protected void Start() { m_Camera = Camera.main; m_TouchHandler = new TouchHandler(this); m_TouchHandler.KeepTouches = true; }
public void AddHandler(TouchHandler touchHandler) { if (touchHandler != null && !m_Handlers.Contains(touchHandler)) { m_Handlers.Add(touchHandler); } }
void Start() { //initialization code panInput = 0; orbitInput = 0; zoomInput = 0; singleTouch = new TouchHandler(); multiTouch = new MultitouchHandler(mobile.minimumPinchDelta, mobile.minimumTurnAngle); }
protected override void OnDisable() { if (_isInitialized) { _handler.Dispose(); _handler = null; } base.OnDisable(); }
protected override void OnEnable() { if (Application.platform != RuntimePlatform.LinuxPlayer && Application.platform != RuntimePlatform.LinuxEditor) { enabled = false; return; } base.OnEnable(); _queue.Clear(); _handler = new TouchHandler(); _isInitialized = true; }
void Start() { Debug.Log("start"); int i = 0; foreach (GameObject go in characters) { GameObject test = GameObject.Instantiate(go, characterPoints[i].transform.position, characterPoints[i].transform.rotation) as GameObject; bla[i] = test as GameObject; i++; } handler = GetComponent<TouchHandler>(); }
public IEnumerator TestHandInputOnRuntimeAssembled() { // Load interactable Interactable interactable; Transform translateTargetObject; AssembleInteractableButton( out interactable, out translateTargetObject); interactable.transform.position = new Vector3(0.025f, 0.05f, 0.65f); interactable.transform.eulerAngles = new Vector3(-90f, 0f, 0f); // Subscribe to interactable's on click so we know the click went through bool wasClicked = false; interactable.OnClick.AddListener(() => { wasClicked = true; }); Vector3 targetStartPosition = translateTargetObject.transform.localPosition; yield return(null); // Add a touchable and configure for touch events NearInteractionTouchable touchable = interactable.gameObject.AddComponent <NearInteractionTouchable>(); touchable.EventsToReceive = TouchableEventType.Touch; touchable.SetBounds(Vector2.one); touchable.SetLocalForward(Vector3.up); touchable.SetLocalUp(Vector3.forward); touchable.SetLocalCenter(Vector3.up * 2.75f); // Add a touch handler and link touch started / touch completed events TouchHandler touchHandler = interactable.gameObject.AddComponent <TouchHandler>(); touchHandler.OnTouchStarted.AddListener((HandTrackingInputEventData e) => interactable.SetInputDown()); touchHandler.OnTouchCompleted.AddListener((HandTrackingInputEventData e) => interactable.SetInputUp()); yield return(TestClickPushButton(targetStartPosition, translateTargetObject)); Assert.True(wasClicked, "Interactable was not clicked."); //Cleanup GameObject.Destroy(interactable.gameObject); }
private bool OnStopRushCharge(TouchHandler touchHandler) { if (rushTouch == null || rushTouch != touchHandler) { return(false); } float duration = Time.time - rushStartTime; bool rushing = false; if (touchHandler == rushTouch && duration >= rushHoldDuration) { rushing = true; EnableRush(); } rushStartTime = -1; rushTouch = null; rushVisualsPlayed = false; return(rushing); }
private void OnTouchHandle(TouchHandler touchHandler) { OnTryJump?.Invoke(this); if (CanMove == false) { return; } if (lastInput == touchHandler) { return; } if (jumpsLeft == 0) { bufferedTouch = touchHandler; bufferedTouchTime = Time.time; return; } if (lastJumpTime + minJumpInterval > Time.time) { bufferedTouch = touchHandler; bufferedTouchTime = Time.time; return; } bool rushing = OnStopRushCharge(touchHandler); lastJumpTime = Time.time; lastInput = touchHandler; float rushScale = rushing ? rushForceMultiplier : 1; Vector2 velocity = new Vector2( touchHandler.Direction * sidewardVelocity * timeScaller.TimeScale * rushScale, upwardVelocity * timeScaller.TimeScale * rushScale); rigidbody2D.velocity = velocity; if (jumpsLeft > 0) { jumpsLeft -= 1; } playerVisuals.PlayJumpParticles(-velocity.normalized); MusicPlayer.Instance.PlayJump(); OnJump?.Invoke(this); }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); // Set our view from the "main" layout resource SetContentView(Resource.Layout.Main); // Get our button from the layout resource, // and attach an event to it _canvasView = FindViewById <SKCanvasView>(Resource.Id.canvasView); _canvasView.PaintSurface += OnPaint; _touchHandler = new TouchHandler() { UseTouchSlop = true }; _touchHandler.RegisterEvents(_canvasView); _touchHandler.TouchAction += OnTouch; }
void OnSummon(int index, bool b) { CancelTp(); if (TaskAutoTraceManager._instance != null) { TaskAutoTraceManager._instance.StopTaskAutoFindWay(); } CancelRiding(); if (b) { TouchHandler.GetInstance().Touch(GetSkillStatusByIndex(index + 4)); } else { TouchHandler.GetInstance().Release(GetSkillStatusByIndex(index + 4)); } DoSummon(index, Globe.Heros()[index - 4]); }
void Start() { VuforiaARController.Instance.RegisterVuforiaStartedCallback(OnVuforiaStarted); VuforiaARController.Instance.RegisterOnPauseCallback(OnVuforiaPaused); DeviceTrackerARController.Instance.RegisterTrackerStartedCallback(OnTrackerStarted); DeviceTrackerARController.Instance.RegisterDevicePoseStatusChangedCallback(OnDevicePoseStatusChanged); m_PlaneFinder.HitTestMode = HitTestMode.AUTOMATIC; m_ProductPlacement = m_PlacementAugmentation.GetComponentInChildren <ProductPlacement>(); m_TouchHandler = m_PlacementAugmentation.GetComponentInChildren <TouchHandler>(); m_PlacementAnchor = m_PlacementAugmentation.GetComponentInParent <AnchorBehaviour>(); m_GroundPlaneUI = FindObjectOfType <GroundPlaneUI>(); arRCM = GameObject.FindGameObjectWithTag("FXCanvas").GetComponent <ARRenderedCanvasManager>(); UtilityHelper.EnableRendererColliderCanvas(m_PlacementAugmentation, false); }
public void ResetAnimatorTarget(GameObject target) { if (target is null) { throw new ArgumentNullException(nameof(target)); } Animator.ResetTarget(target); SpineController = target.GetComponentInChildren <NPCSpineController>(); if (SpineController is null) { throw new NotFoundComponentException <NPCSpineController>(); } TouchHandler.SetCollider( SpineController.BoxCollider, target.transform.localPosition, target.transform.localScale); }
void OnAttack(bool b) { //Debug.Log("ON ATTACK " + b); if (!Enabled) { return; } if (b) { TouchHandler.GetInstance().Touch(GetSkillStatusByIndex(0)); } else { TouchHandler.GetInstance().Release(GetSkillStatusByIndex(0)); } if (!b) { return; } FightTouchDelegate(TOUCH_KEY.Attack); CharacterManager.instance.shouldMove = false; CharacterManager.instance.SwitchAutoMode(false); CancelTp(); CancelRiding(); if (TaskAutoTraceManager._instance != null) { TaskAutoTraceManager._instance.StopTaskAutoFindWay(); } attack.Effect.SetActive(true); BattleUtil.PlayParticleSystems(attack.Effect); if (CharacterManager.playerCS != null && CharacterManager.playerCS.pm != null) { SkillNode skillNode = GetSkillNodeByIndex(CharacterManager.playerCS.pm.AttackCount - 1); if (skillNode.site != 0) { return; } CharacterManager.instance.PlayerSkill(skillNode, CharacterManager.playerCS.pm.AttackCount); } }
void Start() { VuforiaARController.Instance.RegisterVuforiaStartedCallback(OnVuforiaStarted); VuforiaARController.Instance.RegisterOnPauseCallback(OnVuforiaPaused); DeviceTrackerARController.Instance.RegisterTrackerStartedCallback(OnTrackerStarted); DeviceTrackerARController.Instance.RegisterDevicePoseStatusChangedCallback(OnDevicePoseStatusChanged); this.planeFinder.HitTestMode = HitTestMode.AUTOMATIC; this.productPlacement = FindObjectOfType <ProductPlacement>(); this.touchHandler = FindObjectOfType <TouchHandler>(); this.groundPlaneUI = FindObjectOfType <GroundPlaneUI>(); this.planeAnchor = this.planeAugmentation.GetComponentInParent <AnchorBehaviour>(); // Setup a timer to restart the DeviceTracker if tracking does not receive // status change from StatusInfo.RELOCALIZATION after 10 seconds. this.timer = new Timer(10000); this.timer.Elapsed += TimerFinished; this.timer.AutoReset = false; }
static bool anchorExists; // backs public AnchorExists property #endregion // PRIVATE_MEMBERS #region MONOBEHAVIOUR_METHODS void Start() { VuforiaARController.Instance.RegisterVuforiaStartedCallback(OnVuforiaStarted); VuforiaARController.Instance.RegisterOnPauseCallback(OnVuforiaPaused); DeviceTrackerARController.Instance.RegisterTrackerStartedCallback(OnTrackerStarted); DeviceTrackerARController.Instance.RegisterDevicePoseStatusChangedCallback(OnDevicePoseStatusChanged); m_ProductPlacement = FindObjectOfType <ProductPlacement>(); m_TouchHandler = FindObjectOfType <TouchHandler>(); m_GroundPlaneUI = FindObjectOfType <GroundPlaneUI>(); m_MidAirAnchor = m_MidAirAugmentation.GetComponentInParent <AnchorBehaviour>(); Debug.Log("MID AIR ANCHOR: " + m_MidAirAnchor.ToString()); UtilityHelper.EnableRendererColliderCanvas(m_MidAirAugmentation, false); if (planeMode == PlaneMode.MIDAIR) { m_MidAirPositioner.enabled = true; } }
void Start() { Debug.Log("Start() called."); VuforiaARController.Instance.RegisterVuforiaStartedCallback(OnVuforiaStarted); VuforiaARController.Instance.RegisterOnPauseCallback(OnVuforiaPaused); DeviceTrackerARController.Instance.RegisterTrackerStartedCallback(OnTrackerStarted); DeviceTrackerARController.Instance.RegisterDevicePoseStatusChangedCallback(OnDevicePoseStatusChanged); m_PlaneFinder.HitTestMode = HitTestMode.AUTOMATIC; m_PlacementAugmentationScale = VuforiaRuntimeUtilities.IsPlayMode() ? 0.1f : ProductSize; ProductScaleVector = new Vector3(m_PlacementAugmentationScale, m_PlacementAugmentationScale, m_PlacementAugmentationScale); m_PlacementPreview.transform.localScale = ProductScaleVector; m_PlacementAugmentation.transform.localScale = ProductScaleVector; m_GroundToggle.interactable = false; m_MidAirToggle.interactable = false; m_PlacementToggle.interactable = false; m_ResetButton.interactable = false; // Enable floor collider if running on device; Disable if running in PlayMode Floor.gameObject.SetActive(!VuforiaRuntimeUtilities.IsPlayMode()); m_IconGroundMode = Resources.Load <Sprite>("icon_ground_mode"); m_IconMidAirMode = Resources.Load <Sprite>("icon_midair_mode"); m_IconPlacementMode = Resources.Load <Sprite>("icon_placement_mode"); m_TitleMode.text = TITLE_PLACEMENT; m_PlaneModeIcon.sprite = m_IconPlacementMode; mainCamera = Camera.main; m_TouchHandler = FindObjectOfType <TouchHandler>(); m_GraphicRayCaster = FindObjectOfType <GraphicRaycaster>(); m_EventSystem = FindObjectOfType <EventSystem>(); }
void Start() { VuforiaARController.Instance.RegisterVuforiaStartedCallback(OnVuforiaStarted); VuforiaARController.Instance.RegisterOnPauseCallback(OnVuforiaPaused); DeviceTrackerARController.Instance.RegisterTrackerStartedCallback(OnTrackerStarted); DeviceTrackerARController.Instance.RegisterDevicePoseStatusChangedCallback(OnDevicePoseStatusChanged); m_PlaneFinderBehaviour.HitTestMode = HitTestMode.AUTOMATIC; m_ProductPlacement = FindObjectOfType <ProductPlacement>(); m_TouchHandler = FindObjectOfType <TouchHandler>(); m_GroundPlaneUI = FindObjectOfType <GroundPlaneUI>(); copyShoe.transform.SetParent(m_ProductPlacement.gameObject.transform); #if (UNITY_IOS || !UNITY_ANDROID) copyShoe.GetComponentInChildren <Transform>().transform.localScale = new Vector3(2.5f, 2.5f, 2.5f); #elif UNITY_ANDROID copyShoe.GetComponentInChildren <Transform>().transform.localScale = new Vector3(6f, 6f, 6f); #endif copyShoe.GetComponentsInChildren <Transform>()[1].localRotation = Quaternion.Euler(0, 0, 0); m_PlacementAugmentation = copyShoe.transform.parent.gameObject; m_PlacementAnchor = m_PlacementAugmentation.GetComponentInParent <AnchorBehaviour>(); UtilityHelper.EnableRendererColliderCanvas(m_PlacementAugmentation, false); m_PlaneFinder.SetActive(false); shadowPlane = GameObject.Find("ShadowPlane"); shadowPlane.transform.SetParent(copyShoe.transform); shadowPlane.transform.localPosition = new Vector3(0, 0, 0); #if (UNITY_IOS || !UNITY_ANDROID) shadowPlane.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f); shadowPlane.transform.position -= Vector3.up * 0.2f; #elif UNITY_ANDROID shadowPlane.transform.localScale = new Vector3(0.22f, 0.22f, 0.22f); shadowPlane.transform.position -= Vector3.up * 0.4f; #endif shadowPlane.transform.rotation = Quaternion.Euler(90f, 0f, 0f); m_ProductPlacement.SetProductAnchor(null); }
// Update is called once per frame void Update() { if (m_PlacementAugmentation.activeInHierarchy) { m_RotationIndicator.SetActive(Input.touchCount == 2); m_TranslationIndicator.SetActive(TouchHandler.IsSingleFingerDragging()); if (TouchHandler.IsSingleFingerDragging() || (VuforiaRuntimeUtilities.IsPlayMode() && Input.GetMouseButton(0))) { if (!IsCanvasButtonPressed()) { cameraPlaneRay = mainCamera.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(cameraPlaneRay, out cameraToPlaneHit)) { if (cameraToPlaneHit.collider.gameObject.name == (VuforiaRuntimeUtilities.IsPlayMode() ? EmulatorGroundPlane : m_Floor.name)) { m_PlacementAugmentation.PositionAt(cameraToPlaneHit.point); } } } } } }
void Awake() { if (dontDestroyOnLoad) { // SINGLETON if (currentInstance == null) { currentInstance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } } #if UNITY_EDITOR if (simulateTouchWithMouse) { Input.simulateMouseWithTouches = false; } #endif }
// // // use a mini ball prop // public void UseMiniBall() // { // if (GetComponent<GoldController> ().MiniBall <= 0) // prop not enough, do nothing // return; // if (CurThrowObject == null) // throwing, do nothing // return; // if (CurThrowObject.tag == "Basket") // { // Destroy (CurThrowObject); // destroy current ball // this.GenerateBall(Role.transform.position.x + 0.5f); // generate a new ball // } // CurThrowObject.transform.localScale = new Vector3 (0.5f, 0.5f, 1); // half the ball // CurThrowObject.GetComponent<CircleCollider2D> ().radius /= 2; // GetComponent<GoldController> ().MiniBall--; // change prop num // TouchHandler.PlayClickAudio (); // 播放按钮声音 // // // umeng // GA.Use ("MiniBall", 1, 15); // } // use a longer line prop public void UseLongerLine() { if (Background.GetComponent <LineCreator> ().LongerLine) // used one, do nothing { return; } if (GetComponent <GoldController> ().LongerLine <= 0) // 道具不够,显示商店,让玩家购买 { GetComponent <GoldController>().ShowShopCanvas(); this.PauseGame(); return; } Background.GetComponent <LineCreator> ().LongerLine = true; // next line is longer GetComponent <GoldController> ().LongerLine--; // change prop var ani = GameCanvas.transform.Find("UILongerLineButton/-1").gameObject; ani.SetActive(true); GetComponent <AnimatorScript>().AddRising(ani, 0.5f, 1, new AnimatorDelegate(this.PropsCallback)); TouchHandler.PlayClickAudio(); // 播放按钮声音 // umeng GA.Use("LongerLine", 1, 15); }
// Use this for initialization void Start() { m_planeManagerA = ARContentA.GetComponentInChildren <PlaneManager>(); m_planeManagerB = ARContentB.GetComponentInChildren <PlaneManager>(); m_anchorInputListenerBehaviourA = ARContentA.GetComponentInChildren <AnchorInputListenerBehaviour>(); m_anchorInputListenerBehaviourB = ARContentB.GetComponentInChildren <AnchorInputListenerBehaviour>(); m_planeFinderBehaviourA = ARContentA.GetComponentInChildren <PlaneFinderBehaviour>(); m_planeFinderBehaviourB = ARContentB.GetComponentInChildren <PlaneFinderBehaviour>(); m_contentPositioningBehaviourA = ARContentA.GetComponentInChildren <ContentPositioningBehaviour>(); m_contentPositioningBehaviourB = ARContentB.GetComponentInChildren <ContentPositioningBehaviour>(); m_anchorBehaviourA = ARContentA.GetComponentInChildren <AnchorBehaviour>(); m_anchorBehaviourB = ARContentB.GetComponentInChildren <AnchorBehaviour>(); m_productPlacementA = ARContentA.GetComponentInChildren <ProductPlacement>(); m_productPlacementB = ARContentB.GetComponentInChildren <ProductPlacement>(); m_touchHandlerA = ARContentA.GetComponentInChildren <TouchHandler>(); m_touchHandlerB = ARContentB.GetComponentInChildren <TouchHandler>(); }
private void Update() { MySpeed = TouchHandler.GetInstance().RigidBodyBall.velocity.magnitude; if (MySpeed < 0.2f) { BallRigidbody.Sleep(); if (TouchHandler.GetInstance().HasReleasedShot) { TurnHandler.GetInstance().CanChangeTurn = true; TouchHandler.GetInstance().IsInTouch = false; TurnHandler.GetInstance().ChangeTurn(); } } // if (gameObject.GetComponent<CircleCollider2D>().CompareTag("hands")) // { // BallRigidbody.AddTorque(Pole.GetInstance().Arms.transform.rotation.y); // } }
static bool anchorExists; // backs public AnchorExists property #endregion // PRIVATE_MEMBERS #region MONOBEHAVIOUR_METHODS void Start() { VuforiaARController.Instance.RegisterVuforiaStartedCallback(OnVuforiaStarted); VuforiaARController.Instance.RegisterOnPauseCallback(OnVuforiaPaused); DeviceTrackerARController.Instance.RegisterTrackerStartedCallback(OnTrackerStarted); DeviceTrackerARController.Instance.RegisterDevicePoseStatusChangedCallback(OnDevicePoseStatusChanged); m_PlaneFinder.HitTestMode = HitTestMode.AUTOMATIC; m_ProductPlacement = FindObjectOfType <ProductPlacement>(); m_TouchHandler = FindObjectOfType <TouchHandler>(); m_GroundPlaneUI = FindObjectOfType <GroundPlaneUI>(); m_PlaneAnchor = m_PlaneAugmentation.GetComponentInParent <AnchorBehaviour>(); m_MidAirAnchor = m_MidAirAugmentation.GetComponentInParent <AnchorBehaviour>(); m_PlacementAnchor = m_PlacementAugmentation.GetComponentInParent <AnchorBehaviour>(); UtilityHelper.EnableRendererColliderCanvas(m_PlaneAugmentation, false); UtilityHelper.EnableRendererColliderCanvas(m_MidAirAugmentation, false); UtilityHelper.EnableRendererColliderCanvas(m_PlacementAugmentation, false); SetNoneMode(); }
public void ShowShopCanvas() { // basket Item basketConfig = ItemConfig.GetItem(2001); var basket = ShopCanvas.transform.Find("Basket").gameObject; var titleText = basket.transform.Find("TitleText").gameObject; // name titleText.GetComponent <Text> ().text = basketConfig.name; var descText = basket.transform.Find("DescText").gameObject; // desc descText.GetComponent <Text> ().text = basketConfig.desc; // longer line Item longerLineConfig = ItemConfig.GetItem(2003); var longerLine = ShopCanvas.transform.Find("LongerLine").gameObject; titleText = longerLine.transform.Find("TitleText").gameObject; // name titleText.GetComponent <Text> ().text = longerLineConfig.name; descText = longerLine.transform.Find("DescText").gameObject; // desc descText.GetComponent <Text> ().text = longerLineConfig.desc; // wind shield Item windShieldConfig = ItemConfig.GetItem(2004); var windShield = ShopCanvas.transform.Find("WindShield").gameObject; titleText = windShield.transform.Find("TitleText").gameObject; // name titleText.GetComponent <Text> ().text = windShieldConfig.name; descText = windShield.transform.Find("DescText").gameObject; // desc descText.GetComponent <Text> ().text = windShieldConfig.desc; this.RefreshButtonStatus(); GetComponent <SceneController> ().ShowOneUI("Shop"); TouchHandler.PlayClickAudio(); // 按钮点击音效 }
private void OnPointerExited(object sender, MouseEventArgs e) { var view = (TFrameworkElement)sender; TouchHandler.OnPointerExited(view, e); }
public IEnumerator TestSimulatedHandInputOnRuntimeAssembled() { // Load interactable prefab GameObject interactableObject; Interactable interactable; Transform translateTargetObject; AssembleInteractableButton( out interactableObject, out interactable, out translateTargetObject); interactableObject.transform.position = new Vector3(0.025f, 0.05f, 0.65f); interactableObject.transform.eulerAngles = new Vector3(-90f, 0f, 0f); // Subscribe to interactable's on click so we know the click went through bool wasClicked = false; interactable.OnClick.AddListener(() => { wasClicked = true; }); Vector3 targetStartPosition = translateTargetObject.transform.localPosition; yield return(null); // Add a touchable and configure for touch events NearInteractionTouchable touchable = interactableObject.AddComponent <NearInteractionTouchable>(); touchable.EventsToReceive = TouchableEventType.Touch; touchable.Bounds = Vector2.one; touchable.SetLocalForward(Vector3.up); touchable.SetLocalUp(Vector3.forward); touchable.LocalCenter = Vector3.up * 2.75f; // Add a touch handler and link touch started / touch completed events TouchHandler touchHandler = interactableObject.AddComponent <TouchHandler>(); touchHandler.OnTouchStarted.AddListener((HandTrackingInputEventData e) => interactable.SetInputDown()); touchHandler.OnTouchCompleted.AddListener((HandTrackingInputEventData e) => interactable.SetInputUp()); // Move the hand forward to intersect the interactable var inputSimulationService = PlayModeTestUtilities.GetInputSimulationService(); int numSteps = 32; Vector3 p1 = new Vector3(0.0f, 0f, 0f); Vector3 p2 = new Vector3(0.05f, 0f, 0.51f); Vector3 p3 = new Vector3(0.0f, 0f, 0.0f); yield return(PlayModeTestUtilities.ShowHand(Handedness.Right, inputSimulationService)); yield return(PlayModeTestUtilities.MoveHandFromTo(p1, p2, numSteps, ArticulatedHandPose.GestureId.Poke, Handedness.Right, inputSimulationService)); float pressStartTime = Time.time; bool wasTranslated = false; while (Time.time < pressStartTime + buttonPressAnimationDelay) { // If the transform is moved at any point during this interval, we were successful yield return(new WaitForFixedUpdate()); wasTranslated |= targetStartPosition != translateTargetObject.localPosition; } // Move the hand back yield return(PlayModeTestUtilities.MoveHandFromTo(p2, p3, numSteps, ArticulatedHandPose.GestureId.Poke, Handedness.Right, inputSimulationService)); yield return(PlayModeTestUtilities.HideHand(Handedness.Right, inputSimulationService)); yield return(new WaitForSeconds(buttonReleaseAnimationDelay)); Assert.True(wasClicked, "Interactable was not clicked."); Assert.True(wasTranslated, "Transform target object was not translated by action."); }
private void Awake() { touchHandler = new TouchHandler(layer: 100, checkHit: CheckHit, onPress: Press, onHold: Hold, onRelease: Release, usingWorldPosition: false); touchHandler.Enable(); }
private int HandlerComparison(TouchHandler x, TouchHandler y) { int comparison = 0; if ((int)x.Priority < (int)y.Priority) { comparison = -1; } else if ((int)x.Priority > (int)y.Priority) { comparison = 1; } return comparison; }
public void RemoveHandler(TouchHandler touchHandler) { if (touchHandler != null && m_Handlers.Contains(touchHandler)) { m_Handlers.Remove(touchHandler); } }
// Use this for initialization void Start() { instance = this; }
private void enableTouch() { touchHandler = new TouchHandler(addPointer, updatePointer, pressPointer, releasePointer, removePointer, cancelPointer); }
private void Awake() { touchHandler = FindObjectOfType <TouchHandler>(); previewPool = FindObjectOfType <RectanglePreviewPool>(); }
public void OpenFormationSetterPanel(bool open) { TouchHandler.GetInstance().Ball.GetComponent <CircleCollider2D>().isTrigger = true; _formationPanelAnimator.Play(open == true? "PanelOpenClose":"PanelOpenClose 0"); }
private void OnPointerEntered(object sender, PointerRoutedEventArgs e) { var view = (TFrameworkElement)sender; TouchHandler.OnPointerEntered(view, e); }
private void enableTouch() { touchHandler = new TouchHandler(addPointer, updatePointer, pressPointer, releasePointer, removePointer, cancelPointer); Debug.Log("[TouchScript] Initialized Unity touch input."); }
void LateUpdate() { if (Input.touchCount >= 3) { // Don't do anything :) This is here as a stub, and to block operation if too many touches } if (Input.touchCount == 2) { // TWO-FINGER TOUCH CONTROLS // PINCH = Zoom in and out, as mousewheel // TWIST = Rotate entire camera assembly around the base (in the Y axis) // VERTICAL SWEEP = Rotate camera pitch up and down // // All of these functions can happen at once, using a helper function that needs to be in // Standard Assets: 'TouchHandler' float pinchAmount = 0; Quaternion desiredRotation = transform.rotation; // Run the TouchHandler TouchHandler.Calculate(); // get pitch sweep distance float rotX = TouchHandler.sweepDistanceDelta; // clamp it so it doesn't go too fast Mathf.Clamp(rotX, -.05f, .05f); if ((CamFocus.transform.localEulerAngles.x >= PitchMax)) { rotX = -1f; } if ((CamFocus.transform.localEulerAngles.x <= PitchMin)) { rotX = 1f; } // apply it CamFocus.transform.Rotate(new Vector3(rotX, 0f, 0f), Space.Self); // zoom if (Mathf.Abs(TouchHandler.pinchDistanceDelta) > 0) { pinchAmount = TouchHandler.pinchDistanceDelta * .5f; } //rotate if (Mathf.Abs(TouchHandler.turnAngleDelta) > 0) { Vector3 rotationDeg = Vector3.zero; rotationDeg.z = -TouchHandler.turnAngleDelta * .5f; desiredRotation *= Quaternion.Euler(rotationDeg); } // apply pitch gameObject.transform.root.transform.Rotate(0f, TouchHandler.turnAngleDelta, 0f); // clamp zoom float temp = transform.localPosition.z; temp += pinchAmount; if (temp < -ZoomMax) { temp = -ZoomMax; } if (temp > -ZoomMin) { temp = -ZoomMin; } transform.localPosition = new Vector3(0f, 0f, temp); } }
/// <summary> /// Instantiates the <see cref="ReactRootView"/>. /// </summary> public ReactRootView() { TouchHandler = new TouchHandler(this); }
protected virtual void Start() { m_TouchHandler = new TouchHandler(this); m_TouchHandler.KeepTouches = true; }