void Awake() { hintUIController = GameObject.Find("HintCanvas").GetComponent <ToggleHintUI>(); hintUIController.toggleHint(); entered = false; }
// Use this for initialization void Awake() { hintUIController = GameObject.Find("HintCanvas").GetComponent <ToggleHintUI>(); hintUIController.toggleHint(); showing = false; dialogBox = GetComponentInChildren <Canvas>(); origPos = dialogBox.transform.position; hintUIController.toggleDialog(dialogBox); }
void Awake() { hintUIController = GameObject.Find("HintCanvas").GetComponent <ToggleHintUI>(); hintUIController.toggleHint(); ladderTag = gameObject.tag; ladderCentre = new Vector3(transform.localScale.x / 2, 3); GameObject player = GameObject.FindGameObjectWithTag("Player"); playerPosition = player.transform; entered = false; }