Exemple #1
0
    //-----------------------------------------------------------------------------------
    //  Losing Song method - Plays song if user loses
    //       params:  none
    //       return:  none
    //-----------------------------------------------------------------------------------
    private static void LosingSong()
    {
        while (!gameOver)
        {
            /* Play 7/8 of first measure */
            for (int i = 1; i < 5; i++)
            {
                /* Play 8th note */
                Tones.SoftToneWrite(SPEAKER, 392);

                /* Delay */
                try
                {
                    WiringPi.Timing.delay(120);
                }
                catch (System.OverflowException)
                {}

                /* Rest for 8th note */
                if (i != 4)
                {
                    Tones.SoftToneWrite(SPEAKER, 0);

                    try
                    {
                        WiringPi.Timing.delay(120);
                    }
                    catch (System.OverflowException)
                    {}
                }
            }

            /* Play dotted 16th note */
            Tones.SoftToneWrite(SPEAKER, 440);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(90);
            }
            catch (System.OverflowException)
            {}

            /* Brief pause to end of measure */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(30);
            }
            catch (System.OverflowException)
            {}

            /* Play 7/8 of second measure */
            for (int i = 1; i < 5; i++)
            {
                /* Play 8th note */
                Tones.SoftToneWrite(SPEAKER, 370);

                /* Delay */
                try
                {
                    WiringPi.Timing.delay(120);
                }
                catch (System.OverflowException)
                {}

                /* Rest for 8th note */
                if (i != 4)
                {
                    Tones.SoftToneWrite(SPEAKER, 0);

                    try
                    {
                        WiringPi.Timing.delay(120);
                    }
                    catch (System.OverflowException)
                    {}
                }
            }

            /* Play dotted 16th note */
            Tones.SoftToneWrite(SPEAKER, 330);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(90);
            }
            catch (System.OverflowException)
            {}

            /* Brief pause to end of measure */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(30);
            }
            catch (System.OverflowException)
            {}

            /* Play 7/8 of third measure */
            for (int i = 1; i < 5; i++)
            {
                /* Play 8th note */
                Tones.SoftToneWrite(SPEAKER, 247);

                /* Delay */
                try
                {
                    WiringPi.Timing.delay(120);
                }
                catch (System.OverflowException)
                {}

                /* Rest for 8th note */
                if (i != 4)
                {
                    Tones.SoftToneWrite(SPEAKER, 0);

                    try
                    {
                        WiringPi.Timing.delay(120);
                    }
                    catch (System.OverflowException)
                    {}
                }
            }

            /* Play dotted 16th note */
            Tones.SoftToneWrite(SPEAKER, 277);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(90);
            }
            catch (System.OverflowException)
            {}

            /* Brief pause to end of measure */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(30);
            }
            catch (System.OverflowException)
            {}

            /* Play 7/8 of fourth measure */
            for (int i = 1; i < 5; i++)
            {
                /* Play 8th note */
                Tones.SoftToneWrite(SPEAKER, 233);

                /* Delay */
                try
                {
                    WiringPi.Timing.delay(120);
                }
                catch (System.OverflowException)
                {}

                /* Rest for 8th note */
                if (i != 4)
                {
                    Tones.SoftToneWrite(SPEAKER, 0);

                    try
                    {
                        WiringPi.Timing.delay(120);
                    }
                    catch (System.OverflowException)
                    {}
                }
            }

            /* Play dotted 16th note */
            Tones.SoftToneWrite(SPEAKER, 277);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(90);
            }
            catch (System.OverflowException)
            {}

            /* Brief pause to end of measure */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(30);
            }
            catch (System.OverflowException)
            {}
        }
    }
Exemple #2
0
    //-----------------------------------------------------------------------------------
    //  Winning Song method - Plays song if user wins
    //       params:  none
    //       return:  none
    //-----------------------------------------------------------------------------------
    private static void WinningSong()
    {
        while (!gameOver)
        {
            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 370);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 370);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 294);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 247);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(273);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 247);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(273);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 330);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(273);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 330);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(273);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 330);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 415);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 415);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 440);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 494);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 440);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 440);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 440);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 330);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(273);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 294);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(273);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 370);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(273);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 370);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(273);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 370);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 330);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 330);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 370);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Play note */
            Tones.SoftToneWrite(SPEAKER, 330);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}

            /* Rest */
            Tones.SoftToneWrite(SPEAKER, 0);

            /* Delay */
            try
            {
                WiringPi.Timing.delay(91);
            }
            catch (System.OverflowException)
            {}
        }
    }