// Start is called before the first frame update void Start() { loseScreen.SetActive(false); takeDamage = true; invoker = new TornadoInputManagerInvoker(); changeSize = new ChangeSize(playerScale); }
// Start is called before the first frame update void Start() { invoker = new TornadoInputManagerInvoker(); changeEra = new ChangeEra(this); counter = 0; }