static int get_memorylessMode(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.memorylessMode"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.RenderTextureMemoryless ret = obj.memorylessMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index memorylessMode on a nil value"); } }
static int get_enableOverlapRecovery(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.CharacterController.enableOverlapRecovery"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; bool ret = obj.enableOverlapRecovery; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index enableOverlapRecovery on a nil value")); } }
static int set_minMoveDistance(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.CharacterController.minMoveDistance"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.minMoveDistance = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index minMoveDistance on a nil value")); } }
static int set_contactOffset(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Collider.contactOffset"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.contactOffset = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index contactOffset on a nil value")); } }
static int get_collisionFlags(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.CharacterController.collisionFlags"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; UnityEngine.CollisionFlags ret = obj.collisionFlags; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionFlags on a nil value")); } }
static int CallLuaTableMethod(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.LuaMgr.CallLuaTableMethod"); #endif try { int count = LuaDLL.lua_gettop(L); Framework.LuaMgr obj = (Framework.LuaMgr)ToLua.CheckObject<Framework.LuaMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3); obj.CallLuaTableMethod(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int get_material(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Collider.material"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; UnityEngine.PhysicMaterial ret = obj.material; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value")); } }
static int get_localToWorldMatrix(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Transform.localToWorldMatrix"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Matrix4x4 ret = obj.localToWorldMatrix; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index localToWorldMatrix on a nil value")); } }
static int get_hierarchyCount(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Transform.hierarchyCount"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; int ret = obj.hierarchyCount; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCount on a nil value")); } }
static int set_height(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.height"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.height = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value"); } }
static int set_vrUsage(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.vrUsage"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.VRTextureUsage arg0 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 2, typeof(UnityEngine.VRTextureUsage)); obj.vrUsage = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index vrUsage on a nil value"); } }
static int get_descriptor(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.descriptor"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.RenderTextureDescriptor ret = obj.descriptor; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index descriptor on a nil value"); } }
static int get_useDynamicScale(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.useDynamicScale"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; bool ret = obj.useDynamicScale; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index useDynamicScale on a nil value"); } }
static int get_antiAliasing(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.antiAliasing"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; int ret = obj.antiAliasing; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index antiAliasing on a nil value"); } }
static int get_RequirePathList(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.LuaMgr.RequirePathList"); #endif object o = null; try { o = ToLua.ToObject(L, 1); Framework.LuaMgr obj = (Framework.LuaMgr)o; System.Collections.Generic.List<string> ret = obj.RequirePathList; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index RequirePathList on a nil value"); } }
static int set_rotation(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Transform.rotation"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); obj.rotation = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value")); } }
static int CallFunction(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.LuaMgr.CallFunction"); #endif try { int count = LuaDLL.lua_gettop(L); Framework.LuaMgr obj = (Framework.LuaMgr)ToLua.CheckObject<Framework.LuaMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2); object[] o = obj.CallFunction(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int set_localScale(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Transform.localScale"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.localScale = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index localScale on a nil value")); } }
static int get_attachedRigidbody(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Collider.attachedRigidbody"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; UnityEngine.Rigidbody ret = obj.attachedRigidbody; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index attachedRigidbody on a nil value")); } }
static int set_parent(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Transform.parent"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2); obj.parent = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value")); } }
static int set_isTrigger(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Collider.isTrigger"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isTrigger = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isTrigger on a nil value")); } }
static int set_hasChanged(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Transform.hasChanged"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.hasChanged = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index hasChanged on a nil value")); } }
static int set_material(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Collider.material"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; UnityEngine.PhysicMaterial arg0 = (UnityEngine.PhysicMaterial)ToLua.CheckObject <UnityEngine.PhysicMaterial>(L, 2); obj.material = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value")); } }
static int set_hierarchyCapacity(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Transform.hierarchyCapacity"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.hierarchyCapacity = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCapacity on a nil value")); } }
static int get_skinWidth(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.CharacterController.skinWidth"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float ret = obj.skinWidth; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index skinWidth on a nil value")); } }
static int RotateAround(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Transform.RotateAround"); #endif try { ToLua.CheckArgsCount(L, 4); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.RotateAround(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_center(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.CharacterController.center"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.center = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index center on a nil value")); } }
static int get_parent(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Transform.parent"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)o; UnityEngine.Transform ret = obj.parent; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value")); } }
static int set_detectCollisions(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.CharacterController.detectCollisions"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.detectCollisions = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value")); } }
static int set_descriptor(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.descriptor"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o; UnityEngine.RenderTextureDescriptor arg0 = StackTraits<UnityEngine.RenderTextureDescriptor>.Check(L, 2); obj.descriptor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index descriptor on a nil value"); } }