// Use this for initialization void Start() { m_animator = GetComponent <Animator>(); fov = GetComponent <TitansFieldOfView>(); tm = GetComponent <Titan_Mouvement>(); hm = GetComponent <HealthManagement>(); roars = GetComponents <AudioSource>(); sphereCollider = sphereAttack.GetComponent <SphereCollider>(); sphereCollider.enabled = false; attackParticule = attackEffect.GetComponent <ParticleSystem>(); //StartCoroutine(UnAggroRoutine()); InvokeRepeating("UnAggroRoutine2", 2.0f, 5.0f); }
// Use this for initialization void Start() { m_animator = GetComponent <Animator>(); ta = GetComponent <Titan_Mouvement>(); }