/// <summary> /// Unity Event Awake. /// </summary> private void Awake() { if (null == instance) { instance = this; } else if (this != instance) { DestroyImmediate(gameObject); } }
// Start is called before the first frame update void Start() { touchControllerObject = GameObject.FindGameObjectWithTag("TouchController"); touchController = touchControllerObject.GetComponent <TouchInputController>(); filePathPositionLogger = getPathForPositionLogger(); File.AppendAllText(filePathPositionLogger, "date, time, id , flexibility, size, itemCount, round, count, PosX, PosY, PosFrmCntrX, PosFrmCntrY, DistFrmCntr, Angle, selection, target, success, timeTaken \n"); if (!System.IO.File.Exists(Application.dataPath + "/Data/" + "Participant_PositionData" + touchController.participant + ".csv")) { File.WriteAllText(Application.dataPath + "/Data/" + "Participant_PositionData" + touchController.participant + ".csv", ""); } }
void Start() { touchControllerObject = GameObject.FindGameObjectWithTag("TouchController"); touchController = touchControllerObject.GetComponent <TouchInputController>(); sp.Open(); sp.ReadTimeout = 1; sp.DtrEnable = true; //sampleThread = new Thread(new ThreadStart(SampleFunction)); // sampleThread.IsBackground = true; //sampleThread.Start(); }
// Start is called before the first frame update void Start() { pieItem = GameObject.Find("Item"); pieImage = GameObject.Find("Item").GetComponent <Image>(); pieImage.color = new Vector4(1, 0, 0, 0.55f); selectedMovingTextObject = GameObject.FindGameObjectWithTag("selectedTextObject"); pieTarget = GameObject.Find("Target"); imageTarget = GameObject.Find("Target").GetComponent <Image>(); imageTarget.color = new Vector4(0, 1, 0, 0.30f); touchControllerObject = GameObject.FindGameObjectWithTag("TouchController"); touchController = touchControllerObject.GetComponent <TouchInputController>(); filePath = getPath(); File.AppendAllText(filePath, "date, time, id , flexibility, sensitivity, size, itemCount, round, count, selection, target, success, timeTaken, \n"); targetCircle = GameObject.FindGameObjectWithTag("TargetCircle"); dockingCircle = GameObject.FindGameObjectWithTag("DockingCircle"); referenceCircle = GameObject.FindGameObjectWithTag("ReferenceCircle"); dockingObject = GameObject.Find("DockingObject"); referenceCircle.transform.position = dockingCircle.transform.position; }
void Start() { TouchCamera = transform.GetComponent <MobileTouchCamera>(); touch = transform.GetComponent <TouchInputController>(); //TouchCamera.EnableRotation = true; }