public void event_OnTouch(Touche t) { foreach (State tmp in list) { if (tmp.OnTouch(t)) { return; } } }
public override void Load() { placement = new List <int>(); caractere = new ShuffleList <char>(); toutestouches = new ShuffleList <char>(); listeTouche = new List <Touche>(); placement.Add(3); placement.Add(17); placement.Add(21); placement.Add(25); caractere.Add('P'); caractere.Add('R'); caractere.Add('E'); caractere.Add('S'); lblPresser = new Label() { Text = "PRESSER", Location = new Point(315, 60), TextAlign = ContentAlignment.MiddleCenter, Font = new Font("Arial", 22), Width = 160, Height = 45 }; Controls.Add(lblPresser); // boucle qui va ajouter dans le tableau toutetouches toute les lettre de l'alphabet for (char i = 'A'; i <= 'Z'; i++) { if (i == 'P' | i == 'R' | i == 'E' | i == 'S') // on exclue les touches avec un emplacement reservé { continue; } toutestouches.Add(i); } toutestouches.Shuffle(); caractere.Shuffle(); //Place les lettres avec un emplacement réservé au bon endroit dans la liste toutestouches while (placement.Count > 0) { int iPlace = placement[0]; placement.RemoveAt(0); char clettre = caractere[0]; caractere.RemoveAt(0); toutestouches.Insert(iPlace, clettre); } for (int i = 0; i <= 25; i++) { Touche touche = new Touche("" + toutestouches[i], iWidth, iHeight); Controls.Add(touche); listeTouche.Add(touche); touche.BringToFront(); // Fait passer le contrôle au premier rang dans l'ordre de plan. } PlaceTouche(); }
public override bool OnTouch(Touche t) { if (!sm.state_is_last(this)) { return(false); } else { sm.state_change_son(this, new TouchState(sm, cam, game, t)); return(true); } }
public override bool OnTouch(Touche t) { if (!sm.state_is_last(this)) { return false; } else { sm.state_change_son(this, new TouchState(sm, cam, game, t)); return true; } }
// Action de jeu : touche public override bool OnTouch(Touche t) { if (sm.state_has_son(this, typeof(GameActionState))) { return(false); } else { GameActionState newSon = new GameActionState(sm, cam, game); sm.state_change_son(this, newSon); newSon.OnTouch(t); return(true); } }
// Action de jeu : touche public override bool OnTouch(Touche t) { if (sm.state_has_son(this, typeof(GameActionState))) { return false; } else { GameActionState newSon = new GameActionState(sm, cam, game); sm.state_change_son(this, newSon); newSon.OnTouch(t); return true; } }
public override bool OnTouch(Touche t) { Debug.Log("ConversionFly::OnTouch"); game.Referee.StopPlayerMovement(); cam.transalateWithFade(Vector3.zero, Quaternion.identity, 0f, 1f, 1f, 2.5f, (/* OnFinish */) => { //please, kill after usage x) CameraFade.wannaDie(); cam.game.Referee.EnablePlayerMovement(); this.game.OnResumeSignal(game.Referee.FreezeAfterConversion); }, (/* OnFade */) => { //cam.ChangeCameraState(CameraManager.CameraState.FREE); cam.zoom = 1; //TODO cam settings game.refs.managers.conversion.OnLimit(); cam.game.Referee.StartPlacement(); } ); return(true); }
private int iLocX; // Localisation tampon pour calculer l'emplacement des touches en Y /// <summary> /// Place les 26 touches /// </summary> public void PlaceTouche() { iLocX = iLocalisationX; iLocY = iLocalisationY; for (int i = 0; i <= 25; i++) { iLocX += iWidth; if (i % 7 == 0) { // Ces deux commandes nous permettes de faire un "Retour à la ligne" avec les touches iLocX = iLocalisationX; iLocY += iHeight; } if (i == 21) { iLocX += iWidth; } Touche touche = listeTouche[i]; touche.Location = new Point(iLocX, iLocY); } }
public TouchState(StateMachine sm, CameraManager cam, Game game, Touche t) : base(sm, cam, game) { game.Referee.OnTouch(t); }
public void OnTouch(Touche t) { this.refs.stateMachine.event_OnTouch(t); }
public override bool OnTouch(Touche t) { game.Referee.StopPlayerMovement(); cam.transalateWithFade(Vector3.zero, Quaternion.identity, 0f, 1f, 1f,2.5f, (/* OnFinish */) => { //please, kill after usage x) CameraFade.wannaDie(); cam.game.Referee.EnablePlayerMovement(); this.game.OnResumeSignal(game.Referee.FreezeAfterConversion); }, (/* OnFade */) => { //cam.ChangeCameraState(CameraManager.CameraState.FREE); cam.zoom = 1; //TODO cam settings game.refs.managers.conversion.OnLimit(); cam.game.Referee.StartPlacement(); } ); return true; }
public void OnTouch(Touche t) { if (t == null || t.a == null || t.b == null) { throw new UnityException("I need the touch to be configured"); } // Indique que le jeu passe en mode "Touche" // Placement dans la scène de la touche. Vector3 pos = Vector3.Project(game.Ball.transform.position - t.a.position, t.b.position - t.a.position) + t.a.position; pos.y = 0; // A terre if (this.game.refs.placeHolders.touchPlacement == null) { throw new UnityException("I need to know how place the players when a touch occurs"); } bool right = (pos.x > 0); if (right) { this.game.refs.placeHolders.touchPlacement.localRotation = Quaternion.Euler(0, -90, 0); } else { this.game.refs.placeHolders.touchPlacement.localRotation = Quaternion.Euler(0, 90, 0); } this.game.refs.placeHolders.touchPlacement.position = pos; Team interceptTeam = game.Ball.Team; Team touchTeam = interceptTeam.opponent; // Règlage du mini-jeu TouchManager tm = this.game.refs.managers.touch; // On indique les équipes tm.gamerIntercept = interceptTeam.Player; tm.gamerTouch = touchTeam.Player; // Fonction à appeller à la fin de la touche tm.CallBack = delegate(TouchManager.Result result, int id) { game.southTeam.OnTouchAction(); game.northTeam.OnTouchAction(); Timer.AddTimer(1, () => { // On donne la balle à la bonne personne if (result == TouchManager.Result.INTERCEPTION) { game.Ball.Owner = interceptTeam[id]; //super this.IncreaseSuper(game.settings.Global.Super.touchInterceptSuperPoints, interceptTeam); this.IncreaseSuper(game.settings.Global.Super.touchLooseSuperPoints, touchTeam); } else { game.Ball.Owner = touchTeam[id + 1]; interceptTeam.Player.ChangeControlled(interceptTeam[id]); //super this.IncreaseSuper(game.settings.Global.Super.touchWinSuperPoints, touchTeam); } game.OnResumeSignal(freezeAfterTouch); }); }; tm.enabled = true; }
public void event_OnTouch(Touche t) { foreach (State tmp in list) { if (tmp.OnTouch(t)) return; } }
public virtual bool OnTouch(Touche t) { return (false); }
public virtual bool OnTouch(Touche t) { return(false); }