public StashieSettings() { Enable = new ToggleNode(false); RequireHotkey = new ToggleNode(true); DropHotkey = Keys.F3; ExtraDelay = new RangeNode <int>(0, 0, 2000); MouseSpeed = new RangeNode <int>(10, 0, 50); BlockInput = new ToggleNode(false); UseArrow = new ToggleNode(true); RefillCurrency = new ToggleNode(false); CurrencyStashTab = new ListIndexNode(); AllowHaveMore = new ToggleNode(false); CustomFilterOptions = new Dictionary <string, ListIndexNode>(); CustomRefillOptions = new Dictionary <string, RangeNode <int> >(); VisitTabWhenDone = new ToggleNode(false); TabToVisitWhenDone = new RangeNode <int>(0, 0, 40); IgnoredCells = new int[, ] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 } }; }
private static MenuItem AddChild(MenuItem parent, string text, ToggleNode node, string key = null) { var item = new ToggleButton(text, node, key); parent.AddChild(item); return(item); }
public ProphetSettings() { Enable = new ToggleNode(false); ColorGood = new ColorBGRA(0, 255, 0, 255); ColorTrash = new ColorBGRA(0, 0, 255, 255); #region PoeNinjaUnique Update = new ToggleNode(false); List <string> listLeagues = new List <string>() { "Temp SC", "Temp HC" }; League = new ListNode(); League.SetListValues(listLeagues); ChaosValueGood = new RangeNode <int>(2, 0, 50); ChaosValueTrash = new RangeNode <int>(2, 0, 50); #endregion }
public PluginSettings() { Enable = new ToggleNode(true); TestNode1 = new ToggleNode(true); TestNode2 = new ToggleNode(false); NecatiyeSelamVer = new ToggleNode(true); }
public AdvancedTooltipSettings() { Enable = new ToggleNode(false); ItemLevel = new ItemLevelSettings(); ItemMods = new ItemModsSettings(); WeaponDps = new WeaponDpsSettings(); }
public Settings() { LeagueList = new ListNode(); ReloadButton = new ButtonNode(); AutoReload = new ToggleNode(); AutoReloadTimer = new RangeNode <int>(15, 1, 60); UniTextColor = Color.White; Debug = new ToggleNode(false); // Visible stash tab VisibleStashValue = new ToggleNode(true); StashValueX = new RangeNode <int>(100, 0, 5000); StashValueY = new RangeNode <int>(800, 0, 5000); StashValueColorNode = new ColorNode(Color.AliceBlue); StashValueFontSize = new RangeNode <int>(20, 0, 200); StashValueSignificantDigits = new RangeNode <int>(5, 0, 10); // Inventory Value VisibleInventoryValue = new ToggleNode(true); InventoryValueX = new RangeNode <int>(100, 0, 5000); InventoryValueY = new RangeNode <int>(800, 0, 5000); InventoryValueColorNode = new ColorNode(Color.AliceBlue); InventoryValueSignificantDigits = new RangeNode <int>(5, 0, 10); HighlightUniqueJunk = new ToggleNode(true); HelmetEnchantPrices = new ToggleNode(true); HighlightColor = new ColorNode(Color.AliceBlue); HighlightFontSize = new RangeNode <int>(20, 0, 200); HighlightSignificantDigits = new RangeNode <int>(5, 0, 10); InventoryValueCutOff = new RangeNode <int>(1, 0, 10); }
public Settings() { ExtractHarvestsKey = new HotkeyNode(Keys.F6); MinCraftLevel = new RangeNode <int>(76, 1, 100); RemoveNonReplacedLines = new ToggleNode(true); ListUnusedCrafts = new ToggleNode(true); }
public SessionStatisticsSettings() { Enable = true; CountCurrency = new ToggleNode(true); CountAlch = new ToggleNode(true); CountAlt = new ToggleNode(true); CountArmourer = new ToggleNode(true); CountAug = new ToggleNode(true); CountBlacksmith = new ToggleNode(true); CountBlessed = new ToggleNode(true); CountChance = new ToggleNode(true); CountChaos = new ToggleNode(true); CountChisels = new ToggleNode(true); CountChromatic = new ToggleNode(true); CountDivine = new ToggleNode(true); CountFusing = new ToggleNode(true); CountGemcutter = new ToggleNode(true); CountJeweller = new ToggleNode(true); CountRegal = new ToggleNode(true); CountRegret = new ToggleNode(true); CountScouring = new ToggleNode(true); CountTrans = new ToggleNode(true); CountVaal = new ToggleNode(true); CountEx = new ToggleNode(true); SettingsMenuNode = new EmptyNode(); TextSize = new RangeNode <int>(18, 12, 36); EnableTopBar = new ToggleNode(true); TopBarXPos = new RangeNode <float>(0, 0, SessionStatisticsCore.API.GameController.Window.GetWindowRectangle().BottomRight.X); EnableSessionBoard = new ToggleNode(true); SessionBoardXPos = new RangeNode <float>(0, 0, SessionStatisticsCore.API.GameController.Window.GetWindowRectangle().BottomRight.X); SessionBoardYPos = new RangeNode <float>(0, 0, SessionStatisticsCore.API.GameController.Window.GetWindowRectangle().BottomRight.Y); }
public FullRareSetManagerSettings() { Enable = new ToggleNode(false); AllowIdentified = new ToggleNode(false); ShowOnlyWithInventory = new ToggleNode(false); HideWhenLeftPanelOpened = new ToggleNode(false); ShowRegalSets = new ToggleNode(false); PositionX = new RangeNode <float>(0.0f, 0.0f, 2000.0f); PositionY = new RangeNode <float>(365.0f, 0.0f, 2000.0f); WeaponTypePriority = new ListNode { Value = "Two handed" }; DropToInventoryKey = Keys.F5; ExtraDelay = new RangeNode <int>(50, 0, 2000); EnableBorders = new ToggleNode(false); InventBorders = new ToggleNode(false); BorderWidth = new RangeNode <int>(5, 1, 15); BorderAutoResize = new ToggleNode(false); BorderOversize = new RangeNode <int>(5, 0, 15); TextSize = new RangeNode <int>(20, 0, 30); TextOffsetX = new RangeNode <float>(0, -50, 12); TextOffsetY = new RangeNode <float>(-20, -50, 12); IgnoreOneHanded = new ToggleNode(false); MaxSets = new RangeNode <int>(0, 0, 30); CalcByFreeSpace = new ToggleNode(false); AutoSell = new ToggleNode(true); }
private static MenuItem AddChild(MenuItem parent, string text, ToggleNode node, string key = null, Func <MenuItem, bool> hide = null) { var item = new ToggleButton(parent, text, node, key, hide); parent.AddChild(item); return(item); }
public ItemLevelSettings() { Enable = new ToggleNode(true); TextSize = new RangeNode <int>(16, 10, 50); TextColor = new ColorBGRA(255, 255, 0, 255); BackgroundColor = new ColorBGRA(0, 0, 0, 230); }
public Settings() { LeagueList = new ListNode(); ReloadButton = new ButtonNode(); AutoReload = new ToggleNode(); AutoReloadTimer = new RangeNode <int>(15, 1, 60); UniTextColor = Color.White; Debug = new ToggleNode(false); // Visible stash tab VisibleStashValue = new ToggleNode(true); StashValueX = new RangeNode <int>(100, 0, 1920); StashValueY = new RangeNode <int>(800, 0, 1080); StashValueColorNode = new ColorNode(Color.AliceBlue); StashValueFontSize = new RangeNode <int>(20, 0, 200); StashValueSignificantDigits = new RangeNode <int>(5, 0, 10); // Inventory Value HighlightUniqueJunk = new ToggleNode(true); HighlightColor = new ColorNode(Color.AliceBlue); HighlightFontSize = new RangeNode <int>(20, 0, 200); HighlightSignificantDigits = new RangeNode <int>(5, 0, 10); InventoryValueCutOff = new RangeNode <int>(1, 0, 10); ProphecyBackground = Color.Black; ProphecyChaosValue = Color.White; ProphecyProecyName = Color.White; ProphecyProecySealColor = Color.White; }
public Settings() { Enable = new ToggleNode(false); MultiThreading = new ToggleNode(true); Debug = new ToggleNode(false); LablesWhileHovered = new ToggleNode(false); }
public UnitSettings(uint color, uint outline) { Enable = new ToggleNode(true); Width = new RangeNode <float>(100, 20, 250); Height = new RangeNode <float>(20, 5, 150); Color = color; Outline = outline; Under10Percent = 0xffffffff; PercentTextColor = 0xffffffff; HealthTextColor = 0xffffffff; HealthTextColorUnder10Percent = 0xffff00ff; ShowHealthPercents = new ToggleNode(false); ShowEnergyShieldPercents = new ToggleNode(false); ShowHealthText = new ToggleNode(false); ShowMaxHealthText = new ToggleNode(false); ShowEnergyShieldText = new ToggleNode(false); ShowMaxEnergyShieldText = new ToggleNode(false); ShowFloatingCombatDamage = new ToggleNode(false); FloatingCombatTextSize = new RangeNode <int>(15, 10, 30); FloatingCombatDamageColor = SharpDX.Color.Yellow; FloatingCombatHealColor = SharpDX.Color.Lime; BackGround = SharpDX.Color.Black; TextSize = new RangeNode <int>(15, 10, 50); FloatingCombatStackSize = new RangeNode <int>(1, 1, 10); }
public PickItSettings() { Enable = new ToggleNode(false); PickUpKey = Keys.F1; PickupRange = new RangeNode <int>(600, 1, 1000); ChestRange = new RangeNode <int>(500, 1, 1000); ExtraDelay = new RangeNode <int>(0, 0, 200); Sockets = new ToggleNode(true); TotalSockets = new RangeNode <int>(6, 1, 6); Links = new ToggleNode(true); LargestLink = new RangeNode <int>(6, 1, 6); RGB = new ToggleNode(true); AllDivs = new ToggleNode(true); AllCurrency = new ToggleNode(true); IgnoreScrollOfWisdom = new ToggleNode(true); AllUniques = new ToggleNode(true); Maps = new ToggleNode(true); UniqueMap = new ToggleNode(true); MapFragments = new ToggleNode(true); MapTier = new RangeNode <int>(1, 1, 16); QuestItems = new ToggleNode(true); Gems = new ToggleNode(true); GemQuality = new RangeNode <int>(1, 0, 20); GroundChests = new ToggleNode(false); ShaperItems = new ToggleNode(true); ElderItems = new ToggleNode(true); FracturedItems = new ToggleNode(true); Rares = new ToggleNode(true); RareJewels = new ToggleNode(true); RareRings = new ToggleNode(true); RareRingsilvl = new RangeNode <int>(1, 0, 100); RareAmulets = new ToggleNode(true); RareAmuletsilvl = new RangeNode <int>(1, 0, 100); RareBelts = new ToggleNode(true); RareBeltsilvl = new RangeNode <int>(1, 0, 100); RareGloves = new ToggleNode(false); RareGlovesilvl = new RangeNode <int>(1, 0, 100); RareBoots = new ToggleNode(false); RareBootsilvl = new RangeNode <int>(1, 0, 100); RareHelmets = new ToggleNode(false); RareHelmetsilvl = new RangeNode <int>(1, 0, 100); RareWeapon = new ToggleNode(false); RareWeaponWidth = new RangeNode <int>(2, 1, 2); RareWeaponHeight = new RangeNode <int>(3, 1, 4); ItemCells = new RangeNode <int>(4, 1, 8); RareWeaponilvl = new RangeNode <int>(1, 0, 100); RareArmour = new ToggleNode(false); RareArmourilvl = new RangeNode <int>(1, 0, 100); RareShield = new ToggleNode(false); RareShieldilvl = new RangeNode <int>(1, 0, 100); PickUpEverything = new ToggleNode(false); NormalRuleFile = string.Empty; MagicRuleFile = string.Empty; RareRuleFile = string.Empty; UniqueRuleFile = string.Empty; LeftClickToggleNode = new ToggleNode(true); OverrideItemPickup = new ToggleNode(false); MouseSpeed = new RangeNode <float>(1, 0, 30); }
public UnstackDecksSettings() { Enable = new ToggleNode(true); UnstackHotkey = Keys.F1; TimeBetweenClicks = new RangeNode <int>(50, 50, 200); PreserveOriginalCursorPosition = new ToggleNode(false); ReverseMouseButtons = new ToggleNode(false); }
public DPSMeterSettings() { ShowInTown = new ToggleNode(false); DpsFontColor = new ColorBGRA(220, 190, 130, 255); PeakFontColor = new ColorBGRA(220, 190, 130, 255); BackgroundColor = new ColorBGRA(0, 0, 0, 255); ClearNode = new ButtonNode(); }
public ProphetSettings() { Enable = new ToggleNode(false); ColorGood = new ColorBGRA(0, 255, 0, 255); ColorTrash = new ColorBGRA(0, 0, 255, 255); }
public AutoQuitSettings() { Enable = new ToggleNode(false); percentHPQuit = new RangeNode <float>(35f, 0f, 100f); percentESQuit = new RangeNode <float>(35f, 0f, 100f); forcedAutoQuit = Keys.F4; emptyHPFlasks = new ToggleNode(false); }
public BasicFlaskRoutineSettings() { TicksPerSecond = new RangeNode <int>(10, 1, 30); EnableInHideout = new ToggleNode(false); AutoFlask = new ToggleNode(false); ForceBubblingAsInstantOnly = new ToggleNode(false); ForcePanickedAsInstantOnly = new ToggleNode(false); HPPotion = new RangeNode <int>(65, 0, 100); InstantHPPotion = new RangeNode <int>(35, 0, 100); DisableLifeSecUse = new ToggleNode(false); ManaPotion = new RangeNode <int>(65, 0, 100); InstantManaPotion = new RangeNode <int>(35, 0, 100); MinManaFlask = new RangeNode <int>(50, 0, 100); RemAilment = new ToggleNode(false); RemFrozen = new ToggleNode(false); RemBurning = new ToggleNode(false); RemShocked = new ToggleNode(false); RemCurse = new ToggleNode(false); RemPoison = new ToggleNode(false); RemBleed = new ToggleNode(false); CorruptCount = new RangeNode <int>(10, 0, 20); SpeedFlaskEnable = new ToggleNode(false); QuicksilverFlaskEnable = new ToggleNode(false); SilverFlaskEnable = new ToggleNode(false); MinMsPlayerMoving = new RangeNode <int>(1500, 1, 10000); DefensiveFlaskEnable = new ToggleNode(false); HPPercentDefensive = new RangeNode <int>(50, 0, 100); ESPercentDefensive = new RangeNode <int>(50, 0, 100); OffensiveAsDefensiveEnable = new ToggleNode(false); DefensiveMonsterCount = new RangeNode <int>(0, 0, 30); DefensiveMonsterDistance = new RangeNode <int>(400, 0, 1500); DefensiveCountNormalMonsters = new ToggleNode(false); DefensiveCountRareMonsters = new ToggleNode(false); DefensiveCountMagicMonsters = new ToggleNode(false); DefensiveCountUniqueMonsters = new ToggleNode(false); DefensiveIgnoreFullHealthUniqueMonsters = new ToggleNode(false); OffensiveFlaskEnable = new ToggleNode(false); HPPercentOffensive = new RangeNode <int>(50, 0, 100); ESPercentOffensive = new RangeNode <int>(50, 0, 100); OffensiveMonsterCount = new RangeNode <int>(0, 0, 30); OffensiveMonsterDistance = new RangeNode <int>(400, 0, 1500); OffensiveCountNormalMonsters = new ToggleNode(false); OffensiveCountRareMonsters = new ToggleNode(false); OffensiveCountMagicMonsters = new ToggleNode(false); OffensiveCountUniqueMonsters = new ToggleNode(false); OffensiveIgnoreFullHealthUniqueMonsters = new ToggleNode(false); BossingModeToggle = new ToggleNode(false); BossingMode = false; BossingModeHotkey = new HotkeyNode(Keys.T); FlaskSettings = new FlaskSetting[5] { new FlaskSetting(new ToggleNode(true), new HotkeyNode(Keys.D1), new RangeNode <int>(0, 0, 5)), new FlaskSetting(new ToggleNode(true), new HotkeyNode(Keys.D2), new RangeNode <int>(0, 0, 5)), new FlaskSetting(new ToggleNode(true), new HotkeyNode(Keys.D3), new RangeNode <int>(0, 0, 5)), new FlaskSetting(new ToggleNode(true), new HotkeyNode(Keys.D4), new RangeNode <int>(0, 0, 5)), new FlaskSetting(new ToggleNode(true), new HotkeyNode(Keys.D5), new RangeNode <int>(0, 0, 5)) }; }
public KillCounterSettings() { ShowDetail = new ToggleNode(true); ShowInTown = new ToggleNode(false); TextColor = new ColorBGRA(220, 190, 130, 255); BackgroundColor = new ColorBGRA(0, 0, 0, 255); LabelTextSize = new RangeNode <int>(16, 10, 20); KillsTextSize = new RangeNode <int>(16, 10, 20); }
public GemUpSettings() { Enable = new ToggleNode(false); PickUpKey = Keys.F1; ExtraDelay = new RangeNode <int>(110, 0, 200); MouseSpeed = new RangeNode <float>(1, 0, 30); IdleGemUp = new ToggleNode(false); CheckEveryXTick = new RangeNode <int>(10, 0, 60); }
public Settings() { Enable = new ToggleNode(false); ShowGoodMaps = new ToggleNode(true); DrawEnable = new ToggleNode(true); MapFrameX0 = new RangeNode <int>(1645, 0, 3840); MapFrameY0 = new RangeNode <int>(9, 0, 2160); MapFrameWidth = new RangeNode <int>(266, 100, 600); MapFrameHeight = new RangeNode <int>(266, 100, 600); }
public Q40PickerSettings() { //plugin Hotkey = Keys.NumPad8; MaxGemQuality = new RangeNode <int> (18, 1, 19); MaxGemLevel = new RangeNode <int>(18, 1, 19); ExtraDelay = new RangeNode <int>(100, 1, 1000); UseFlask = new ToggleNode(false); Enable = new ToggleNode(false); }
public MapHelperSettings() { Enable = new ToggleNode(false); MapHelperKey = Keys.F5; EleReflect = new ToggleNode(true); PhysReflect = new ToggleNode(true); NoRegen = new ToggleNode(true); //NoRegenValue = new RangeNode<float>(60, 0, 100); }
public Settings() { ReloadListKey = new HotkeyNode(Keys.F6); TextColor = new ColorBGRA(255, 255, 255, 255); BackgroundColor = new ColorBGRA(0, 0, 0, 255); TextOffset = new RangeNode <int>(120, -360, 360); TextSize = new RangeNode <int>(16, 1, 200); DrawDistance = new RangeNode <int>(600, 0, 2000); UseRenderNames = new ToggleNode(true); }
public DevSetting() { DebugNearestEnts = Keys.NumPad6; DebugHoverItem = Keys.NumPad5; NearestEntsRange = new RangeNode <int>(300, 1, 2000); LimitEntriesDrawn = new ToggleNode(true); EntriesDrawLimit = new RangeNode <int>(500, 1, 5000); Enable = new ToggleNode(false); LimitForCollection = new RangeNode <int>(500, 2, 5000); }
public AutoQuitSettings() { Enable = new ToggleNode(false); flasksTitle = new EmptyNode(); emptyHPFlasksMode = new RangeNode <int>(0, 0, 2); percentHPQuit = new RangeNode <float>(35f, 0f, 100f); percentESQuit = new RangeNode <float>(35f, 0f, 100f); forcedAutoQuit = Keys.F4; suspend = new ToggleNode(true); }
public MapHelperSettings() { Enable = new ToggleNode(false); MapHelperKey = Keys.F5; PhysicalReflect = new ToggleNode(false); ReducedBlock = new ToggleNode(true); NoRegen = new ToggleNode(true); ElementalReflect = new ToggleNode(true); //NoRegenValue = new RangeNode<float>(60, 0, 100); }
public BuffUtilSettings() { FlameGolemConnectedSkill = new RangeNode <int>(1, 1, 13); RequireMinMonsterCount = new ToggleNode(false); NearbyMonsterCount = new RangeNode <int>(1, 1, 30); NearbyMonsterMaxDistance = new RangeNode <int>(500, 1, 2000); DisableInHideout = new ToggleNode(true); Debug = new ToggleNode(false); SilenceErrors = new ToggleNode(false); }