void Start( ) { uiHandler = ui.GetComponent <UIHandler>( ); titleMenuHandler = titleMenu.GetComponent <TitleMenuHandler>( ); if (askSaveDialogResource == null) { askSaveDialogResource = Resources.Load("Ask Save Dialog Panel", typeof(GameObject)); } if (fileDialogResource == null) { fileDialogResource = Resources.Load("File Dialog Panel", typeof(GameObject)); } if (saveFailedDialogResource == null) { saveFailedDialogResource = Resources.Load("Save Failed Dialog Panel", typeof(GameObject)); } if (invalidFilenameDialogResource == null) { invalidFilenameDialogResource = Resources.Load("Invalid Filename Dialog Panel", typeof(GameObject)); } if (invalidDrawClaimDialogResource == null) { invalidDrawClaimDialogResource = Resources.Load("Invalid Draw Claim Dialog Panel", typeof(GameObject)); } }
//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- // protected //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /** * �˵���Ӻ��� */ protected void addMenu(string name, TitleMenuHandler handler) { m_nMenuPos++; if (name == null) { SystemMenuApi.InsertMenu(m_obMenuHand, m_nMenuPos, SystemMenuApi.MF_SEPARATOR, 0, ""); } else { SystemMenuApi.InsertMenu(m_obMenuHand, m_nMenuPos, SystemMenuApi.MF_STRING, m_nMenuId, name); m_nMenuId++; m_arrCallBack.Add(handler); } }
void Start( ) { uiHandler = ui.GetComponent<UIHandler>( ); titleMenuHandler = titleMenu.GetComponent<TitleMenuHandler>( ); if( askSaveDialogResource == null ) { askSaveDialogResource = Resources.Load( "Ask Save Dialog Panel", typeof( GameObject ) ); } if( fileDialogResource == null ) { fileDialogResource = Resources.Load( "File Dialog Panel", typeof( GameObject ) ); } if( saveFailedDialogResource == null ) { saveFailedDialogResource = Resources.Load( "Save Failed Dialog Panel", typeof( GameObject ) ); } if( invalidFilenameDialogResource == null ) { invalidFilenameDialogResource = Resources.Load( "Invalid Filename Dialog Panel", typeof( GameObject ) ); } if( invalidDrawClaimDialogResource == null ) { invalidDrawClaimDialogResource = Resources.Load( "Invalid Draw Claim Dialog Panel", typeof( GameObject ) ); } }