public static TnEditorGameObjectList CreateGameObjectList() { TnEditorGameObjectList tnEditorGameObjectList = new TnEditorGameObjectList(); tnEditorGameObjectList.Init(new Action <TnEditorGameObjectList.ErrorType, GameObject>(FindProFactory.GameObjectErrorHandler)); tnEditorGameObjectList.BUTTON_SPACE_WIDTH = 4; tnEditorGameObjectList.SCROLL_VIEW_HEIGHT = 66; return(tnEditorGameObjectList); }
private void OnEnable() { this.m_tabMgr = FindProFactory.CreateTabMgr(); SearchResultTab tab = this.m_tabMgr.GetTab(SearchResultTabType.ResultsInFolder); tab.Drawer.SetDetailsButton(new Action <SearchResultDrawer, List <GameObject> >(this.ClickDetailsButton)); this.m_btnShowHide = FindProFactory.CreateShowHideButton(); this.m_folderList = FindProFactory.CreateFolderList(); this.m_gameObjectList = FindProFactory.CreateGameObjectList(); this.StartListenTaskEvents(); }
public SearchMissingInGameObjectListJob(TnEditorGameObjectList gameObjectList) { this.m_gameObjectList = gameObjectList; this.m_missingComponents = new List <GameObject>(); this.m_missingProperties = new List <SerializedProperty>(); }
public SearchObjectInGameObjectListJob(TnEditorGameObjectList gameObjectList) { this.m_gameObjectList = gameObjectList; this.m_properties = new List <SerializedProperty>(); this.m_prefabInsts = new List <GameObject>(); }