//Post api/Player?token={token}&name={name}&pid={pid}&sid={sid}&type={type}&value={value} /// <summary>玩家详细信息</summary> /// <param name="token">令牌</param> /// <param name="name">用户名称</param> /// <param name="pid">平台pid</param> /// <param name="sid">服务器sid</param> /// <param name="type">查询类型</param> /// <param name="value">查询值</param> public PlayerDetailed PostDetailed(String token, String name, Int32 pid, Int32 sid, Int32 type, String value) { if (!IsToken(token)) { return new PlayerDetailed() { result = -1, message = "令牌不存在" } } ; tgm_platform.SetDbConnName(tgm_connection); var platform = tgm_platform.FindByid(pid); if (platform == null) { return new PlayerDetailed() { result = -1, message = "平台信息不存在" } } ; tgm_server.SetDbConnName(tgm_connection); var server = tgm_server.FindByid(sid); if (server == null || server.pid != pid) { return new PlayerDetailed() { result = -1, message = " 服务器信息不存在" } } ; tgm_role.SetDbConnName(tgm_connection); var user = tgm_role.GetFindEntity(name); if (user.role != 10000) { if (user.pid != pid) { return new PlayerDetailed() { result = -1, message = "没有权限操作该平台信息" } } ; } SN = server.name; tg_user.SetDbConnName(db_connection); var player = type == 1 ? tg_user.GetEntityByCode(value) : tg_user.GetEntityByName(value); if (player == null) { return new PlayerDetailed() { result = -1, message = "玩家信息不存在" } } ; tg_role.SetDbConnName(db_connection); var role = tg_role.GetRoleByUserId(player.id); if (role == null) { return new PlayerDetailed() { result = -1, message = "玩家主角信息不存在" } } ; tg_user_vip.SetDbConnName(db_connection); var vip = tg_user_vip.GetByUserId(player.id); if (vip == null) { return new PlayerDetailed() { result = -1, message = "玩家VIP信息不存在" } } ; tg_car.SetDbConnName(db_connection); var cars = tg_car.GetCarCount(player.id); tg_user_login_log.SetDbConnName(db_connection); var log = tg_user_login_log.GetLoginLog(player.id); if (log == null) { return new PlayerDetailed() { result = -1, message = "登陆日志信息不存在" } } ; var areas = GetAreaName(player.id); var vocation = GetVocation(role.role_id, player.player_vocation); var identity = GetIdentity(role.role_identity); var office = GetOffice(player.office); var data = ToEntity.ToPlayerDetailed(player, role, areas, log.login_state, cars, vip.vip_level, identity, vocation, office); data = BuildData(data, player.id); data.sid = server.id; return(data); }