Exemple #1
0
 private void OnDragItemInputInteractionStateTouchPhaseStationary(RaycastHit topHit, TouchEquivalent touch)
 {
     PositionDragItem(topHit, touch);
     if (this.DragStateStationary != null)
     {
         ObjectManipulator componentInParent = CurrentlySelectedObject.GetComponentInParent <ObjectManipulator>();
         this.DragStateStationary(componentInParent.gameObject, touch);
     }
 }
Exemple #2
0
 protected override void processOneTouch(TouchEquivalent touch)
 {
 }
Exemple #3
0
        private void OnDragItemInputInteractionStateTouchPhaseEnded(RaycastHit topHit, TouchEquivalent touch)
        {
            CurrentState.ExitState();
            CurrentState = activeSelectionState;
            bool flag = false;

            if (CurrentlySelectedObject != null)
            {
                if (topHit.Equals(default(RaycastHit)))
                {
                    CurrentlySelectedObject.transform.position = new Vector3(0f, 1000f, 0f);
                    DeleteSelectedItem(deleteChildren: true);
                    InputProcessingPaused = false;
                    CurrentState          = noSelectionState;
                    CurrentState.EnterState(TargetLayerMask, MinTimeToMoveInput);
                    return;
                }
                PositionDragItem(topHit, touch);
                ObjectManipulator i = CurrentlySelectedObject.GetComponentInParent <ObjectManipulator>();
                if (i != null && i.IsAllowed)
                {
                    if (BeforeDragComplete != null)
                    {
                        flag = true;
                        BeforeDragComplete.InvokeSafe(i, delegate(bool success)
                        {
                            if (success)
                            {
                                storeOldObject();
                                CurrentState.EnterState(TargetLayerMask, MinTimeToMoveInput);
                            }
                            else
                            {
                                i.BaseLocationIsValid = false;
                            }
                        });
                    }
                    else
                    {
                        storeOldObject();
                    }
                }
            }
            if (!flag)
            {
                CurrentState.EnterState(TargetLayerMask, MinTimeToMoveInput);
            }
        }
 protected abstract void processOneTouch(TouchEquivalent touch);