Exemple #1
0
        /// <summary>
        /// 打开指定的目录
        /// </summary>
        private void ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            ToolStripMenuItem iteam    = sender as ToolStripMenuItem;
            String            dir      = "";
            ToolSetting       settting = ToolSetting.Instance(); // 载入设置信息

            if (iteam == 裸包目录ToolStripMenuItem)
            {
                dir = settting.gameAPK_dir;
            }
            if (iteam == 道目录ToolStripMenuItem)
            {
                dir = settting.chargeAPK_dir;
            }
            if (iteam == 缓存目录ToolStripMenuItem)
            {
                dir = settting.ProcessTmp_dir;
            }
            if (iteam == 输出目录ToolStripMenuItem)
            {
                dir = settting.outputAPK_dir;
            }

            if (!dir.Equals(""))
            {
                if (!Directory.Exists(dir))
                {
                    Directory.CreateDirectory(dir);
                }
                System.Diagnostics.Process.Start("explorer.exe", "/e, " + dir);
            }
        }
        // "%~dp0Update.exe" "[CONFIG]https://git.oschina.net/joymeng/apkTool/raw/master/files/updateFiles.txt" "E:\tmp2\Update_Files\\" "渠道计费包\0000001\\"
        /// <summary>
        /// 调用Update.exe,更新以perfix为前缀的配置文件
        /// </summary>
        public static void updateFiles(string perfix)
        {
            string update_EXE = curDir() + "tools\\" + "Update.exe";
            //string url0 = "https://git.oschina.net/joymeng/apkTool/raw/master/files/updateFiles.txt";
            string url0 = Update.apkMd5Url;
            string url  = "[CONFIG]" + url0;
            string path = ToolSetting.Instance().serverRoot;

            // 设置"渠道计费包\0000001\\"为默认渠道配置
            string configInfo = WebSettings.getWebData(url0);    // 获取更新配置信息 示例:scimence( Name1(6JSO-F2CM-4LQJ-JN8P) )scimence

            if (configInfo.Equals(""))
            {
                return;
            }
            if (!configInfo.Contains(perfix) && !configInfo.Contains(perfix.Replace("\\", "/")))
            {
                perfix = @"渠道计费包/0000001/->" + perfix;
            }

            url        = AddQuotation(url);
            path       = AddQuotation(path);
            perfix     = AddQuotation(perfix);
            update_EXE = AddQuotation(update_EXE);

            // 调用更新插件执行软件更新逻辑
            String arg = url + " " + path + " " + perfix;

            System.Diagnostics.Process.Start(update_EXE, arg);
        }
Exemple #3
0
        private void button6_Click(object sender, EventArgs e)
        {
            String path = ToolSetting.Instance().ProcessTmp_dir + "\\截屏.jpg";

            IconProcesser.getScreen(0, 0, -1, -1, path);
            System.Diagnostics.Process.Start(path);
        }
Exemple #4
0
        //==========================
        // apk解包打包逻辑封装

        /// <summary>
        /// 若为apk文件,则先行解包
        /// </summary>
        public static String apkUnpack(String apkFile, Cmd.Callback call, bool deletPublicXML = false)
        {
            // 若输入的为apk文件,则自动进行解包
            if (Apktool.isApkFile(apkFile))
            {
                if (call != null)
                {
                    call("【I】" + Path.GetFileName(apkFile));
                }
                if (call != null)
                {
                    call("【I】apk解包开始...");
                }

                string dir = Apktool.unPackage(apkFile, call, deletPublicXML);   // 使用apktool进行apk的解包
                if (dir.Contains("【E】"))
                {
                    return(dir);
                }

                if (call != null)
                {
                    call("【I】apk解包结束!\r\n");
                }

                // 拷贝apk目录下的配置文件到解包文件所在目录
                String configTxt  = apkFile.Replace(".apk", ".txt");
                String configTxt2 = apkFile.Replace(".apk", "-" + Settings.gameId + ".txt");    // 可按游戏获取游戏id对应的配置文件
                if (File.Exists(configTxt2) && !File.Exists(dir + ".txt"))
                {
                    File.Copy(configTxt2, dir + ".txt", false);
                }
                else if (File.Exists(configTxt) && !File.Exists(dir + ".txt"))
                {
                    File.Copy(configTxt, dir + ".txt", false);
                }

                if (File.Exists(dir + ".txt"))
                {
                    // 添加游戏附加配置信息到渠道包,打包配置中
                    String gameAttachConfig = ToolSetting.Instance().serverRoot + "游戏附加配置\\" + Settings.gameId + ".txt";
                    Settings.AppendSettingsTo(gameAttachConfig, dir + ".txt");
                }

                return(dir);
            }
            else
            {
                return(apkFile);
            }
        }
Exemple #5
0
        // 应用程序,入口逻辑
        public static void call()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            if (Update.Updated())
            {
                DependentFiles.checksAll();     // 检测工具运行依赖文件
                ToolSetting.Instance();         // 载入工具的配置信息

                //Application.Run(new Form2());
                Application.Run(new Form4());
            }
        }
Exemple #6
0
        private void Form3_Load(object sender, EventArgs e)
        {
            Form1.loadSigns(comboBox_sign); // 载入签名文件信息

            // 载入游戏裸包、和计费包列表
            ToolSetting settting = ToolSetting.Instance();

            gameApkDic = getApk_FileOrDir(settting.gameAPK_dir);
            loadApks(gameListBox, gameApkDic);

            channelApkDic = getApk_FileOrDir(settting.chargeAPK_dir);
            loadApks(channelListBox, channelApkDic);

            gameList = gameList_Data.getGameList(); // 获取游戏列表信息
            setGameList(comboBox_selectGame, gameList, 0, true);
        }
Exemple #7
0
        /// <summary>
        /// 执行打包处理逻辑
        /// </summary>
        private void Combine_Click(object sender, EventArgs e)
        {
            ToolSetting settting = ToolSetting.Instance();  // 载入设置信息

            foreach (object iteamGame in gameListBox.CheckedItems)
            {
                String gameApkName = iteamGame.ToString();    // 游戏包名称, 如:1000_卡丁车最新通用包.apk
                String gameApk     = gameApkDic[gameApkName]; // 游戏包路径
                String gameId      = getNumber(gameApk);      // 提取游戏id
                Settings.gameId = gameId;

                foreach (object iteamChannel in channelListBox.CheckedItems)
                {
                    String chargeApkName = iteamChannel.ToString();      // 计费包名称, 如:0000694_lennovo_V2.6.1_float.apk
                    String chargeAPK     = channelApkDic[chargeApkName]; // 计费包路径
                    String channelId     = getNumber(chargeAPK);         // 渠道id
                    Settings.channelId = channelId;

                    // 获取游戏对应的渠道参数
                    Settings.getChannelparams(gameId, channelId, OutPut);

                    // 设置apk工具的输出目录、缓存文件目录、和输出文件名
                    Apktool.outputAPK_dir = settting.outputAPK_dir + "\\" + gameId;
                    String name = gameApkName.Replace(".apk", "").TrimEnd('.');
                    Apktool.outputAPK_name = gameId + "_" + channelId + "_" + comboBox_sign.Text + "_" + name + ".apk";
                    Apktool.ProcessTmp_dir = settting.ProcessTmp_dir;

                    // 执行apk打包混合逻辑
                    Form2.CombineApk(chargeAPK, gameApk, comboBox_sign.Text, OutPut);

                    Apktool.outputAPK_dir  = "";
                    Apktool.outputAPK_name = "";
                    Apktool.ProcessTmp_dir = "";
                }
            }
        }
Exemple #8
0
        // 拖拽载入的apk所在目录文件夹信息
        private void loadApkDir(CheckedListBox checklist, String file_dir)
        {
            // 获取文件所在目录
            if (File.Exists(file_dir))
            {
                file_dir = Path.GetDirectoryName(file_dir);
            }

            ToolSetting settting = ToolSetting.Instance();

            if (checklist == gameListBox)
            {
                settting.gameAPK_dir = file_dir;
                gameApkDic           = getApk_FileOrDir(settting.gameAPK_dir);
                loadApks(gameListBox, gameApkDic);
            }
            else if (checklist == channelListBox)
            {
                settting.chargeAPK_dir = file_dir;
                channelApkDic          = getApk_FileOrDir(settting.chargeAPK_dir);
                loadApks(channelListBox, channelApkDic);
            }
            settting.save();
        }
Exemple #9
0
        static bool showCopyInfo = false;  // 是否显示复制信息

        /// <summary>
        /// 对两个apk解包后的文件进行混合,复制目录dirSource下的文件到dirDest中
        /// </summary>
        public static void Combine(String dirSource, String dirDest, Cmd.Callback call)
        {
            if (Apktool.isApkDir(dirDest) && Apktool.isApkDir(dirSource))
            {
                Cmd.Callback tmp = Settings.call;   // 记录call

                Settings.call = call;
                Settings setting = Settings.Load(dirSource, dirDest);

                //setting.GetPackageName_GAMEPRE_CHANNEL(dirSource, dirDest);      // 更新渠道参数信息

                // 若设置为使用所有渠道通用基础配置,则拷贝混合基础配置信息到游戏包
                if (setting.useAllChannelCommon)
                {
                    ToolSetting toolSet = ToolSetting.Instance();                               // 载入配置信息
                    //String AllChannelCommon = toolSet.chargeAPK_dir + "\\所有渠道\\附加资源";   // 获取所有渠道配置目录
                    //ToolSetting.confirmDir(AllChannelCommon);

                    //// 混合所有渠道公用配置
                    //if (!ApkCombine.isEmptyDirectorty(AllChannelCommon))
                    //{
                    //    if (call != null) call("【L】拷贝所有渠道附加资源:");
                    //    Combine(AllChannelCommon, dirDest, call);
                    //    if (call != null) call("【I】拷贝所有渠道附加资源完成!");
                    //}

                    String commonDir = toolSet.chargeAPK_dir + "\\所有渠道";                      // 获取所有渠道配置目录
                    Dictionary <String, String> apk_dirs = Form3.getApk_FileOrDir(commonDir); // 获取目录下的apk文件或解压目录
                    if (apk_dirs.Count > 0)
                    {
                        String apk_dir = apk_dirs.Values.ToArray <String>()[0];
                        if (call != null)
                        {
                            call("【I】");
                        }
                        if (call != null)
                        {
                            call("【I】---------------------------------");
                        }
                        if (call != null)
                        {
                            call("【L】混合,所有渠道,通用基础包资源:\r\n" + apk_dir);
                        }

                        // 所有渠道通用apk解包
                        String AllChannelCommon = Form2.apkUnpack(apk_dir, call);     // 获取所有渠道配置目录
                        if (AllChannelCommon.Contains("【E】"))
                        {
                            return;
                        }

                        // 混合所有渠道公用配置
                        if (!ApkCombine.isEmptyDirectorty(AllChannelCommon))
                        {
                            if (call != null)
                            {
                                call("【L】拷贝所有渠道附加资源:");
                            }
                            Combine(AllChannelCommon, dirDest, call);
                            if (call != null)
                            {
                                call("【I】拷贝所有渠道附加资源完成!");
                            }
                        }
                        if (call != null)
                        {
                            call("【I】---------------------------------\r\n");
                        }

                        // 拷贝所有渠道配置中的【其他渠道参数替换文件列表】
                        string   str        = FileProcess.fileToString(AllChannelCommon + ".txt");
                        Settings allChannel = Settings.Parse(str);
                        setting.addSettings(allChannel, 5);
                        setting.ReplaceLateParams();            // 替换设置的关键字信息为在线获取的参数

                        // 清除所有渠道通用配置缓存
                        Apktool.DeletDir(AllChannelCommon);
                        Apktool.DeletFile(AllChannelCommon + ".txt");   // 清除配置文件信息
                    }
                }


                if (call != null)
                {
                    call("【L】1、拷贝文件前,清除游戏包中指定的文件:");
                }
                RemoveDirFile(dirDest, call, setting);


                if (call != null)
                {
                    call("【L】2、复制所有文件,并忽略忽略列表中的文件和目录:");
                }
                CopyFolderTo_Ignore(dirSource, dirDest, call, setting);    // 复制所有文件,并忽略忽略列表中的文件和目录


                if (call != null)
                {
                    call("【L】3、附加拷贝,附加列表中的文件和目录:");
                }
                CopyFolderTo_addCopyDir(dirSource, dirDest, call, setting); // 附加拷贝,附加列表中的文件和目录
                RemoveDirFile(dirDest, call, setting);                      // 清除复制时,原有目录


                String ManifestPath = dirDest + "\\" + "AndroidManifest.xml";
                if (File.Exists(ManifestPath))
                {
                    if (call != null)
                    {
                        call("【L】4、修改Manifest.xml文件:");
                    }

                    Manifest manifest = new Manifest(ManifestPath);        // 创建Manifest对象
                    Settings.gameLabel = manifest.label;                   // 获取游戏显示名称,如: @string/app_name

                    manifest.runCMD(setting.ManifestCMD);                  // 执行manifest修改逻辑
                    manifest.save();                                       // 保存manifest
                    Settings.gameIcon = manifest.icon;                     // 获取游戏图标名称,如: @drawable/icon
                }


                setting.ReplaceFiles_ChannelParams(dirDest);                // 替换其他文件中配置的渠道参数变量
                setting.ProcessIcon(dirDest);                               // 处理icon


                Settings.call = tmp;    //还原call
            }
        }
Exemple #10
0
        // 载入所需信息
        private void load()
        {
            ToolSetting.instance = null;                             // 请除原有配置信息
            settting             = ToolSetting.Instance();           // 载入配置信息
            if (StartParam.AutoRun && !StartParam.OUTDIR.Equals("")) // 设置apk输出目录
            {
                settting.outputAPK_dir = StartParam.OUTDIR;
            }

            Form1.loadSigns(comboBox_sign);                 // 载入签名文件信息

            gameList = gameList_Data.getGameList(OutPut);   // 获取游戏列表信息
            gameIds  = gameList.Keys.ToList();              // 记录游戏id信息

            if (StartParam.AutoRun)
            {
                // 设置打包的游戏id
                int index = gameIds.Contains(StartParam.GAMEID) ? gameIds.IndexOf(StartParam.GAMEID) : 0;
                Form3.setGameList(comboBox_selectGame, gameList, index);
            }
            else
            {
                Form3.setGameList(comboBox_selectGame, gameList);
            }

            channelList = channelList_Data.getChannelList(OutPut);                     // 获取游戏列表信息
            settting.AppendLocalChannels(channelList);                                 // 向渠道列表信息中添加本地的渠道列表信息

            channelIds = channelList.Keys.ToList();                                    // 记录渠道id信息

            setStartButtonEnable(gameList.Count > 0 && channelList.Count > 0, "网络异常"); // 设置打包按钮是否可用


            // 从左侧渠道列表中移除右侧已选中的渠道信息
            if (selectChannelIds.Count > 0)
            {
                foreach (string id in selectChannelIds)
                {
                    if (channelIds.Contains(id))
                    {
                        channelIds.Remove(id);
                    }
                }
            }

            //channelIds = getSubDirNames(settting.chargeAPK_dir);    // 获取所有计费渠道信息
            ShowChannelList(listBox2.Items.Count > 0);

            // 载入通用配置信息
            if (initLoading)
            {
                initLoading = false;

                DependentFiles.updateFiles("渠道计费包/通用配置.txt");
                DependentFiles.updateFiles("渠道计费包/所有渠道/");
                DependentFiles.updateFiles("游戏裸包/1000/v1.test/");
                DependentFiles.updateFiles("游戏附加配置/");

                if (StartParam.AutoRun)
                {
                    // 设置选择的渠道id
                    String[] channels = StartParam.CHANNELID.Replace(',', ',').Replace(';', ',').Replace(';', ',').Split(',');
                    String[] ICONDIRs = StartParam.ICONDIR.Replace(',', ',').Replace(';', ',').Replace(';', ',').Split(',');    // 渠道id对应的Icon

                    for (int i = 0; i < channels.Length; i++)
                    {
                        String channel = channels[i];
                        if (channelIds.Contains(channel))
                        {
                            int index = channelIds.IndexOf(channel);
                            listBox1.SetSelected(index, true);
                        }

                        if (i < ICONDIRs.Length && !channelIconDir.ContainsKey(channel))
                        {
                            channelIconDir.Add(channel, ICONDIRs[i]);
                        }
                    }
                    button1_Click(null, null);
                }
            }
        }
Exemple #11
0
        //从dirTarget目录下获取res资源,重新编译生成public.xml
        private static bool UpdatePublicXML(String dirTarget, Cmd.Callback call)
        {
            ToolSetting settting = ToolSetting.Instance();  // 载入设置信息

            if (call != null)
            {
                call("【I】- 2.解包Empty.apk");
            }
            String emptyApk = DependentFiles.curDir() + "\\tools\\Empty.apk";   // 空项目资源路径

            if (emptyApk.Contains("\\\\"))
            {
                emptyApk = emptyApk.Replace("\\\\", "\\");
            }
            String emptyDir = Apktool.unPackage(emptyApk, null, false);         // 解包空apk

            if (emptyDir.Contains("【E】") && call != null)
            {
                call("【E】  解包Empty.apk异常");
                return(false);
            }

            if (call != null)
            {
                call("【I】-   复制游戏res资源");
            }
            String Res = emptyDir + "\\res";

            ApkCombine.CopyFolderTo(dirTarget + "\\res", Res, true); // 复制Target目录到res目录,到空工程解包路径下

            Program.Delay(3000);                                     // 部分机器复制文件,存在异步延时,确保文件复制完成
            if (call != null)
            {
                call("【I】- 3.使用新的res资源,生成新的Empty.apk");
            }
            String apkFile = Apktool.package(emptyDir, null);                   // 使用apktool进行打包

            if (apkFile.Contains("【E】") && call != null)
            {
                call("【E】  打包Empty.apk异常");
                call("【E】  异常信息:" + apkFile);
                return(false);
            }

            if (call != null)
            {
                call("【I】- 4.解包Empty.apk");
            }
            string unpackDir = Apktool.unPackage(apkFile, null, false);         // 使用apktool进行apk的解包,生成新的public.xml

            if (unpackDir.Contains("【E】") || unpackDir.Trim().Equals(""))
            {
                if (call != null)
                {
                    call("【E】  解包Empty.apk异常");
                }
                return(false);
            }

            if (call != null)
            {
                call("【I】- 5.复制生成的public.xml文件,到游戏res目录中");
            }
            String relativePath = @"\res\values\public.xml";

            File.Copy(unpackDir + relativePath, dirTarget + relativePath, true);      // 替换原有public.xml

            relativePath = @"\res\drawable\empty_ic_launcher.png";
            File.Copy(unpackDir + relativePath, dirTarget + relativePath, true);
            relativePath = @"\res\layout\empty_activity_main.xml";
            File.Copy(unpackDir + relativePath, dirTarget + relativePath, true);

            if (call != null)
            {
                call("【I】-   清除Empty.apk相关缓存资源...");
            }

            // 清除缓存资源
            Directory.Delete(emptyDir, true);       // 删除空项目解包文件
            File.Delete(apkFile);                   // 删除生成的临时文件
            Directory.Delete(unpackDir, true);      // 删除空工程解包目录

            return(true);
        }
Exemple #12
0
        //<public type="attr" name="circle_radius" id="0x7f010000" />
        //<public type="attr" name="password_length" id="0x7f010001" />
        // 修改data中所有Src中的id信息到Target根据相同name值进行修改
        private static String updateIds(String data, List <xmlNode> listSrc, List <xmlNode> listTar, Cmd.Callback call)
        {
            Dictionary <String, String> dicSrc = toIdDic(listSrc, call); // 转化为name、id映射表
            Dictionary <String, String> dicTar = toIdDic(listTar, call);

            bool showRsmaliModify = ToolSetting.Instance().showRsmaliModify; // 显示R文件id信息修改逻辑
            bool contains0000     = false;                                   // 文件中是否含有****0000的id值信息

            foreach (String name in dicSrc.Keys)
            {
                String id = dicSrc[name];

                if (!data.Contains(id))     // 若smali文件中不含有旧的资源id,则从smali文件中解析旧的资源id信息
                {
                    String idName = name;
                    //if (idName.Equals("string:common_google_play_services_unknown_issue"))
                    //    idName = idName + "";
                    if (idName.Contains(":"))
                    {
                        idName = idName.Substring(idName.IndexOf(":") + 1);
                    }

                    String idTmp = getSmaliId(data, idName);
                    if (!idTmp.Equals(""))
                    {
                        id = idTmp;
                    }
                }

                if (data.Contains(id))
                {
                    if (id.EndsWith("0000"))
                    {
                        contains0000 = true;
                    }
                    if (dicTar.ContainsKey(name))       // 替换data中同名name对应的id值
                    {
                        String idTar = dicTar[name];    // 目标id值

                        if (!id.Equals(idTar))
                        {
                            String idTarTmp = "0x_@_" + idTar.Substring("0x".Length);  // 替换0x7f00001这样的id串为0x_@_7f00001,避免重复,文件中全部id替换完成后,在统一替换回0x7f00001串
                            data = data.Replace(id, idTarTmp);
                            if (showRsmaliModify && call != null)
                            {
                                call("【I】修改" + name + "的id值," + id + "->" + idTar);
                            }
                        }
                    }
                    else if (call != null)
                    {
                        call("【E】当前新生成的public.xml文件中,不含有资源" + name + "!");
                    }
                }
            }
            if (data.Contains("0x_@_"))
            {
                data = data.Replace("0x_@_", "0x");                         // 剔除附加进去的"_@_"
            }
            if (contains0000 && data.Contains("const/high16"))
            {
                data = data.Replace("const/high16", "const");               // 剔除/high16的限制
                if (showRsmaliModify && call != null)
                {
                    call("【I】修改文件中所有\"const/high16\"为\"const\"");
                }
            }

            return(data);
        }
Exemple #13
0
        /// <summary>
        /// 执行apk解包文件混合逻辑
        /// </summary>
        public static void CombineApk(String dirSource, String dirTarget, String signFileName, Cmd.Callback call, bool deletTXT = true)
        {
            if (call != null)
            {
                call("【I】");
            }

            ToolSetting toolSet = ToolSetting.Instance();                                 // 载入配置信息
            String      Set_gameId = Settings.gameId, Set_channelId = Settings.channelId; // 获取游戏id、渠道id

            //-------------------------1
            // 游戏apk解包
            dirTarget = apkUnpack(dirTarget, call /*, true*/);       // 解包游戏包并删除res\values\public.xml文件
            if (dirTarget.Contains("【E】"))
            {
                return;
            }


            //-------------------------2
            // 渠道apk解包
            dirSource = apkUnpack(dirSource, call);
            //ReplaceValues.ReplaceFileContent(dirSource, "0x7f0", "0x7ff");
            //if (call != null) call("【I】替换渠道解包文件下,所有0x7f0 为 0x7ff");
            if (dirSource.Contains("【E】"))
            {
                return;
            }


            // 添加游戏Icon或Logo到游戏解包文件
            addGameAttachs(toolSet, call, dirTarget, "\\游戏Icon或Logo", Set_gameId, Set_channelId, "游戏解包目录");

            // 添加游戏Icon或Logo到渠道解包文件
            addGameAttachs(toolSet, call, dirSource, "\\游戏Icon或Logo", Set_gameId, Set_channelId, "渠道解包目录");

            //-------------------------3
            if (call != null)
            {
                call("【I】");
            }
            if (call != null)
            {
                call("【I】执行apk混合逻辑...");
            }
            if (call != null)
            {
                call("【I】添加" + dirSource + "\r\n到" + dirTarget + "中");
            }

            // 进行apk文件的混合
            ApkCombine.Combine(dirSource, dirTarget, call);
            if (call != null)
            {
                call("【I】apk混合完成!\r\n");
            }

            //-------------------------4
            // 添加渠道附加资源
            addChannelAttachs(toolSet, call, dirTarget, "\\附加资源", Set_channelId);

            // 添加游戏包附加资源
            addGameAttachs(toolSet, call, dirTarget, "\\附加资源", Set_gameId, Set_channelId);

            //-------------------------5
            // 执行R文件修改逻辑
            if (toolSet.R_Process)
            {
                bool R_result = R_process.Start(dirTarget, dirSource, call, toolSet.apktool_yml_Process, toolSet.R_Process_Game);
                if (!R_result)
                {
                    return;
                }
            }

            //String path = R_process.create_publicXML(dirTarget, call);
            //String package = Settings.channel_param["package"];                     // 获取包名信息
            //R_process.rebuidR_smali(path, dirTarget + "\\smali", package, call);    // 重新生成包名路径下的R文件
            //File.Copy(path, dirTarget + @"\res\values\public.xml");                 // 替换原有public.xml

            //-------------------------6
            // apk重新打包
            String result = apkPackage(dirTarget, signFileName, call);

            if (result.Contains("【E】"))
            {
                return;
            }

            // 打包完成后清除缓存中的解包文件
            if (call != null)
            {
                call("【I】清除缓存目录," + dirSource);
            }
            Apktool.DeletDir(dirSource);

            if (call != null)
            {
                call("【I】清除缓存目录," + dirTarget);
            }
            Apktool.DeletDir(dirTarget);

            if (deletTXT)
            {
                if (call != null)
                {
                    call("【I】清除缓存文件," + dirSource + ".txt");
                }
                Apktool.DeletFile(dirSource + ".txt");
            }
        }