private void Start() { brain = GameManager.instance.TryToGetBrain(brain); spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); circCollider = GetComponent <CircleCollider2D>(); RefreshWithBrain(); }
public void SetBrain(TowerBrainBase newBrain) { brain = GameManager.instance.TryToGetBrain(newBrain); RefreshWithBrain(); }