private void TouchConditionsAndActions() { if (TouchConditions.CheckIfDown()) { TouchedInActionArea(); } }
private void Awake() { touchConditions = this.gameObject.GetComponent <TouchConditions>(); EventManager.OnMainMenu.AddListener(DisableThisScript); EventManager.OnFailedTouch.AddListener(DisableThisScript); EventManager.OnPlayGameButton.AddListener(EnableThisScript); }