private void SetEvent() { _screen.OnStart() .Subscribe(_ => { _phaseRegister.StartGame(); _screen.Close(); }) .AddTo(_disposable); }
private void Start() { Player.PlayerInstance.gameObject.SetActive(false); settingsMenu.Close(); sceneSelectMenu.Close(); HUD.DisableHUD(); Open(); if (FlagsController.ControlSchemeChosen) { controlSchemeScreen.Close(); OpenTitleScreen(); } else { titleScreen.Close(); OpenControlSchemeScreen(); } }