Exemple #1
0
        public void RenderTarget<A, B>(A target, B fallback)
        {
            renderingTarget = target;

            for (int i = 0; i < elements.Length; i++)
            {
                TooltipElement element = elements[i];

                if (typeof (ITooltipTarget<A>).IsAssignableFrom (element.GetType ()))
                {
                    ITooltipTarget<A> tooltipTarget = (ITooltipTarget<A>)element;

                    tooltipTarget.Render (target);
                    element.gameObject.SetActive (true);
                }
                else if (typeof (ITooltipTarget<B>).IsAssignableFrom (element.GetType ()))
                {
                    ITooltipTarget<B> tooltipTarget = (ITooltipTarget<B>)element;

                    tooltipTarget.Render (fallback);
                    element.gameObject.SetActive (true);
                }
                else
                {
                    element.gameObject.SetActive (false);
                }
            }
        }
Exemple #2
0
        private void ResetElements()
        {
            for (int i = 0; i < elements.Length; i++)
            {
                TooltipElement element = elements[i];

                element.gameObject.SetActive (false);
            }
        }
 public void NewElement(string inText, string actText, TooltipElement.InputDirection direction)
 {
     currentElement = Instantiate(tooltipElementPrefab).GetComponent <TooltipElement>();
     currentElement.playerTransform = playerTransform;
     currentElement.transform.SetParent(transform, false);
     currentElement.transform.Translate(0, tooltipElements.Count * -50, 0);
     currentElement.inputText.text  = inText;
     currentElement.actionText.text = actText;
     currentElement.directionType   = direction;
     tooltipElements.Add(currentElement);
 }
Exemple #4
0
        private static TooltipElement[] GetChildElements(Transform target)
        {
            List<TooltipElement> tooltipElements = new List<TooltipElement> ();

            for (int i = 0; i < target.childCount; i++)
            {
                TooltipElement element = target.GetChild (i).GetComponent<TooltipElement> ();

                if (element != null)
                {
                    tooltipElements.Add (element);
                }
            }

            return tooltipElements.ToArray ();
        }