static void Main(string[] args) { CultureInfo customCulture = (CultureInfo)Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; Thread.CurrentThread.CurrentCulture = customCulture; Initializer.InitializeTypeDictionaries(Assembly.GetExecutingAssembly().GetTypes()); Torque3D.Libraries libraries = new Torque3D.Libraries { Windows32bit = "BaseGame_DEBUG.dll", Windows64bit = "BaseGame_DEBUG.dll" }; Torque3D.Initialize(args, libraries); }
public static void Main(string[] args) { CultureInfo customCulture = (CultureInfo)Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; Thread.CurrentThread.CurrentCulture = customCulture; if (false && File.Exists("engineApi.xml")) { ParseEngineApi(); return; } Initializer.InitializeTypeDictionaries(Assembly.GetExecutingAssembly().GetTypes()); Torque3D.Libraries libraries = new Torque3D.Libraries { Windows32bit = "Stock_DEBUG.dll", Windows64bit = "Stock_DEBUG.dll" }; Torque3D.Initialize(args, libraries); }