public void ShowToastPressed() { text.text = "Show Toast Pressed"; Debug.Log("Show Toast Pressed"); // Toasts. Toasts.ShowToast(ToastTemplateType.ToastText01, new string[] { "toasting to good life." }, null); }
private void SendSampleToastExecute(object obj) { Notification n = new Notification(); n.Type = "EXAMPLE"; n.Date = 0; n.Link = "http:\\google.com"; Toasts.ShowToast(n); }
//Makes the background grow redder if you lose. Enter lose screen. IEnumerator ChangeLight() { #if UNITY_WSA_10_0 && NETFX_CORE Toasts.ShowToast(ToastTemplateType.ToastImageAndText01, new string[] { "Try again! Your score was: " + gameController.getScore() }, "Assets/StoreLogo.scale-400.png"); #endif GameObject light = GameObject.FindGameObjectWithTag("Light"); Light backgroundLight = light.GetComponent <Light>(); while (backgroundLight.color.b > 0 && backgroundLight.color.g > 0) { backgroundLight.color = new Color(backgroundLight.color.r, backgroundLight.color.b - .10f, backgroundLight.color.g - .10f); yield return(new WaitForSeconds(.05f)); } gameController.done = true; gameController.over = false; gameController.Reset(); SceneManager.LoadScene("Game_Over"); }
IEnumerator WinGame() { //Pop up a notification of score for Win10 devices #if UNITY_WSA_10_0 && NETFX_CORE if (!calledthenotif) { Toasts.ShowToast(ToastTemplateType.ToastImageAndText01, new string[] { "Congratulations! Your score was: " + score }, "Assets/StoreLogo.scale-400.png"); } #endif calledthenotif = true; //Enter win scenario GameObject light = GameObject.FindGameObjectWithTag("Light"); Light backgroundLight = light.GetComponent <Light>(); while (backgroundLight.intensity < 7) { backgroundLight.intensity += .04f; yield return(new WaitForSeconds(.4f)); } over = false; Reset(); SceneManager.LoadScene("Win Screen"); }