public void PrintTissue_CellPrintIsCalled_ForEachCell( [Frozen][MockCellTissueCreation(50)] Tissue2D tissue, TissuePrinter sut) { sut.PrintTissue(); VerifyCellStringencoderIsCalledForEachCell(tissue); }
private static void Main(string[] args) { int maxX = 50; int maxY = 10; var eventAggregator = new EventAggregator(); var cellFactory = new DefaultCellFactory(); var germFactory = new InfectiousGermFactory(eventAggregator); var tissueMap = new Tissue2DFactory(cellFactory, germFactory, new FisherYatesShuffle()) .Create(maxX, maxY, 0.7f, 0.05f); var cellStringEncoder = new CellStringEncoder(); var roundBasedGame = new RoundBasedGame(new TissueGrowthMechanism(), new RandomInfectionPropagation(germFactory, eventAggregator), eventAggregator, false); var rounds = new List <TissuePrinter>(); for (int i = 0; i < 50; i++) { var printer = new TissuePrinter(tissueMap, cellStringEncoder); rounds.Add(printer); tissueMap = roundBasedGame.Advance(tissueMap); } foreach (var round in rounds) { Console.Clear(); round.PrintTissue(); Thread.Sleep(500); } Console.ReadKey(); }
public void PrintTissue_CellPrintIsCalled_CorrectNumberOfTimes2( [Frozen] ICell cell, //be sure to freeze it, otherwise a new tissue is created for parameters and stuff [Frozen][MockCellTissueCreation] Tissue2D tissue, TissuePrinter sut) { sut.PrintTissue(); VerifyCellStringencoderIsCalledForTotalCountTimes(cell, tissue); }