public bool SetupToolTip(ToolTipData data)
    {
        ResetToolTip();
        if (!data.HasElement(ToolTipElementID.SmallToolTipText))
        {
            return(false);
        }
        uiElementsDict [ToolTipElementID.SmallToolTipText].textElement.text = data.GetElement(ToolTipElementID.SmallToolTipText);
        uiElementsDict [ToolTipElementID.SmallToolTipText].UpdateElement();

        if (data.HasElement(ToolTipElementID.SmallDescriptionImage))
        {
            //Debug.Log ("ToolTipObjTest::SetupToolTip:Data has small image: "+data.GetElement (ToolTipElementID.SmallDescriptionImage));

            Sprite tempSprite = Resources.Load(data.GetElement(ToolTipElementID.SmallDescriptionImage), typeof(Sprite)) as Sprite;
            //Debug.Log ("ToolTipObjTest::SetupToolTip:small image: "+tempSprite);
            //Debug.Log ("ToolTipObjTest::SetupToolTip:small image size: "+tempSprite.rect.size );
            uiElementsDict [ToolTipElementID.SmallDescriptionImage].imageElement.sprite = tempSprite;
            uiElementsDict [ToolTipElementID.SmallDescriptionImage].UpdateElement();
        }
        if (data.HasElement(ToolTipElementID.DetailedToolTipText))
        {
            uiElementsDict [ToolTipElementID.DetailedToolTipText].textElement.text = data.GetElement(ToolTipElementID.DetailedToolTipText);
            uiElementsDict [ToolTipElementID.DetailedToolTipText].UpdateElement();
        }

        UpdateToolTip();
        return(true);
    }
 public void OnReceiveFocus()
 {
     Debug.Log("<color=green>" + btnID + ": received focus</color>");
     // TODO: Add check if we have some data that needs to be shown
     if (toolTipController != null && toolTipData.HasElement(ToolTipElementID.SmallToolTipText))
     {
         //toolTipController.ToolTipNeedsToBeShown (gameObject.transform.position, toolTipData);
         toolTipController.ToolTipNeedsToBeShown(toolTipData);
     }
 }
    // Primarily this function recieves the data from the controller and performs basic validation
    // If we have some valid data then we setup the tool tip object and copy the data
    public bool SetupToolTip(ToolTipData data, ToolTipPlacementData placementToBeUsed)
    {
        //Check if the data object is valid
        if (data == null)
        {
            Debug.LogError("SimpleToolTipObj::Tool Tip Data Validation failed, data was NULL, This should never be null ");
            return(false);
        }

        ////Check if the bare minimum data is present (small tool tip text)
        //if (data.HasElement (ToolTipElementID.SmallToolTipText))
        //{
        //	// if we have the right data copy it to our variables
        //	smallText.text = data.GetElement(ToolTipElementID.SmallToolTipText);
        //	//selectedAnchor = SelectAnchor (anchorToBeUsed, data);
        //	gameObject.transform.position = new Vector3 (posToBeUsed.x, posToBeUsed.y, 0);
        //	//CalculatePosition (posToBeUsed, selectedAnchor);
        //	//CalculateSize ();
        //	return true;
        //}
        //else
        //{
        //	return false;
        //}

        // We dont position the tool tip yet since it will be positioned when it start appearing (after the tipAppearingDelay)
        ResetToolTip();

        // Check if the bare minimum data is present (small tool tip text)
        if (!data.HasElement(ToolTipElementID.SmallToolTipText))
        {
            // cannot setup the tool tip return false
            return(false);
        }
        uiElementsDict [ToolTipElementID.SmallToolTipText].textElement.text = data.GetElement(ToolTipElementID.SmallToolTipText);
        uiElementsDict [ToolTipElementID.SmallToolTipText].UpdateElement();

        if (data.HasElement(ToolTipElementID.SmallDescriptionImage))
        {
            //Debug.Log ("ToolTipObjTest::SetupToolTip:Data has small image: "+data.GetElement (ToolTipElementID.SmallDescriptionImage));

            Sprite tempSprite = Resources.Load(data.GetElement(ToolTipElementID.SmallDescriptionImage), typeof(Sprite)) as Sprite;
            if (tempSprite != null)
            {
                //Debug.Log ("ToolTipObjTest::SetupToolTip:small image: "+tempSprite);
                //Debug.Log ("ToolTipObjTest::SetupToolTip:small image size: "+tempSprite.rect.size );
                uiElementsDict[ToolTipElementID.SmallDescriptionImage].imageElement.sprite = tempSprite;
                uiElementsDict[ToolTipElementID.SmallDescriptionImage].UpdateElement();
            }
            else
            {
                Debug.Log("<color=orange>ToolTipObjTest::SetupToolTip:Could not load image with name: " + data.GetElement(ToolTipElementID.SmallDescriptionImage) + "</color>");
            }
        }
        if (data.HasElement(ToolTipElementID.DetailedToolTipText))
        {
            uiElementsDict [ToolTipElementID.DetailedToolTipText].textElement.text = data.GetElement(ToolTipElementID.DetailedToolTipText);
            uiElementsDict [ToolTipElementID.DetailedToolTipText].UpdateElement();
        }

        UpdateToolTip();
        return(true);
    }