/// <summary> /// 打开指定的目录 /// </summary> private void ToolStripMenuItem_Click(object sender, EventArgs e) { ToolStripMenuItem iteam = sender as ToolStripMenuItem; String dir = ""; ToolSetting settting = ToolSetting.Instance(); // 载入设置信息 if (iteam == 裸包目录ToolStripMenuItem) { dir = settting.gameAPK_dir; } if (iteam == 道目录ToolStripMenuItem) { dir = settting.chargeAPK_dir; } if (iteam == 缓存目录ToolStripMenuItem) { dir = settting.ProcessTmp_dir; } if (iteam == 输出目录ToolStripMenuItem) { dir = settting.outputAPK_dir; } if (!dir.Equals("")) { if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } System.Diagnostics.Process.Start("explorer.exe", "/e, " + dir); } }
// "%~dp0Update.exe" "[CONFIG]https://git.oschina.net/joymeng/apkTool/raw/master/files/updateFiles.txt" "E:\tmp2\Update_Files\\" "渠道计费包\0000001\\" /// <summary> /// 调用Update.exe,更新以perfix为前缀的配置文件 /// </summary> public static void updateFiles(string perfix) { string update_EXE = curDir() + "tools\\" + "Update.exe"; //string url0 = "https://git.oschina.net/joymeng/apkTool/raw/master/files/updateFiles.txt"; string url0 = Update.apkMd5Url; string url = "[CONFIG]" + url0; string path = ToolSetting.Instance().serverRoot; // 设置"渠道计费包\0000001\\"为默认渠道配置 string configInfo = WebSettings.getWebData(url0); // 获取更新配置信息 示例:scimence( Name1(6JSO-F2CM-4LQJ-JN8P) )scimence if (configInfo.Equals("")) { return; } if (!configInfo.Contains(perfix) && !configInfo.Contains(perfix.Replace("\\", "/"))) { perfix = @"渠道计费包/0000001/->" + perfix; } url = AddQuotation(url); path = AddQuotation(path); perfix = AddQuotation(perfix); update_EXE = AddQuotation(update_EXE); // 调用更新插件执行软件更新逻辑 String arg = url + " " + path + " " + perfix; System.Diagnostics.Process.Start(update_EXE, arg); }
private void button6_Click(object sender, EventArgs e) { String path = ToolSetting.Instance().ProcessTmp_dir + "\\截屏.jpg"; IconProcesser.getScreen(0, 0, -1, -1, path); System.Diagnostics.Process.Start(path); }
//========================== // apk解包打包逻辑封装 /// <summary> /// 若为apk文件,则先行解包 /// </summary> public static String apkUnpack(String apkFile, Cmd.Callback call, bool deletPublicXML = false) { // 若输入的为apk文件,则自动进行解包 if (Apktool.isApkFile(apkFile)) { if (call != null) { call("【I】" + Path.GetFileName(apkFile)); } if (call != null) { call("【I】apk解包开始..."); } string dir = Apktool.unPackage(apkFile, call, deletPublicXML); // 使用apktool进行apk的解包 if (dir.Contains("【E】")) { return(dir); } if (call != null) { call("【I】apk解包结束!\r\n"); } // 拷贝apk目录下的配置文件到解包文件所在目录 String configTxt = apkFile.Replace(".apk", ".txt"); String configTxt2 = apkFile.Replace(".apk", "-" + Settings.gameId + ".txt"); // 可按游戏获取游戏id对应的配置文件 if (File.Exists(configTxt2) && !File.Exists(dir + ".txt")) { File.Copy(configTxt2, dir + ".txt", false); } else if (File.Exists(configTxt) && !File.Exists(dir + ".txt")) { File.Copy(configTxt, dir + ".txt", false); } if (File.Exists(dir + ".txt")) { // 添加游戏附加配置信息到渠道包,打包配置中 String gameAttachConfig = ToolSetting.Instance().serverRoot + "游戏附加配置\\" + Settings.gameId + ".txt"; Settings.AppendSettingsTo(gameAttachConfig, dir + ".txt"); } return(dir); } else { return(apkFile); } }
// 应用程序,入口逻辑 public static void call() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); if (Update.Updated()) { DependentFiles.checksAll(); // 检测工具运行依赖文件 ToolSetting.Instance(); // 载入工具的配置信息 //Application.Run(new Form2()); Application.Run(new Form4()); } }
private void Form3_Load(object sender, EventArgs e) { Form1.loadSigns(comboBox_sign); // 载入签名文件信息 // 载入游戏裸包、和计费包列表 ToolSetting settting = ToolSetting.Instance(); gameApkDic = getApk_FileOrDir(settting.gameAPK_dir); loadApks(gameListBox, gameApkDic); channelApkDic = getApk_FileOrDir(settting.chargeAPK_dir); loadApks(channelListBox, channelApkDic); gameList = gameList_Data.getGameList(); // 获取游戏列表信息 setGameList(comboBox_selectGame, gameList, 0, true); }
/// <summary> /// 执行打包处理逻辑 /// </summary> private void Combine_Click(object sender, EventArgs e) { ToolSetting settting = ToolSetting.Instance(); // 载入设置信息 foreach (object iteamGame in gameListBox.CheckedItems) { String gameApkName = iteamGame.ToString(); // 游戏包名称, 如:1000_卡丁车最新通用包.apk String gameApk = gameApkDic[gameApkName]; // 游戏包路径 String gameId = getNumber(gameApk); // 提取游戏id Settings.gameId = gameId; foreach (object iteamChannel in channelListBox.CheckedItems) { String chargeApkName = iteamChannel.ToString(); // 计费包名称, 如:0000694_lennovo_V2.6.1_float.apk String chargeAPK = channelApkDic[chargeApkName]; // 计费包路径 String channelId = getNumber(chargeAPK); // 渠道id Settings.channelId = channelId; // 获取游戏对应的渠道参数 Settings.getChannelparams(gameId, channelId, OutPut); // 设置apk工具的输出目录、缓存文件目录、和输出文件名 Apktool.outputAPK_dir = settting.outputAPK_dir + "\\" + gameId; String name = gameApkName.Replace(".apk", "").TrimEnd('.'); Apktool.outputAPK_name = gameId + "_" + channelId + "_" + comboBox_sign.Text + "_" + name + ".apk"; Apktool.ProcessTmp_dir = settting.ProcessTmp_dir; // 执行apk打包混合逻辑 Form2.CombineApk(chargeAPK, gameApk, comboBox_sign.Text, OutPut); Apktool.outputAPK_dir = ""; Apktool.outputAPK_name = ""; Apktool.ProcessTmp_dir = ""; } } }
// 拖拽载入的apk所在目录文件夹信息 private void loadApkDir(CheckedListBox checklist, String file_dir) { // 获取文件所在目录 if (File.Exists(file_dir)) { file_dir = Path.GetDirectoryName(file_dir); } ToolSetting settting = ToolSetting.Instance(); if (checklist == gameListBox) { settting.gameAPK_dir = file_dir; gameApkDic = getApk_FileOrDir(settting.gameAPK_dir); loadApks(gameListBox, gameApkDic); } else if (checklist == channelListBox) { settting.chargeAPK_dir = file_dir; channelApkDic = getApk_FileOrDir(settting.chargeAPK_dir); loadApks(channelListBox, channelApkDic); } settting.save(); }
static bool showCopyInfo = false; // 是否显示复制信息 /// <summary> /// 对两个apk解包后的文件进行混合,复制目录dirSource下的文件到dirDest中 /// </summary> public static void Combine(String dirSource, String dirDest, Cmd.Callback call) { if (Apktool.isApkDir(dirDest) && Apktool.isApkDir(dirSource)) { Cmd.Callback tmp = Settings.call; // 记录call Settings.call = call; Settings setting = Settings.Load(dirSource, dirDest); //setting.GetPackageName_GAMEPRE_CHANNEL(dirSource, dirDest); // 更新渠道参数信息 // 若设置为使用所有渠道通用基础配置,则拷贝混合基础配置信息到游戏包 if (setting.useAllChannelCommon) { ToolSetting toolSet = ToolSetting.Instance(); // 载入配置信息 //String AllChannelCommon = toolSet.chargeAPK_dir + "\\所有渠道\\附加资源"; // 获取所有渠道配置目录 //ToolSetting.confirmDir(AllChannelCommon); //// 混合所有渠道公用配置 //if (!ApkCombine.isEmptyDirectorty(AllChannelCommon)) //{ // if (call != null) call("【L】拷贝所有渠道附加资源:"); // Combine(AllChannelCommon, dirDest, call); // if (call != null) call("【I】拷贝所有渠道附加资源完成!"); //} String commonDir = toolSet.chargeAPK_dir + "\\所有渠道"; // 获取所有渠道配置目录 Dictionary <String, String> apk_dirs = Form3.getApk_FileOrDir(commonDir); // 获取目录下的apk文件或解压目录 if (apk_dirs.Count > 0) { String apk_dir = apk_dirs.Values.ToArray <String>()[0]; if (call != null) { call("【I】"); } if (call != null) { call("【I】---------------------------------"); } if (call != null) { call("【L】混合,所有渠道,通用基础包资源:\r\n" + apk_dir); } // 所有渠道通用apk解包 String AllChannelCommon = Form2.apkUnpack(apk_dir, call); // 获取所有渠道配置目录 if (AllChannelCommon.Contains("【E】")) { return; } // 混合所有渠道公用配置 if (!ApkCombine.isEmptyDirectorty(AllChannelCommon)) { if (call != null) { call("【L】拷贝所有渠道附加资源:"); } Combine(AllChannelCommon, dirDest, call); if (call != null) { call("【I】拷贝所有渠道附加资源完成!"); } } if (call != null) { call("【I】---------------------------------\r\n"); } // 拷贝所有渠道配置中的【其他渠道参数替换文件列表】 string str = FileProcess.fileToString(AllChannelCommon + ".txt"); Settings allChannel = Settings.Parse(str); setting.addSettings(allChannel, 5); setting.ReplaceLateParams(); // 替换设置的关键字信息为在线获取的参数 // 清除所有渠道通用配置缓存 Apktool.DeletDir(AllChannelCommon); Apktool.DeletFile(AllChannelCommon + ".txt"); // 清除配置文件信息 } } if (call != null) { call("【L】1、拷贝文件前,清除游戏包中指定的文件:"); } RemoveDirFile(dirDest, call, setting); if (call != null) { call("【L】2、复制所有文件,并忽略忽略列表中的文件和目录:"); } CopyFolderTo_Ignore(dirSource, dirDest, call, setting); // 复制所有文件,并忽略忽略列表中的文件和目录 if (call != null) { call("【L】3、附加拷贝,附加列表中的文件和目录:"); } CopyFolderTo_addCopyDir(dirSource, dirDest, call, setting); // 附加拷贝,附加列表中的文件和目录 RemoveDirFile(dirDest, call, setting); // 清除复制时,原有目录 String ManifestPath = dirDest + "\\" + "AndroidManifest.xml"; if (File.Exists(ManifestPath)) { if (call != null) { call("【L】4、修改Manifest.xml文件:"); } Manifest manifest = new Manifest(ManifestPath); // 创建Manifest对象 Settings.gameLabel = manifest.label; // 获取游戏显示名称,如: @string/app_name manifest.runCMD(setting.ManifestCMD); // 执行manifest修改逻辑 manifest.save(); // 保存manifest Settings.gameIcon = manifest.icon; // 获取游戏图标名称,如: @drawable/icon } setting.ReplaceFiles_ChannelParams(dirDest); // 替换其他文件中配置的渠道参数变量 setting.ProcessIcon(dirDest); // 处理icon Settings.call = tmp; //还原call } }
// 载入所需信息 private void load() { ToolSetting.instance = null; // 请除原有配置信息 settting = ToolSetting.Instance(); // 载入配置信息 if (StartParam.AutoRun && !StartParam.OUTDIR.Equals("")) // 设置apk输出目录 { settting.outputAPK_dir = StartParam.OUTDIR; } Form1.loadSigns(comboBox_sign); // 载入签名文件信息 gameList = gameList_Data.getGameList(OutPut); // 获取游戏列表信息 gameIds = gameList.Keys.ToList(); // 记录游戏id信息 if (StartParam.AutoRun) { // 设置打包的游戏id int index = gameIds.Contains(StartParam.GAMEID) ? gameIds.IndexOf(StartParam.GAMEID) : 0; Form3.setGameList(comboBox_selectGame, gameList, index); } else { Form3.setGameList(comboBox_selectGame, gameList); } channelList = channelList_Data.getChannelList(OutPut); // 获取游戏列表信息 settting.AppendLocalChannels(channelList); // 向渠道列表信息中添加本地的渠道列表信息 channelIds = channelList.Keys.ToList(); // 记录渠道id信息 setStartButtonEnable(gameList.Count > 0 && channelList.Count > 0, "网络异常"); // 设置打包按钮是否可用 // 从左侧渠道列表中移除右侧已选中的渠道信息 if (selectChannelIds.Count > 0) { foreach (string id in selectChannelIds) { if (channelIds.Contains(id)) { channelIds.Remove(id); } } } //channelIds = getSubDirNames(settting.chargeAPK_dir); // 获取所有计费渠道信息 ShowChannelList(listBox2.Items.Count > 0); // 载入通用配置信息 if (initLoading) { initLoading = false; DependentFiles.updateFiles("渠道计费包/通用配置.txt"); DependentFiles.updateFiles("渠道计费包/所有渠道/"); DependentFiles.updateFiles("游戏裸包/1000/v1.test/"); DependentFiles.updateFiles("游戏附加配置/"); if (StartParam.AutoRun) { // 设置选择的渠道id String[] channels = StartParam.CHANNELID.Replace(',', ',').Replace(';', ',').Replace(';', ',').Split(','); String[] ICONDIRs = StartParam.ICONDIR.Replace(',', ',').Replace(';', ',').Replace(';', ',').Split(','); // 渠道id对应的Icon for (int i = 0; i < channels.Length; i++) { String channel = channels[i]; if (channelIds.Contains(channel)) { int index = channelIds.IndexOf(channel); listBox1.SetSelected(index, true); } if (i < ICONDIRs.Length && !channelIconDir.ContainsKey(channel)) { channelIconDir.Add(channel, ICONDIRs[i]); } } button1_Click(null, null); } } }
//从dirTarget目录下获取res资源,重新编译生成public.xml private static bool UpdatePublicXML(String dirTarget, Cmd.Callback call) { ToolSetting settting = ToolSetting.Instance(); // 载入设置信息 if (call != null) { call("【I】- 2.解包Empty.apk"); } String emptyApk = DependentFiles.curDir() + "\\tools\\Empty.apk"; // 空项目资源路径 if (emptyApk.Contains("\\\\")) { emptyApk = emptyApk.Replace("\\\\", "\\"); } String emptyDir = Apktool.unPackage(emptyApk, null, false); // 解包空apk if (emptyDir.Contains("【E】") && call != null) { call("【E】 解包Empty.apk异常"); return(false); } if (call != null) { call("【I】- 复制游戏res资源"); } String Res = emptyDir + "\\res"; ApkCombine.CopyFolderTo(dirTarget + "\\res", Res, true); // 复制Target目录到res目录,到空工程解包路径下 Program.Delay(3000); // 部分机器复制文件,存在异步延时,确保文件复制完成 if (call != null) { call("【I】- 3.使用新的res资源,生成新的Empty.apk"); } String apkFile = Apktool.package(emptyDir, null); // 使用apktool进行打包 if (apkFile.Contains("【E】") && call != null) { call("【E】 打包Empty.apk异常"); call("【E】 异常信息:" + apkFile); return(false); } if (call != null) { call("【I】- 4.解包Empty.apk"); } string unpackDir = Apktool.unPackage(apkFile, null, false); // 使用apktool进行apk的解包,生成新的public.xml if (unpackDir.Contains("【E】") || unpackDir.Trim().Equals("")) { if (call != null) { call("【E】 解包Empty.apk异常"); } return(false); } if (call != null) { call("【I】- 5.复制生成的public.xml文件,到游戏res目录中"); } String relativePath = @"\res\values\public.xml"; File.Copy(unpackDir + relativePath, dirTarget + relativePath, true); // 替换原有public.xml relativePath = @"\res\drawable\empty_ic_launcher.png"; File.Copy(unpackDir + relativePath, dirTarget + relativePath, true); relativePath = @"\res\layout\empty_activity_main.xml"; File.Copy(unpackDir + relativePath, dirTarget + relativePath, true); if (call != null) { call("【I】- 清除Empty.apk相关缓存资源..."); } // 清除缓存资源 Directory.Delete(emptyDir, true); // 删除空项目解包文件 File.Delete(apkFile); // 删除生成的临时文件 Directory.Delete(unpackDir, true); // 删除空工程解包目录 return(true); }
//<public type="attr" name="circle_radius" id="0x7f010000" /> //<public type="attr" name="password_length" id="0x7f010001" /> // 修改data中所有Src中的id信息到Target根据相同name值进行修改 private static String updateIds(String data, List <xmlNode> listSrc, List <xmlNode> listTar, Cmd.Callback call) { Dictionary <String, String> dicSrc = toIdDic(listSrc, call); // 转化为name、id映射表 Dictionary <String, String> dicTar = toIdDic(listTar, call); bool showRsmaliModify = ToolSetting.Instance().showRsmaliModify; // 显示R文件id信息修改逻辑 bool contains0000 = false; // 文件中是否含有****0000的id值信息 foreach (String name in dicSrc.Keys) { String id = dicSrc[name]; if (!data.Contains(id)) // 若smali文件中不含有旧的资源id,则从smali文件中解析旧的资源id信息 { String idName = name; //if (idName.Equals("string:common_google_play_services_unknown_issue")) // idName = idName + ""; if (idName.Contains(":")) { idName = idName.Substring(idName.IndexOf(":") + 1); } String idTmp = getSmaliId(data, idName); if (!idTmp.Equals("")) { id = idTmp; } } if (data.Contains(id)) { if (id.EndsWith("0000")) { contains0000 = true; } if (dicTar.ContainsKey(name)) // 替换data中同名name对应的id值 { String idTar = dicTar[name]; // 目标id值 if (!id.Equals(idTar)) { String idTarTmp = "0x_@_" + idTar.Substring("0x".Length); // 替换0x7f00001这样的id串为0x_@_7f00001,避免重复,文件中全部id替换完成后,在统一替换回0x7f00001串 data = data.Replace(id, idTarTmp); if (showRsmaliModify && call != null) { call("【I】修改" + name + "的id值," + id + "->" + idTar); } } } else if (call != null) { call("【E】当前新生成的public.xml文件中,不含有资源" + name + "!"); } } } if (data.Contains("0x_@_")) { data = data.Replace("0x_@_", "0x"); // 剔除附加进去的"_@_" } if (contains0000 && data.Contains("const/high16")) { data = data.Replace("const/high16", "const"); // 剔除/high16的限制 if (showRsmaliModify && call != null) { call("【I】修改文件中所有\"const/high16\"为\"const\""); } } return(data); }
/// <summary> /// 执行apk解包文件混合逻辑 /// </summary> public static void CombineApk(String dirSource, String dirTarget, String signFileName, Cmd.Callback call, bool deletTXT = true) { if (call != null) { call("【I】"); } ToolSetting toolSet = ToolSetting.Instance(); // 载入配置信息 String Set_gameId = Settings.gameId, Set_channelId = Settings.channelId; // 获取游戏id、渠道id //-------------------------1 // 游戏apk解包 dirTarget = apkUnpack(dirTarget, call /*, true*/); // 解包游戏包并删除res\values\public.xml文件 if (dirTarget.Contains("【E】")) { return; } //-------------------------2 // 渠道apk解包 dirSource = apkUnpack(dirSource, call); //ReplaceValues.ReplaceFileContent(dirSource, "0x7f0", "0x7ff"); //if (call != null) call("【I】替换渠道解包文件下,所有0x7f0 为 0x7ff"); if (dirSource.Contains("【E】")) { return; } // 添加游戏Icon或Logo到游戏解包文件 addGameAttachs(toolSet, call, dirTarget, "\\游戏Icon或Logo", Set_gameId, Set_channelId, "游戏解包目录"); // 添加游戏Icon或Logo到渠道解包文件 addGameAttachs(toolSet, call, dirSource, "\\游戏Icon或Logo", Set_gameId, Set_channelId, "渠道解包目录"); //-------------------------3 if (call != null) { call("【I】"); } if (call != null) { call("【I】执行apk混合逻辑..."); } if (call != null) { call("【I】添加" + dirSource + "\r\n到" + dirTarget + "中"); } // 进行apk文件的混合 ApkCombine.Combine(dirSource, dirTarget, call); if (call != null) { call("【I】apk混合完成!\r\n"); } //-------------------------4 // 添加渠道附加资源 addChannelAttachs(toolSet, call, dirTarget, "\\附加资源", Set_channelId); // 添加游戏包附加资源 addGameAttachs(toolSet, call, dirTarget, "\\附加资源", Set_gameId, Set_channelId); //-------------------------5 // 执行R文件修改逻辑 if (toolSet.R_Process) { bool R_result = R_process.Start(dirTarget, dirSource, call, toolSet.apktool_yml_Process, toolSet.R_Process_Game); if (!R_result) { return; } } //String path = R_process.create_publicXML(dirTarget, call); //String package = Settings.channel_param["package"]; // 获取包名信息 //R_process.rebuidR_smali(path, dirTarget + "\\smali", package, call); // 重新生成包名路径下的R文件 //File.Copy(path, dirTarget + @"\res\values\public.xml"); // 替换原有public.xml //-------------------------6 // apk重新打包 String result = apkPackage(dirTarget, signFileName, call); if (result.Contains("【E】")) { return; } // 打包完成后清除缓存中的解包文件 if (call != null) { call("【I】清除缓存目录," + dirSource); } Apktool.DeletDir(dirSource); if (call != null) { call("【I】清除缓存目录," + dirTarget); } Apktool.DeletDir(dirTarget); if (deletTXT) { if (call != null) { call("【I】清除缓存文件," + dirSource + ".txt"); } Apktool.DeletFile(dirSource + ".txt"); } }