// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); Debug.Log("f**k" + m_AIBossController); m_ToothyAIBossController = m_AIBossController.GetComponent <ToothyAIBossController>(); m_ToothyAIBossController.ToggleToothyStompHitboxColliders(true); }
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { m_ToothyAIBossController.ToggleToothyStompHitboxColliders(false); }