void Awake()
    {
        hintUIController = GameObject.Find("HintCanvas").GetComponent <ToggleHintUI>();
        hintUIController.toggleHint();

        entered = false;
    }
Exemple #2
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    // Use this for initialization
    void Awake()
    {
        hintUIController = GameObject.Find("HintCanvas").GetComponent <ToggleHintUI>();
        hintUIController.toggleHint();

        showing   = false;
        dialogBox = GetComponentInChildren <Canvas>();
        origPos   = dialogBox.transform.position;
        hintUIController.toggleDialog(dialogBox);
    }
    void Awake()
    {
        hintUIController = GameObject.Find("HintCanvas").GetComponent <ToggleHintUI>();
        hintUIController.toggleHint();

        ladderTag    = gameObject.tag;
        ladderCentre = new Vector3(transform.localScale.x / 2, 3);

        GameObject player = GameObject.FindGameObjectWithTag("Player");

        playerPosition = player.transform;

        entered = false;
    }