protected override void WriteData(BinaryWriter w) { Texture.Write(w); w.Write((uint)Properties); w.Write((uint)Form); w.Write((uint)Anchors); w.Write((uint)Reactions); w.Write(Solidity); w.Write(Light); w.Write(Layer); w.Write(PartSize); w.Write(FramesCount); w.Write(FrameDelay); w.Write(OffsetX); w.Write(OffsetY); SetupEvent.Write(w); ReformEvent.Write(w); TouchEvent.Write(w); ActivateEvent.Write(w); RecieveEvent.Write(w); RemoveEvent.Write(w); w.Write(BackColor); w.Write(GridEnabled); }