Exemple #1
0
 public void TryToBuildTower(TileInfo tile)
 {
     if (towerToBuild != null && towerToBuild.BaseCost <= GameManager.Instance.mapManager.gold && !tile.IsOccupied)
     {
         tile.Occupant = Instantiate(towerToBuild.BaseTower, tile.gameObject.transform.position + (Vector3.up * tile.BaseTileInfo.Y), Quaternion.Euler(0f, 0f, 0f));
         TowerBehavior towerBehavior = tile.Occupant.GetComponent <TowerBehavior>();
         if (towerBehavior != null)
         {
             towerBehavior.SetInitialValues(towerToBuild, tile.gameObject);
         }
         GameManager.Instance.mapManager.gold -= towerToBuild.BaseCost;
     }
 }