Exemple #1
0
    void Start()
    {
        gData = GameObject.FindGameObjectWithTag ("GlobalData").GetComponent<GlobalData> ();

        //从服务器加载tomb列表
        tombs = new List<Tomb> ();

        Tomb tomb = new Tomb ();
        tomb.tombName = StringCollection.KINGOFLU;
        tomb.tombLevel = 1;
        tomb.sceneList = new List<SceneInfo>();

        tombs.Add (tomb);

        //用列表初始化map
        Transform tombsO = GameObject.FindGameObjectWithTag ("UI").transform.FindChild ("Tombs");
        for (int i=0; i<tombsO.childCount; i++) {
            tombsO.GetChild (i).GetComponent<Image> ().sprite = Resources.Load <Sprite> ("_images/_game/tomb_" + tombs [i].tombLevel);
            tombsO.GetChild (i).FindChild ("Text").GetComponent<Text> ().text = tombs [i].tombName;
            tombsO.GetChild (i).GetComponent<TombInfo> ().tomb = tombs [i];
        }

        Transform tombsIn = GameObject.FindGameObjectWithTag ("UI").transform.FindChild ("TombIn");
        tombsIn.FindChild ("New").FindChild ("Text").GetComponent<Text> ().text = StringCollection.NEWAD;
        tombsIn.FindChild ("Log").FindChild ("Text").GetComponent<Text> ().text = StringCollection.LOGAD;
        tombsIn.FindChild ("Back").FindChild ("Text").GetComponent<Text> ().text = StringCollection.BACKTOMAP;
    }
Exemple #2
0
    public void ChooseTomb(TombInfo tombInfo)
    {
        currentTomb = tombInfo.tomb;

        tombIn.SetActive (true);

        //(当玩家购买探险日志时,为日志生成唯一的id,此后的探险记录,都与这个id绑定,获取记录也是根据这个id去获取)
        int logId = gData.characterList [0].logId;

        bool haveLog = false;

        if (logId == -1) {

        } else {

        }

        if (haveLog) {
            tombIn.transform.FindChild ("Log").gameObject.SetActive (true);
        } else {
            tombIn.transform.FindChild ("Log").gameObject.SetActive (false);
        }
    }
Exemple #3
0
        public void ProcessPacket(int packetID, Player player)
        {
            switch ((PacketID)packetID)
            {
            case PacketID.entityUpdate:
                #region entity update
                var    entityUpdate = new EntityUpdate(player.reader);
                string ACmessage    = AntiCheat.Inspect(entityUpdate);
                if (ACmessage != "ok")
                {
                    var kickMessage = new ChatMessage()
                    {
                        message = "illegal " + ACmessage
                    };
                    kickMessage.Write(player.writer, true);
                    Console.WriteLine(player.entityData.name + " kicked for illegal " + kickMessage.message);
                    Thread.Sleep(100);     //thread is about to run out anyway so np
                    Kick(player);
                    return;
                }
                if (entityUpdate.name != null)
                {
                    Announce.Join(entityUpdate.name, player.entityData.name, players);
                }

                entityUpdate.entityFlags |= 1 << 5;     //enable friendly fire flag for pvp
                if (!player.entityData.IsEmpty)
                {
                    entityUpdate.Filter(player.entityData);
                }
                if (!entityUpdate.IsEmpty)
                {
                    entityUpdate.Broadcast(players, 0);
                    if (entityUpdate.HP == 0 && player.entityData.HP > 0)
                    {
                        Tomb.Show(player).Broadcast(players, 0);
                    }
                    else if (player.entityData.HP == 0 && entityUpdate.HP > 0)
                    {
                        Tomb.Hide(player).Broadcast(players, 0);
                    }
                    entityUpdate.Merge(player.entityData);
                }
                break;

                #endregion
            case PacketID.entityAction:
                #region action
                EntityAction entityAction = new EntityAction(player.reader);
                switch (entityAction.type)
                {
                case ActionType.talk:
                    break;

                case ActionType.staticInteraction:
                    //var staticEntity = new StaticEntity();
                    //staticEntity.chunkX = entityAction.chunkX;
                    //staticEntity.chunkY = entityAction.chunkY;
                    //staticEntity.id = entityAction.index;
                    //staticEntity.type = 0;
                    //staticEntity.position = player.entityData.position;
                    //staticEntity.rotation = 0;
                    //staticEntity.size.x = 2;
                    //staticEntity.size.y = 1;
                    //staticEntity.size.z = 1;
                    //staticEntity.closed = 0;
                    //staticEntity.time = 1000;
                    //staticEntity.guid = player.entityData.guid;

                    //var serverUpdate = new ServerUpdate();
                    //serverUpdate.statics.Add(staticEntity);
                    //serverUpdate.Send(players, 0);
                    break;

                case ActionType.pickup:         //shouldn't occur since item drops are disabled
                    break;

                case ActionType.drop:         //send item back to dropper because dropping is disabled to prevent chatspam
                    var pickup = new ServerUpdate.Pickup()
                    {
                        guid = player.entityData.guid,
                        item = entityAction.item
                    };

                    var serverUpdate6 = new ServerUpdate();
                    serverUpdate6.pickups.Add(pickup);
                    serverUpdate6.Write(player.writer, true);
                    break;

                case ActionType.callPet:
                    var petItem = player.entityData.equipment[(int)Equipment.pet];

                    var pet = new EntityUpdate()
                    {
                        guid        = 2000 + player.entityData.guid,
                        position    = player.entityData.position,
                        hostility   = (int)Hostility.pet,
                        entityType  = 28,
                        appearance  = player.entityData.appearance,
                        HP          = 999,
                        parentOwner = 3000 + (long)player.entityData.guid,
                        equipment   = player.entityData.equipment,
                        name        = "doppelganger"
                    };
                    pet.Broadcast(players, 0);

                    pet = new EntityUpdate()
                    {
                        guid        = 3000 + player.entityData.guid,
                        position    = player.entityData.position,
                        hostility   = (int)Hostility.pet,
                        entityType  = 28,
                        mode        = 106,
                        appearance  = player.entityData.appearance,
                        HP          = 999,
                        parentOwner = (long)player.entityData.guid,
                        equipment   = player.entityData.equipment,
                        name        = "doppelganger"
                    };
                    pet.Broadcast(players, 0);
                    break;

                default:
                    Console.WriteLine("unknown action (" + entityAction.type + ") by " + player.entityData.name);
                    break;
                }
                break;

                #endregion
            case PacketID.hit:
                #region hit
                var hit = new Hit(player.reader);
                hit.damage *= 0.75f;
                if (players.ContainsKey(hit.target))
                {
                    var serverUpdate7 = new ServerUpdate();
                    serverUpdate7.hits.Add(hit);
                    serverUpdate7.Broadcast(players, player.entityData.guid);
                }
                break;

                #endregion
            case PacketID.passiveProc:
                #region passiveProc
                var passiveProc = new PassiveProc(player.reader);

                var serverUpdate8 = new ServerUpdate();
                serverUpdate8.passiveProcs.Add(passiveProc);
                serverUpdate8.Broadcast(players, player.entityData.guid);

                switch (passiveProc.type)
                {
                case ProcType.warFrenzy:
                case ProcType.camouflage:
                case ProcType.fireSpark:
                case ProcType.intuition:
                case ProcType.elusivenes:
                case ProcType.swiftness:
                    //nothing particular yet
                    break;

                case ProcType.manashield:
                    var chatMessage6m = new ChatMessage()
                    {
                        message = string.Format("manashield: {0}", passiveProc.modifier),
                        sender  = 0
                    };
                    chatMessage6m.Write(player.writer, true);
                    break;

                case ProcType.bulwalk:
                    var chatMessage6b = new ChatMessage()
                    {
                        message = string.Format("bulwalk: {0}% dmg reduction", 1.0f - passiveProc.modifier),
                        sender  = 0
                    };
                    chatMessage6b.Write(player.writer, true);
                    break;

                case ProcType.poison:
                    if (players.ContainsKey(passiveProc.target))        //in case target is a tomb or sth
                    {
                        var poisonDmg = new Hit()
                        {
                            attacker = passiveProc.source,
                            target   = passiveProc.target,
                            damage   = passiveProc.modifier,
                            position = players[passiveProc.target].entityData.position,
                            type     = DamageType.normal
                        };
                        var poisonTick = new ServerUpdate();
                        poisonTick.hits.Add(poisonDmg);
                        Poison(poisonTick, passiveProc.duration);
                    }
                    break;

                default:
                    Console.WriteLine("unknown passiveProc.type: " + passiveProc.type);
                    break;
                }
                break;

                #endregion
            case PacketID.shoot:
                #region shoot
                var shoot = new Shoot(player.reader);

                var serverUpdate9 = new ServerUpdate();
                serverUpdate9.shoots.Add(shoot);
                serverUpdate9.Broadcast(players, player.entityData.guid);
                break;

                #endregion
            case PacketID.chat:
                #region chat
                var chatMessage = new ChatMessage(player.reader)
                {
                    sender = player.entityData.guid
                };

                if (chatMessage.message.StartsWith("/"))
                {
                    string parameter = "";
                    string command   = chatMessage.message.Substring(1);
                    if (chatMessage.message.Contains(" "))
                    {
                        int spaceIndex = command.IndexOf(" ");
                        parameter = command.Substring(spaceIndex + 1);
                        command   = command.Substring(0, spaceIndex);
                    }
                    Command.TCP(command, parameter, player);     //wip
                }
                else
                {
                    chatMessage.Broadcast(players, 0);
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.Write("#" + player.entityData.guid + " " + player.entityData.name + ": ");
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.WriteLine(chatMessage.message);
                }
                break;

                #endregion
            case PacketID.chunk:
                #region chunk
                var chunk = new Chunk(player.reader);
                break;

                #endregion
            case PacketID.sector:
                #region sector
                var sector = new Chunk(player.reader);
                break;

                #endregion
            case PacketID.version:
                #region version
                var version = new ProtocolVersion(player.reader);
                if (version.version != 3)
                {
                    version.version = 3;
                    version.Write(player.writer, true);
                    player.tcp.Close();
                }
                else
                {
                    player.entityData.guid = guidCounter;
                    guidCounter++;

                    var join = new Join()
                    {
                        guid = player.entityData.guid,
                        junk = new byte[0x1168]
                    };
                    join.Write(player.writer, true);

                    var mapSeed = new MapSeed()
                    {
                        seed = Database.mapseed
                    };
                    mapSeed.Write(player.writer, true);

                    foreach (Player p in players.Values)
                    {
                        p.entityData.Write(player.writer);
                    }
                    players.Add(player.entityData.guid, player);
                    Task.Delay(10000).ContinueWith(t => Load_world_delayed(player));     //WIP, causes crash when player disconnects before executed
                }
                break;

                #endregion
            default:
                Console.WriteLine("unknown packet ID: " + packetID);     //causes some console spam, but allows resyncing with the player without DC or crash
                break;
            }
        }
Exemple #4
0
        public void ProcessDatagram(byte[] datagram, Player source)
        {
            switch ((DatagramID)datagram[0])
            {
            case DatagramID.entityUpdate:
                #region entityUpdate
                var entityUpdate = new EntityUpdate(datagram);

                string ACmessage = AntiCheat.Inspect(entityUpdate);
                if (ACmessage != "ok")
                {
                    //var kickMessage = new ChatMessage() {
                    //    message = "illegal " + ACmessage
                    //};
                    //kickMessage.Write(player.writer, true);
                    //Console.WriteLine(player.entityData.name + " kicked for illegal " + kickMessage.message);
                    //Thread.Sleep(100); //thread is about to run out anyway so np
                    //Kick(player);
                    //return;
                }
                if (entityUpdate.name != null)
                {
                    //Announce.Join(entityUpdate.name, player.entityData.name, players);
                }

                entityUpdate.entityFlags |= 1 << 5;  //enable friendly fire flag for pvp
                if (!source.entityData.IsEmpty)      //dont filter the first packet
                //entityUpdate.Filter(player.entityData);
                {
                }
                if (!entityUpdate.IsEmpty)
                {
                    //entityUpdate.Broadcast(players, 0);
                    BroadcastUDP(entityUpdate.Data, source);
                    if (entityUpdate.HP == 0 && source.entityData.HP > 0)
                    {
                        BroadcastUDP(Tomb.Show(source).Data);
                    }
                    else if (source.entityData.HP == 0 && entityUpdate.HP > 0)
                    {
                        BroadcastUDP(Tomb.Hide(source).Data);
                    }
                    entityUpdate.Merge(source.entityData);
                }
                break;

                #endregion
            case DatagramID.attack:
                #region attack
                var attack = new Attack(datagram);
                source.lastTarget = attack.Target;
                if (players.ContainsKey(attack.Target))      //in case the target is a tombstone
                {
                    SendUDP(datagram, players[attack.Target]);
                }
                break;

                #endregion
            case DatagramID.shoot:
                #region shoot
                var shoot = new Resources.Datagram.Shoot(datagram);
                BroadcastUDP(datagram, source);     //pass to all players except source
                break;

                #endregion
            case DatagramID.proc:
                #region proc
                var proc = new Proc(datagram);

                switch (proc.Type)
                {
                case ProcType.bulwalk:
                    SendUDP(new Chat(string.Format("bulwalk: {0}% dmg reduction", 1.0f - proc.Modifier)).data, source);
                    break;

                case ProcType.poison:
                    var poisonTickDamage = new Attack()
                    {
                        Damage = proc.Modifier,
                        Target = proc.Target
                    };
                    var         target = players[poisonTickDamage.Target];
                    Func <bool> tick   = () => {
                        bool f = players.ContainsKey(poisonTickDamage.Target);
                        if (f)
                        {
                            SendUDP(poisonTickDamage.data, target);
                        }
                        return(!f);
                    };
                    Tools.DoLater(tick, 500, 7);
                    //Poison(players[proc.Target], poisonTickDamage);
                    break;

                case ProcType.manashield:
                    SendUDP(new Chat(string.Format("manashield: {0}", proc.Modifier)).data, source);
                    break;

                case ProcType.warFrenzy:
                case ProcType.camouflage:
                case ProcType.fireSpark:
                case ProcType.intuition:
                case ProcType.elusivenes:
                case ProcType.swiftness:
                    break;

                default:

                    break;
                }
                BroadcastUDP(datagram, source);     //pass to all players except source
                break;

                #endregion
            case DatagramID.chat:
                #region chat
                var chat = new Chat(datagram);
                if (chat.Text.StartsWith("/"))
                {
                    Command.Server(chat.Text, source, this);     //wip
                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.Write(players[chat.Sender].entityData.name + ": ");
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.WriteLine(chat.Text);
                    BroadcastUDP(datagram, null, true);     //pass to all players
                }
                break;

                #endregion
            case DatagramID.interaction:
                #region interaction
                var interaction = new Interaction(datagram);
                BroadcastUDP(datagram, source);     //pass to all players except source
                break;

                #endregion
            case DatagramID.connect:
                #region connect
                var connect = new Connect(datagram)
                {
                    Guid    = (ushort)source.entityData.guid,
                    Mapseed = Database.mapseed
                };
                SendUDP(connect.data, source);

                foreach (Player player in players.Values)
                {
                    if (player.playing)
                    {
                        SendUDP(player.entityData.Data, source);
                    }
                }
                source.playing = true;
                //Task.Delay(100).ContinueWith(t => Load_world_delayed(source)); //WIP, causes crash when player disconnects before executed
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine(source.IpEndPoint.Address + " is now playing");
                break;

                #endregion
            case DatagramID.disconnect:
                #region disconnect
                var disconnect = new Disconnect(datagram);
                source.playing = false;
                BroadcastUDP(datagram, source, true);
                source.entityData = new EntityUpdate()
                {
                    guid = source.entityData.guid
                };

                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine(source.IpEndPoint.Address + " is now lurking");
                break;

                #endregion
            case DatagramID.specialMove:
                #region specialMove
                var specialMove = new SpecialMove(datagram);
                switch (specialMove.Id)
                {
                case SpecialMoveID.taunt:
                    var targetGuid = specialMove.Guid;
                    specialMove.Guid = (ushort)source.entityData.guid;
                    SendUDP(specialMove.data, players[targetGuid]);
                    break;

                case SpecialMoveID.cursedArrow:
                case SpecialMoveID.arrowRain:
                case SpecialMoveID.shrapnel:
                case SpecialMoveID.smokeBomb:
                case SpecialMoveID.iceWave:
                case SpecialMoveID.confusion:
                case SpecialMoveID.shadowStep:
                    BroadcastUDP(specialMove.data, source);
                    break;

                default:
                    break;
                }
                break;

                #endregion
            case DatagramID.dummy:
                break;

            default:
                Console.WriteLine("unknown DatagramID: " + datagram[0]);
                break;
            }
        }