// Start is called before the first frame update
 void Start()
 {
     loseScreen.SetActive(false);
     takeDamage = true;
     invoker    = new TornadoInputManagerInvoker();
     changeSize = new ChangeSize(playerScale);
 }
 // Start is called before the first frame update
 void Start()
 {
     invoker   = new TornadoInputManagerInvoker();
     changeEra = new ChangeEra(this);
     counter   = 0;
 }