Exemple #1
0
 public void Die()
 {
     dead = true;
     activeLaneNode.activeCreature = null;
     owner._Creatures.Remove(this);
     lane.creatures.Remove(this);
     animator.SetBool("Die", true);
     uiHealth.gameObject.SetActive(false);
     if (TournamentManager.OnCreatureDead != null)
     {
         TournamentManager.OnCreatureDead(this);
     }
 }