Battle battle = TowerManager.getTower(currentTower)[i]; string BonusItem = bonuses[i]; RuntimeData.Instance.Items.Add(ItemManager.GetItem(BonusItem).Clone(true)); Dialog dialog = new Dialog(); dialog.role = "北丑"; dialog.type = "DIALOG"; dialog.info = "这是你在第【" + (i + 1).ToString() + "】关【" + battle.Key + "】所获得的奖励!"; Dialog dialog2 = new Dialog(); dialog2.role = "主角"; dialog2.type = "DIALOG"; dialog2.info = "获得【" + BonusItem + "】。"; dialogs.Add(dialog); dialogs.Add(dialog2); if (i == currentIndex) { uiHost.dialogPanel.ShowDialogs(dialogs, (j) => { uiHost.dialogPanel.CallBack = null; bonusBack(); }); } } }
public void playButtonPressed() { switch (currentState) { case GameStatus.next: waveNumber++; totalEnemies += waveNumber; break; default: // reset everything including labels, towers on screen, total values totalEnemies = 3; TotalEscaped = 0; totalMoney = 10; waveNumber = 1; totalMoneyLabel.text = TotalMoney.ToString(); enemiesEscapedLabel.text = "Escaped : " + totalEscaped + "/10"; currentWaveLabel.text = "Wave " + waveNumber; TowerManager.getInstance().renameBuildSiteTag(); TowerManager.getInstance().destroyAllTowers(); audioSource.PlayOneShot(SoundManager.getInstance().NewGame); break; } destroyAllEnemies(); AccessoryManager.getInstance().resetAccessoriesList(); TotalKilled = 0; RoundEscaped = 0; currentWaveLabel.text = "Wave " + waveNumber; StartCoroutine(spawn()); playButton.gameObject.SetActive(false); }
void OnLevelWasLoaded(int level) { tower = GameObject.Find("Tower"); towerComp = tower.GetComponent <TowerManager>(); // TODO: DON'T HARDCODE YOUR NAMES NICK YOU MORON camera = GameObject.Find("IsoCamera"); playerCamera = GameObject.Find("Main Camera"); player = GameObject.Find("Player"); blobbi = GameObject.Find("Blobbi"); shadow = GameObject.Find("ShadowGoo"); colorEngine = GameObject.Find("ColorEngine"); cloudsManager = GameObject.Find("CloudManager"); musicHandler = GameObject.Find("musicHandler"); // blobbiIn = blobbiIn.GetComponent<InputField>(); // builderIn = builderIn.GetComponent<InputField>(); // Ignore physical collisions between the blocks and the world // We're doing this manually instead Physics.IgnoreLayerCollision(0, 8); // Also blocks and other blocks Physics.IgnoreLayerCollision(8, 8); scores = new List <string>(); file = "HighScores.txt"; ReadScores(); Debug.Log(builderSc[3]); }
public void StartPurchase() { purchaseInProgress = true; tower.purchaseInProgress = true; TowerManager.SetCancelButton(true, tower.typeNumber); SnapUnderCursor(); }
public void UpdateTower(TowerManager towerManager) { m_ShootAccu += Time.deltaTime; if (m_CurrentTarget) { if (Vector3.Distance(transform.position, m_CurrentTarget.transform.position) > m_TowerRange) { ChangeTarget(); return; } if (CanShoot()) { m_ShootAccu = 0; Vector3 lookDir = (new Vector3(m_CurrentTarget.transform.position.x, 0, m_CurrentTarget.transform.position.z) - transform.position).normalized; transform.rotation = Quaternion.LookRotation(lookDir != Vector3.zero ? lookDir : Vector3.forward); if (m_BulletType == BulletType.Freezing) { m_CurrentTarget.ApplySlow(0.5f, 2.0f); } else { var bullet = towerManager.RequestBullet(m_BulletType); bullet.Shoot(transform.position, m_CurrentTarget.transform.position, m_BulletDamageAmount, m_BulletSpeed, m_ExplodeRange); } } } else { GetTarget(); } }
// Use this for initialization void Awake() { body.gameObject.SetActive(false); heroStyle.gameObject.SetActive(false); range.gameObject.SetActive(false); TowerManager.getInstance().addTower(this); }
// Use this for initialization void Start() { towerMaster = tower.GetComponent <TowerManager>(); currHealth = MAX_HEALTH; inRange = false; currResources = 0; }
void Start() { //set the class objects ButtonScript = GameObject.Find("Canvas/Panel").GetComponent<buttonScript>(); //get a refference to the buttonscript in scen towerManager = GameObject.FindGameObjectWithTag("PlayerTowerManager").GetComponent<TowerManager>(); buildCanvas.SetActive(false); }
private void CheckForTowerPlace() { int i = 5; if (GamePad.GetButton(GamePad.Button.X, _playerNumber)) { i = 0; } if (GamePad.GetButton(GamePad.Button.A, _playerNumber)) { i = 1; } if (GamePad.GetButton(GamePad.Button.B, _playerNumber)) { i = 2; } if (GamePad.GetButton(GamePad.Button.Y, _playerNumber)) { i = 3; } if (i <= 3 && _towers[i] != null) { GameObject temp = _towers[i]; RemoveTower(i); TowerManager tM = this.Find <TowerManager>(GameTags.ScriptM); tM.SpawnTower(temp, _playerNumber); } }
// Start is called before the first frame update void Start() { currentState = BehaviourState.Offense; towerManager = GameObject.Find("TowerManager").GetComponent <TowerManager>(); target = GameObject.Find("Red Tower").transform.position; unitCount = GameObject.Find("MapManager").GetComponent <UnitCount>(); }
private void Start() { if (inst == null) { inst = this; } else if (inst != this) { DestroyImmediate(gameObject); return; } TowerUpgradeData temp = new TowerUpgradeData(); for (int i = 0; i < towers.Length; ++i) { if (towers[i] == null) { continue; } if (!PlayerPrefs.HasKey(towers[i].TowerName)) { string data = JsonUtility.ToJson(temp); Debug.Log("Tower Initialize ::::" + data); PlayerPrefs.SetString(towers[i].TowerName, data); } } DontDestroyOnLoad(gameObject); }
public void LevelComplete() { int levelNum = Convert.ToInt32(SceneManager.GetActiveScene().name.Split('_').Last()); LevelData levelData = new LevelData(levelNum); if (Money >= 100) { levelData.LevelStars[LevelData.starCondition.WinHundredMoreMoney] = true; } if (TowerManager.IsTowerOfMaxLevel()) { levelData.LevelStars[LevelData.starCondition.WinAtLeastOneMaxTower] = true; } if (MaxBaseHealth == BaseHealth) { levelData.LevelStars[LevelData.starCondition.WinWithMaxBaseHealth] = true; } levelData.IsComplete = true; isComplete = true; SaveLoadManager.SaveLevel(SceneManager.GetActiveScene().name, levelData); Pause(); }
private void Start() { tManager = TowerManager.singleTM; if (buildableParent.transform.position.x == buildableChild.transform.position.x) { if (buildableParent.transform.position.z > buildableChild.transform.position.z) { SetParentRotation(tManager.GetTowerRotations().minZRotation); } else { SetParentRotation(tManager.GetTowerRotations().plusZRotation); } } else if (buildableParent.transform.position.z == buildableChild.transform.position.z) { if (buildableParent.transform.position.x > buildableChild.transform.position.x) { SetParentRotation(tManager.GetTowerRotations().plusXRotation); } else { SetParentRotation(tManager.GetTowerRotations().minXRotation); } } }
//myTeamIndex:分边确认初始位置,自己属于编组1,还是编组2。一旦load进入战斗,在自己电脑上自己总是编组1 public void OLBattle(bool firstOLBattle, int myTeamIndex, string channel) { uihost.towerSelectRole.cancel.Visibility = Visibility.Collapsed; uihost.towerSelectRole.confirmBack = () => { foreach (int i in uihost.towerSelectRole.selectedFriends) { uihost.towerSelectScene.cannotSelected.Add(RuntimeData.Instance.Team[i].Key); } this.uihost.Dispatcher.BeginInvoke(() => { Battle battle = TowerManager.getTower(uihost.towerSelectScene.currentTower)[uihost.towerSelectScene.currentIndex]; uihost.battleFieldContainer.LoadOLBattle(battle, uihost.towerSelectRole.selectedFriends, myTeamIndex, channel); }); }; if (firstOLBattle) { uihost.towerSelectScene.loadHuashan(); uihost.towerSelectScene.currentTower = "江湖生死战"; Battle battle = TowerManager.getTower(uihost.towerSelectScene.currentTower)[uihost.towerSelectScene.currentIndex]; uihost.towerSelectScene.calcFriend(battle, myTeamIndex); uihost.towerSelectRole.load(uihost.towerSelectScene.maxFriendNo, null, uihost.towerSelectScene.cannotSelected); } else { uihost.towerSelectScene.currentIndex++; Battle battle = TowerManager.getTower(uihost.towerSelectScene.currentTower)[uihost.towerSelectScene.currentIndex]; uihost.towerSelectScene.calcFriend(battle, myTeamIndex); uihost.towerSelectRole.load(uihost.towerSelectScene.maxFriendNo, null, uihost.towerSelectScene.cannotSelected); } }
private void LoadTowerTextures() { arrowTower = content.Load <Texture2D>("Towers\\MachineGun\\machinegun tower"); arrowButton = content.Load <Texture2D>("Towers\\MachineGun\\machinegun"); arrowButtonPressed = content.Load <Texture2D>("Towers\\MachineGun\\machinegun pressed"); spikeTower = content.Load <Texture2D>("Towers\\Flame\\flame tower"); spikeButton = content.Load <Texture2D>("Towers\\Flame\\flame"); spikeButtonPressed = content.Load <Texture2D>("Towers\\Flame\\flame pressed"); bombTower = content.Load <Texture2D>("Towers\\Rocket\\rocket tower"); bombButton = content.Load <Texture2D>("Towers\\Rocket\\rocket"); bombButtonPressed = content.Load <Texture2D>("Towers\\Rocket\\rocket pressed"); /// <summary> 1und1 Tower </summary> oneandOneTower = content.Load <Texture2D>("Towers\\1and1\\1and1 tower"); oneandOneButton = content.Load <Texture2D>("Towers\\1and1\\1and1 tower"); oneandOneButtonPressed = content.Load <Texture2D>("Towers\\1and1\\1and1 tower"); /// <summary> 1und1 Tower </summary> ofLoveTower = content.Load <Texture2D>("Towers\\OfLove\\oflove"); ofLoveButton = content.Load <Texture2D>("Towers\\OfLove\\oflove"); ofLoveButtonPressed = content.Load <Texture2D>("Towers\\OfLove\\oflove"); ofLoveRange = content.Load <Texture2D>("Towers\\range"); nuclearButton = content.Load <Texture2D>("nuclear"); arrowRange = content.Load <Texture2D>("Towers\\range"); spikeRange = content.Load <Texture2D>("Towers\\spikeRange"); towerManager = new TowerManager(); towerPreview = new TowerPreview(arrowTower, Vector2.Zero, arrowRange); }
/// <summary> /// 在消灭敌人时合成 /// </summary> private void Combine() { GameObject go = Instantiate(Resources.Load(TowerManager.GetTowerFileName(CombineTarget)), transform.GetChild(1).GetChild(5)) as GameObject; go.transform.position = SelectedObject.transform.position; int MVP = 0; foreach (TowerManager.TowerType tt in TowerCombiningManager.CombineDic[CombineTarget]) { if (tt == TowerManager.GetTowerType(SelectedObject)) { continue; } foreach (GameObject t in TowerList) { if (TowerManager.GetTowerType(t) == tt) { MVP += t.GetComponent <TowerController>().MVPLevel; CreateInnerWall(t.transform.position); TowerList.Remove(t); Destroy(t); break; } } } MVP += SelectedObject.GetComponent <TowerController>().MVPLevel; TowerList.Remove(SelectedObject); Destroy(SelectedObject); TowerManager.SettingTower(go.GetComponent <TowerController>(), CombineTarget); go.GetComponent <TowerController>().MVPLevel = MVP < 10 ? MVP : 10; go.GetComponent <ClickEventHandler>().ClickEvent += TowerClickedAction; SelectedObject = go; TowerList.Add(go); ClearUI(); }
protected virtual void Init() { var gameplayManagersGO = new GameObject("GameplayManagers"); _minionManager = gameplayManagersGO.AddComponent <MinionManager>(); _towerManager = gameplayManagersGO.AddComponent <TowerManager>(); //_lvlSkillManager = gameplayManagersGO.AddComponent<LevelSkillManager>(); _minionSkillManager = gameplayManagersGO.AddComponent <MinionsSkillManager>(); _goSelector = FindObjectOfType <GameObjectSelector>(); _floorEffect = FindObjectOfType <FloorEffect>(); //_lvlSkillManager.level = this; _towerManager.level = _minionManager.level = this; SetGameManagerData(); InitLevelCanvas(); ConfigureLevelEvents(); _gameManager.LevelInitFinished(this); _minionSkillManager.Init(this); ExecuteTutorialStep(null); }
/* * void Update (){ * * if (Input.GetKeyUp (KeyCode.Q)){ * if (m_Buttonindex - 1 < 0) { * m_Buttonindex = maxButtonindex; * } else { * m_Buttonindex -= 1; * } * OnHoverBuildButton (m_Buttonindex); * m_UIBuildButton.buildButtons [m_Buttonindex].button.enabled = false; * }else if(Input.GetKeyDown(KeyCode.Q)){ * m_UIBuildButton.OnExitBuildButton (m_UIBuildButton.buildButtons [m_Buttonindex].rootObj.gameObject); * m_UIBuildButton.buildButtons [m_Buttonindex].button.enabled = true; * }else if (Input.GetKeyUp (KeyCode.E)){ * m_UIBuildButton.OnBuildButton (m_UIBuildButton.buildButtons[m_Buttonindex].rootObj.gameObject,m_Buttonindex); * }else if (Input.GetKeyUp (KeyCode.R)){ * m_UIBuildButton.buildButtons [m_Buttonindex].button.enabled = true; * m_UIBuildButton.OnExitBuildButton (m_UIBuildButton.buildButtons [m_Buttonindex].rootObj.gameObject); * m_Buttonindex = maxButtonindex; * m_UIBuildButton.gameObject.SetActive (false); * } * * } */ public void OnBuildButton(int index) { if (index == 1) { m_Buttonindex = 2; m_UIBuildButton.OnExitBuildButton(m_UIBuildButton.buildButtons[2].rootObj.gameObject); m_UIBuildButton.buildButtons [m_Buttonindex].button.enabled = true; TowerManager.CreateDragNDropTower(m_TowerManager.buildableList[2]); } else { m_Buttonindex = 0; m_UIBuildButton.OnExitBuildButton(m_UIBuildButton.buildButtons [0].rootObj.gameObject); m_UIBuildButton.buildButtons [m_Buttonindex].button.enabled = true; TowerManager.CreateDragNDropTower(m_TowerManager.buildableList[0]); } //m_UIBuildButton.OnBuildButton (m_UIBuildButton.buildButtons[m_Buttonindex].rootObj.gameObject,m_Buttonindex); //UITooltip.Show (m_TowerManager.buildableList [m_Buttonindex], new Vector3 (0, 0, 0), m_Buttonindex, new Vector3 (0, 0, 0)); //UITooltip.ShowUpgrade(m_TowerManager.buildableList [m_Buttonindex],m_Buttonindex,new Vector3 (0, 0, 0),m_Buttonindex, new Vector3 (0, 0, 0)); //UITooltip.ShowSell (m_TowerManager.buildableList [m_Buttonindex], new Vector3 (0, 0, 0), m_Buttonindex, new Vector3 (0, 0, 0)); }
private void Start() { if (IsNotInCutScene()) { gameMaster = GameObject.Find("GameMaster"); deathManager = gameMaster.GetComponent <DeathManager>(); pauseManager = gameMaster.GetComponent <PauseManager>(); soulsCounter = gameMaster.GetComponent <SoulsCounter>(); buildManager = gameMaster.GetComponent <BuildManager>(); towerManager = gameMaster.GetComponent <TowerManager>(); mouseCursorManage = gameMaster.GetComponent <MouseCursorManager>(); ShopGObj = GameObject.Find("Shop"); if (IsInCorrectScene()) { ShopGObj.SetActive(false); shop = ShopGObj.GetComponent <Shop>(); } icosphereLight = GetComponent <Light>(); icosphereLight.intensity = initialIntensity; if (IsInCorrectScene() == false) { return; } masterTowerTowerScript = GameObject.FindWithTag("GameMaster"). GetComponent <InstancesManager>(). GetMasterTowerObj(). GetComponent <TowerScript>(); } }
public void Awake() { manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <Manager>(); towermanager = GameObject.FindGameObjectWithTag("TowerManager").GetComponent <TowerManager>(); moneyManager = GameObject.FindGameObjectWithTag("MoneyManager").GetComponent <MoneyManager>(); sellButton = manager.SellButton; }
/// <summary> /// Gets all necessary references. /// </summary> void Start() { photonView = this.GetComponent <PhotonView>(); myTower = this.GetComponent <TowerManager>(); isMine = photonView.isMine; }
/// <summary> /// Gets all necessary references. /// </summary> void Start() { photonView = this.GetComponent<PhotonView>(); myTower = this.GetComponent<TowerManager>(); isMine = photonView.isMine; }
public void OnClickUp(BaseEventData eventData) { Debug.Log("OnClickUp"); //_pTemp = ; //PointerEventData _PointerEventData = (PointerEventData)eventData; //Vector3 _p = bg.transform.InverseTransformPoint (_PointerEventData.position); if (clickTower != null) { clickTower.OnEndDrag(null); clickTower = null; } if (dragObject != null) { if (isInDrag) { ArrayList arr = TowerManager.getInstance().getTowersList(); bool isChange = false; for (int i = 0; i < arr.Count; i++) { Tower tower = (Tower)arr[i]; //if (tower.hd != null) //{ //Image img = tower.gameObject.GetComponent<Image>(); float _w = Mathf.Abs(dragObject.transform.position.x - tower.transform.position.x); float _h = Mathf.Abs(dragObject.transform.position.y - tower.transform.position.y); if (_w < 80) { if (_h < 80) { //Vector3 _p = tower.body.transform.position; //transform.position = tower.transform.position; //tower.transform.SetParent (content); JsonObject hd = HeroManager.getInstance().getHeroById(int.Parse(dragObject.name)); if (tower.isInit) { addHeroHead(tower.hd); } dragObject.transform.SetParent(null); dragObject.gameObject.SetActive(false); tower.initTower(hd); //dragObject.transform.position = _p; isChange = true; break; } } //} } if (!isChange) { dragObject.transform.SetParent(content); } } isInDrag = false; dragObject = null; //dragObject = null; } }
void Awake() { if (instance == null) { instance = this; } }
public override void LoadContent() { CurrGame = (PathDefenceGame)ScreenManager.Game; LevelManager = new LevelManager(CurrGame, this, levelName); LevelManager.Initialize(); WaveManager = new WaveManager(CurrGame, this, levelName); WaveManager.Initialize(); Background = new BackgroundGamePlayScreen(CurrGame, levelName); Background.Initialize(); TowerManager = new TowerManager(CurrGame, this); TowerManager.Initialize(); MoneyManager = new MoneyManager(CurrGame, this); MoneyManager.Initialize(); LiveManager = new LiveManager(CurrGame, this); LiveManager.Initialize(); PointsManager = new PointsManager(); PointsManager.Initialize(); GuiManager = new GuiManager(CurrGame, this); GuiManager.Initialize(); CreepDeleteList.AddRange(CreepList); AddCreepList.Clear(); CreepTimer.Start(); gameState = EGameState.Running; CurrGame.IsMouseVisible = true; base.LoadContent(); }
// Use this for initialization void Start() { if (isTower) { twrMngr=this.gameObject.GetComponent("TowerManager") as TowerManager; } }
void Start() { towerManager = FindObjectOfType <TowerManager>(); myrigidbody2D = GetComponent <Rigidbody2D>(); myrigidbody2D.AddForce(direction * towerManager.shootingPower); Destroy(gameObject, bulletLifetime); }
[SerializeField] private Text sliderText = null; //< The text next to the slider showing what value the slider is set to /** * Called before the first frame update */ private void Start() { // Get references to the existing managers theGameManager = FindObjectOfType <GameManager>(); theTowerManager = FindObjectOfType <TowerManager>(); school = FindObjectOfType <FishSchool>(); }
protected virtual void Start() { mGUIManager = GameObject.Find("Main Camera").GetComponent<GUIManager>(); mLevelManager = GameObject.Find("Main Camera").GetComponent<LevelManager>(); mTileManager = GameObject.Find("Main Camera").GetComponent<TileManager>(); mTowerManager = GameObject.Find("Main Camera").GetComponent<TowerManager>(); mActive = false; mHover = false; }
private bool isMoving; // Boolean to check if the current block is being rotated or being switched. void Start () { // Initialize blocks array. blocks = GameObject.FindGameObjectsWithTag ("Block"); // Assign currentBlock to the entry at currentIndex in our blocks array. currentBlock = GetActiveBlock(currentIndex); // Get a component reference to the attached TowerManager script. towerScript = GetComponent<TowerManager>(); }
private bool ComputeTowerManager() { if (tManager==null) { if (TowerManager.Instance()==null) { GameObject towerManager = GameObject.FindGameObjectWithTag("TowerManager"); if (towerManager!=null) { tManager = towerManager.GetComponent<TowerManager>(); } } else { tManager = TowerManager.Instance(); } } if (tManager==null) { Debug.LogError("cannot find TowerManger"); return false; } return true; }
// Use this for initialization void Awake() { // Singleton stuff - there can only be one if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); tower = GameObject.Find("Tower").GetComponent<TowerManager>(); //camera = GameObject.Find("Camera").GetComponent<DropperCamera>(); player = GameObject.Find("Player"); blobbi = GameObject.Find("Blobbi"); shadow = GameObject.Find("ShadowGoo"); // Ignore physical collisions between the blocks and the world // We're doing this manually instead Physics.IgnoreLayerCollision(0, 8); // Also blocks and other blocks Physics.IgnoreLayerCollision(8, 8); }
private TowerManager towerScript; // Store a reference to our TowerManager script which will set up the level. void Awake() { // Check if instance already exists if (instance == null) // If not, set instance to this instance = this; // If instance already exists and it's not this... else if (instance != this) // ...then destroy this. This inforces our singleton pattern, meaning there can only be one instance of GameManager. Destroy(gameObject); // Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); // Get a component reference to the attached TowerManager script. towerScript = GetComponent<TowerManager>(); // Call the InitGame function to initialize the game. InitGame (); }
void Start() { if (floorCollider == null) floorCollider = GameObject.Find("Terrain").collider; tower = GameObject.FindObjectOfType<TowerManager>(); }
private TowerManager script; //TowerManager reference #endregion Fields #region Methods //display custom inspector public override void OnInspectorGUI() { //get manager reference script = (TowerManager)target; //set the targeted script modified by the GUI for handling undo Undo.SetSnapshotTarget(script, "Changed Settings"); //save the current state of all objects set with SetSnapshotTarget to internal snapshot Undo.CreateSnapshot(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("New Tower Name:"); //tower name input this.newName = EditorGUILayout.TextField(this.newName); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); //add a new row to config a new tower if (GUILayout.Button("Add Tower!")) { //don't continue if no name is set if (newName == null || newName == "") { Debug.LogWarning("Tower Manager: no Tower Name typed in - aborting."); return; } //add name to list script.towerNames.Add(newName); //add null placeholder to prefab list script.towerPrefabs.Add(null); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Sell Loss %"); //sell loss inspector input script.sellLoss = EditorGUILayout.IntField(script.sellLoss); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Name:"); GUILayout.Label("Prefab:"); EditorGUILayout.EndHorizontal(); //don't continue if no tower is set (don't repaint inspector) if (script.towerNames.Count == 0) return; //display configurable row for each tower in inspector for (int i = 0; i < script.towerNames.Count; i++) { EditorGUILayout.BeginHorizontal(); //display name ( editable text field ) script.towerNames[i] = EditorGUILayout.TextField(script.towerNames[i]); //prefab slot script.towerPrefabs[i] = (GameObject)EditorGUILayout.ObjectField(script.towerPrefabs[i], typeof(GameObject), false); //button to remove the selected row if (GUILayout.Button("X")) { //remove this specific row - name, prefab and button texture from list script.towerNames.RemoveAt(i); script.towerPrefabs.RemoveAt(i); } EditorGUILayout.EndHorizontal(); } if (GUI.changed) { //we have to tell Unity that a value of the TowerManager script has changed //http://unity3d.com/support/documentation/ScriptReference/EditorUtility.SetDirty.html EditorUtility.SetDirty(script); //Register the snapshot state made with CreateSnapshot so the user can later undo back to that state Undo.RegisterSnapshot(); //repaint editor GUI window Repaint(); } else //clear the snapshot at end of call Undo.ClearSnapshotTarget(); }
// Use this for initialization void Start() { tower = GameManager.instance.getTower(); snap = tower.getSnap (); shape = createShape(); tetrominoSetup(); re = GetComponent<Renderer>(); re.enabled = true; rb = GetComponent<Rigidbody>(); if (falling == false && activated == false) { Snooze(); } }
// Use this for initialization void Start() { // Get the tower object tower = GameManager.instance.getTower(); player = GameManager.instance.getPlayer(); // Set the initial angle based on the camera's rotation initAngle = transform.eulerAngles.y; }
void Start() { towerManager = GameObject.Find("_Main").GetComponent<TowerManager>(); rend = GetComponent<Renderer>(); defaultMaterial = rend.material; }
void Start() { //set the class objects ButtonScript = GameObject.Find("Canvas/Panel").GetComponent<buttonScript>(); //get a refference to the buttonscript u=in scen canvaStatsPanel = ButtonScript.statPanel; //Should send this unit's stats to the panel statsLabel = canvaStatsPanel.GetComponentInChildren<Text>(); towerManager = GameObject.FindGameObjectWithTag("PlayerTowerManager").GetComponent<TowerManager>(); selectionCircle = transform.Find("selectPlane"); selectionCircle.gameObject.SetActive(false); enemiesInRange = new List<GameObject>(); //Get alist of enemeies in range lastShotTime = Time.time; towerData = gameObject.GetComponentInChildren<TowerData>(); }
void Start() { timeStamp=0.0f; towerManager=this.gameObject.GetComponent("TowerManager") as TowerManager; attackAreaMelee=this.transform.GetChild(3).gameObject; attackAreaMeleeEnter= attackAreaMelee.GetComponent("AttackAreaEnter") as AttackAreaEnter; }
// Use this for initialization void Start() { towerMaster = tower.GetComponent<TowerManager>(); currHealth = MAX_HEALTH; inRange = false; currResources = 0; }
// 对象进入场景,在这里初始化各种数据, 资源, 模型等 // 传入数据。 override public void OnEnterWorld() { base.OnEnterWorld(); LoggerHelper.Info("Avatar name: " + name); // 在调用该函数前, 数据已经通过EntityAttach 和 EntityCellAttach 同步完毕 CreateModel(); inventoryManager = new InventoryManager(this); bodyenhanceManager = new BodyEnhanceManager(this); skillManager = new PlayerSkillManager(this); battleManger = new PlayerBattleManager(this, skillManager as PlayerSkillManager); doorOfBurySystem = new DoorOfBurySystem(); runeManager = new RuneManager(this); towerManager = new TowerManager(this); missionManager = new MissionManager(this); taskManager = new TaskManager(this, (int)taskMain); marketManager = new MarketManager(this); friendManager = new FriendManager(this); operationSystem = new OperationSystem(this); sanctuaryManager = new SanctuaryManager(this); arenaManager = new ArenaManager(this); dailyEventSystem = new DailyEventSystem(this); rankManager = new RankManager(this); campaignSystem = new CampaignSystem(this); wingManager = new WingManager(this); rewardManager = new RewardManager(this); occupyTowerSystem = new OccupyTowerSystem(this); TipManager.Init(); DragonMatchManager.Init(); fumoManager = new FumoManager(this); MailManager.Instance.IsMailInfoDirty = true; TongManager.Instance.Init(); GuideSystem.Instance.AddListeners(); StoryManager.Instance.AddListeners(); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnNormalAttack, NormalAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnPowerChargeStart, PowerChargeStart); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnPowerChargeInterrupt, PowerChargeInterrupt); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnPowerChargeComplete, PowerChargeComplete); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellOneAttack, SpellOneAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellTwoAttack, SpellTwoAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellThreeAttack, SpellThreeAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellXPAttack, SpecialAttack); EventDispatcher.AddEventListener<int>(Events.UIBattleEvent.OnSpriteSkill, OnSpriteSkill); EventDispatcher.AddEventListener<uint>(Events.GearEvent.Teleport, Teleport); EventDispatcher.AddEventListener<uint, int, int, int>(Events.GearEvent.Damage, SetDamage); EventDispatcher.AddEventListener<int, bool>(Events.InstanceEvent.InstanceLoaded, InstanceLoaded); EventDispatcher.AddEventListener<ushort>(Events.OtherEvent.MapIdChanged, OnMapChanged); EventDispatcher.AddEventListener<ulong>(Events.OtherEvent.Withdraw, Withdraw); EventDispatcher.AddEventListener(Events.OtherEvent.DiamondMine, DiamondMine); EventDispatcher.AddEventListener(Events.OtherEvent.CheckCharge, CheckCharge); EventDispatcher.AddEventListener(Events.OtherEvent.Charge, Charge); EventDispatcher.AddEventListener(ON_TASK_GUIDE, TaskGuide); EventDispatcher.AddEventListener(ON_END_TASK_GUIDE, EndTaskGuide); EventDispatcher.AddEventListener<int, int>(ON_TASK_MISSION, MissionOpen); EventDispatcher.AddEventListener(Events.AIEvent.DummyThink, DummyThink); EventDispatcher.AddEventListener(Events.StoryEvent.CGBegin, ProcCGBegin); EventDispatcher.AddEventListener(Events.StoryEvent.CGEnd, ProcCGEnd); EventDispatcher.AddEventListener<string>(Events.GearEvent.TrapBegin, ProcTrapBegin); EventDispatcher.AddEventListener<string>(Events.GearEvent.TrapEnd, ProcTrapEnd); EventDispatcher.AddEventListener(Events.GearEvent.LiftEnter, ProcLiftEnter); EventDispatcher.AddEventListener<int>(Events.GearEvent.PathPointTrigger, PathPointTrigger); EventDispatcher.AddEventListener(Events.DirecterEvent.DirActive, DirActive); EventDispatcher.AddEventListener<int>(Events.EnergyEvent.BuyEnergy, BuyEnergy); EventDispatcher.AddEventListener(ON_VIP_REAL_STATE, OnVIPRealState); EventDispatcher.AddEventListener<int>(Events.DiamondToGoldEvent.GoldMetallurgy, GoldMetallurgy); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.AFFECTUP, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.OUTPUTUP, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.MOVEUP, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.NORMALATTACK, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.PLAYERINFOBGUP, OnBattleBtnPressed); EventDispatcher.AddEventListener("MainUIControllStickPressed", OnBattleBtnPressed); EventDispatcher.AddEventListener<Vector3>(Events.GearEvent.CrockBroken, CrockBroken); EventDispatcher.AddEventListener<bool, bool, Vector3>(Events.GearEvent.ChestBroken, ChestBroken); EventDispatcher.AddEventListener<GameObject, Vector3, float>(MogoMotor.ON_MOVE_TO_FALSE, OnMoveToFalse); EventDispatcher.AddEventListener(Events.OtherEvent.BossDie, BossDie); EventDispatcher.AddEventListener<int, bool>(Events.InstanceEvent.InstanceLoaded, SetCampControl); timerID = TimerHeap.AddTimer<bool>(1000, 100, SyncPos, true); checkDmgID = TimerHeap.AddTimer(0, 1000, CheckDmgBase); syncHpTimerID = TimerHeap.AddTimer(10000, 5000, SyncHp); skillFailoverTimer = TimerHeap.AddTimer(1000, 3000, SkillFailover); TimerHeap.AddTimer(5000, 0, GetServerTickReq); //rateTimer = TimerHeap.AddTimer(1000, 3000, CheckRate); CheckCharge(); GetWingBag(); MogoTime.Instance.InitTimeFromServer(); MogoUIManager.Instance.LoadUIResources(); TimerHeap.AddTimer(500, 0, EventDispatcher.TriggerEvent, Events.RuneEvent.GetBodyRunes); TimerHeap.AddTimer(500, 0, marketManager.GiftRecordReq); if (IsNewPlayer) { CurMissionID = 10100; CurMissionLevel = 1; missionManager.EnterMissionReq(CurMissionID, CurMissionLevel); } if (PlatformSdkManager.Instance) TimerHeap.AddTimer(1000, 60000, PlatformSdkManager.Instance.OnSetupNotification); }
void OnLevelWasLoaded(int level) { tower = GameObject.Find("Tower"); towerComp = tower.GetComponent<TowerManager>(); // TODO: DON'T HARDCODE YOUR NAMES NICK YOU MORON camera = GameObject.Find("IsoCamera"); playerCamera = GameObject.Find("Main Camera"); player = GameObject.Find("Player"); blobbi = GameObject.Find("Blobbi"); shadow = GameObject.Find("ShadowGoo"); colorEngine = GameObject.Find("ColorEngine"); cloudsManager = GameObject.Find("CloudManager"); musicHandler = GameObject.Find("musicHandler"); // blobbiIn = blobbiIn.GetComponent<InputField>(); // builderIn = builderIn.GetComponent<InputField>(); // Ignore physical collisions between the blocks and the world // We're doing this manually instead Physics.IgnoreLayerCollision(0, 8); // Also blocks and other blocks Physics.IgnoreLayerCollision(8, 8); scores = new List<string>(); file = "HighScores.txt"; ReadScores (); Debug.Log(builderSc[3]); }
// Use this for initialization void Start() { tower = transform.parent.GetComponent<TowerManager>(); tower.RowAdded += (sender, e) => UpdateCenter(); UpdateCenter(); }
void Awake() { rButton = false; buttonList = new List<GameObject>(); towerMngr = GameObject.Find("gameManager").GetComponent<TowerManager>() as TowerManager; gameMngr = GameObject.Find("gameManager").GetComponent<GameManager>() as GameManager; bulletHolder = GameObject.Find("bullets"); itemLenght = items.Count; screenHeight = 2f * Camera.main.orthographicSize; screenWidth = screenHeight * Camera.main.aspect; topRight = new Vector3( screenWidth/2, screenHeight/2,10); itemDisplasment = new Vector3( -0.2f, -0.2f,0); for ( int i = 0; i < itemLenght; i++){ CreateButton(i); } setItem(itemLenght-1); currentItem = itemLenght-1; //create line lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.SetColors(lineColor1, lineColor2); lineRenderer.SetWidth(linewidth1, linewidth2); lineRenderer.SetVertexCount(lengthOfLineRenderer); lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.enabled = false; lineRenderer.sortingLayerName = "player"; lineRenderer.sortingOrder = 11; //create tower sell text towerSellTextHolder = GameObject.Instantiate(towerSellTextPrefab,transform.position,Quaternion.identity) as GameObject; //towerSellTextHolder.name = "towerSellText"; towerSellTextRender = towerSellTextHolder.GetComponent<MeshRenderer>(); towerSellText = towerSellTextHolder.GetComponent<TextMesh>(); towerSellTextRender.sortingLayerName = "ui"; //towerSellText.font = TowerSellFont; towerSellText.text = "TowerSellText"; towerSellTextHolder.SetActive(false); //create noIcon noIconHolder = GameObject.Instantiate(noIcon,transform.position,Quaternion.identity) as GameObject; noIconHolder.SetActive(false); }
void Start() { mTowerManager = GameObject.Find("Main Camera").GetComponent<TowerManager>(); mLevelManager = GameObject.Find("Main Camera").GetComponent<LevelManager>(); mGUIManager = GameObject.Find("Main Camera").GetComponent<GUIManager>(); mTileManager = GameObject.Find("Main Camera").GetComponent<TileManager>(); mTileActive = false; mTempo = false; mClick = false; mHover = false; mUpgradedTower = false; }
public TowerStateChangedEventArgs(TowerManager.TowerState state, bool isWaiting) { this.state = state; this.isWaiting = isWaiting; }
void Start() { mLevelManager = gameObject.GetComponent<LevelManager>(); mTowerManager = gameObject.GetComponent<TowerManager>(); mTowerIconsList = new List<GameObject>(); for (int i = 0; i < towerIconList.Count; i++) mTowerIconsList.Add(Instantiate(towerIconList[i]) as GameObject); mCloseButton = Instantiate(closeButton) as GameObject; mCloseButton.active = false; mBuyButton = Instantiate(buyButton) as GameObject; mBuyButton.active = false; mSellButton = Instantiate(sellButton) as GameObject; mSellButton.active = false; mUpgradeButton = Instantiate(upgradeButton) as GameObject; mUpgradeButton.active = false; mUpgradeMenuActive = false; mType = GameObject.Instantiate(type) as GameObject; mType.GetComponent<TextMesh>().text = " "; mCurrent = GameObject.Instantiate(current) as GameObject; mCurrent.GetComponent<TextMesh>().text = " "; mUpgrade = GameObject.Instantiate(upgrade) as GameObject; mUpgrade.GetComponent<TextMesh>().text = " "; mUpgradeValue = GameObject.Instantiate(upgradeValue) as GameObject; mUpgradeValue.GetComponent<TextMesh>().text = " "; mSellValue = GameObject.Instantiate(sellValue) as GameObject; mSellValue.GetComponent<TextMesh>().text = " "; mTextRight = GameObject.Instantiate(textRight) as GameObject; mTextRight.GetComponent<TextMesh>().text = " "; mCurrentIcon = null; mCurrentUpgradeIcon = null; mTextRight.GetComponent<TextMesh>().text = "Level:" + mLevelManager.GetLevelNumber() + "\nBank:" + mLevelManager.GetBank(); }
// Use this for initialization void Start() { ButtonScript = GameObject.Find("Canvas/Panel").GetComponent<buttonScript>(); //get a refference to the buttonscript u=in scen canvaStatsPanel = ButtonScript.statPanel; selectManager = GameObject.FindGameObjectWithTag("PlayerTowerManager").GetComponent<TowerManager>(); }
/// <summary> /// Initializes AI. Gets all references, and starts moving. /// </summary> public void StartAI() { playerManager = this.GetComponent<PlayerManager>(); myProperties = this.GetComponent<PlayerProperties>(); navMeshAgent = this.GetComponent<NavMeshAgent>(); navMeshAgent.speed = myProperties.actualMovSpd; controlledLocally = true; this.FindNewPoint(); gamePanels = GameController.instance.GetGamePanels(); int enemyID = playerManager.myTeam.GetHashCode(); enemyID++; if (enemyID > TeamTypes.Orange.GetHashCode()) { enemyID = 0; } enemyTeam = (TeamTypes)enemyID; enemyTower = GameController.instance.GetTower(enemyTeam); enemies = GameController.instance.GetPlayersOfTeam(enemyTeam); }
// Use this for initialization void Start() { // Get the tower object tower = GameManager.instance.getTower(); // Set the initial angle based on the camera's rotation initAngle = transform.eulerAngles.y; Camera camera = (Camera)GetComponent<Camera>(); // Makes the map fit in the camera camera.orthographicSize = Mathf.Max(tower.maxX - tower.minX, tower.maxZ - tower.minZ) - 1f; transform.position = new Vector3(tower.transform.position.x - (tower.mapXSize/2), 9f, tower.transform.position.z - (tower.mapZSize/2)); maxDistAboveTower = camera.orthographicSize; }
void Awake() { s_Singleton = this; }
/// <summary> /// Start method. Gets all references. /// </summary> public void StartPlayer(bool playerControlled, TeamTypes myTeam, string playerPlayFabID, string playFabName) { this.playerPlayFabID = playerPlayFabID; this.myTeam = myTeam; this.playerControlled = playerControlled; this.playerPlayFabName = playFabName; myProperties = this.GetComponent<PlayerProperties>(); networkLayer = this.GetComponent<PlayerNetworkLayer>(); animationManager = this.GetComponent<PlayerAnimationManager>(); shooterManager = this.GetComponent<ShooterManager>(); aiManager = this.GetComponent<PlayerAIManager>(); shooterManager.CreateBuffer(myTeam); myTower = GameController.instance.GetTower(myTeam); playerExp = playerLevel = 0; myProperties.Initialize(); baseSprite.color = spriteTeamColors[myTeam.GetHashCode()]; Debug.Log("initializing player. is human? " + playerControlled+" is local? "+networkLayer.isMine); if (networkLayer.isMine) { if (playerControlled) { Camera.main.transform.SetParent(this.transform, true); //levelText = GameController.instance.GetLevelText(); expText = GameController.instance.GetExpText(); GameplayUI.instance.Initialize(myTeam,this); GameplayUI.instance.UpdateSidebarStats(myProperties); InGameStoreAndCurrencyManager.instance.SetUpgradesCallbacks(new ProjectDelegates.OnPlayerBoughtStatUpgradeCallback[]{ myProperties.IncreaseAtk,myProperties.IncreaseMovSpd,myProperties.IncreaseHP }); } this.transform.position = GameController.instance.GetRandomSpawnPoint(myTeam); } }