public void TouchDown() { if (!_interactionEnabled) { return; } if (touchCount == 0) { touchCount++; StartCoroutine(StartLevelWithDelay()); } _touchedDown = true; TouchActions.TouchDown(Input.mousePosition); }
public void TouchDown() { if (!_interactionEnabled) { return; } if (touchCount == 0) { touchCount++; StartCoroutine(StartLevelWithDelay()); } _touchedDown = true; TouchActions.TouchDown(Input.mousePosition); }