public override void executeCard() { VictoryPoints vp = base.player.GetComponent <VictoryPoints>(); TokyoCheck tokyoCheck = base.player.GetComponent <TokyoCheck>(); vp.addVP(2); if (!tokyoCheck.inTokyo()) { foreach (GameObject player2 in base.players) { TokyoCheck check = player2.GetComponent <TokyoCheck>(); if (check.inTokyo() && (player2 != base.player)) { check.leaveTokyo(); } } tokyoCheck.enterTokyo(); } }
// Start is called before the first frame update void Start() { maxLife = 10; lifePoints = 10; tokyoCheck = this.GetComponent <TokyoCheck>(); }
// Start is called before the first frame update void Start() { tokyo = this.GetComponent <TokyoCheck>(); mm = mControl.GetComponent <MainMenuController>(); players = mm.getPlayerList(); }