public override void OnActivated(TinyObject tiny) { Debug.Log("hi"); var player = (Player)tiny; player.extraJumps += 1; }
public Leveller(TinyObject host, Dictionary <int, Powerup> powerups) { powerupMap = powerups; this.host = host; level = 0; LevelUp(); }
void OnTriggerEnter2D(Collider2D other) { TinyObject target = other.gameObject.GetComponent <TinyObject>(); if (target != null && target != owner) { target.HandleHit(this); } }
public override void HandleHit(TinyObject tiny) { var damager = (Damager)tiny; var projectileBody = tiny.gameObject.GetComponent <Rigidbody2D>(); body.AddForce(projectileBody.velocity.normalized * forceConstant * damager.damage); GameObject.Destroy(tiny.gameObject); }
public override void OnActivated(TinyObject tiny) { // Make sure to remove old one if it exists OnDeactivated(tiny); var player = (Player)tiny; player.weapon1 = NewWeapon(); player.weapon1.GetComponent <TinyWeapon>().holder = player; }
public override void HandleHit(TinyObject tiny) { var damager = tiny as Damager; if (damager != null) { TakeDamage(damager.damage); } GameObject.Destroy(tiny.gameObject); }
public override void OnDeactivated(TinyObject tiny) { var player = (Player)tiny; if (player.weapon1 != null) { GameObject.Destroy(player.weapon1); } player.weapon1 = null; }
public override void HandleHit(TinyObject tiny) { // Once we have different things hitting the player we can diversify this var projectile = (Projectile)tiny; health -= projectile.damage; if (health < 0) { KillPlayer(); projectile.owner.AddExperience(experienceValue); } }
private void writeObject(TextWriter writer, TinyObject obj, TinyToken parent, int indentLevel) { var parentIsArray = parent != null && parent.Type == TinyTokenType.Array; var first = true; foreach (var property in obj) { if (!first || !parentIsArray) { writeIndent(writer, indentLevel); } var key = property.Key; if (key.Contains(" ") || key.Contains(":") || key.StartsWith("-")) { key = "\"" + YamlUtil.EscapeString(key) + "\""; } var value = property.Value; if (value.IsEmpty) { writer.WriteLine(key + ":"); } else if (value.IsInline) { writer.Write(key + ": "); write(writer, value, obj, 0); } else { writer.WriteLine(key + ":"); write(writer, value, obj, indentLevel + 1); } first = false; } }
public override void OnDeactivated(TinyObject tiny) { var player = (Player)tiny; player.extraJumps -= 1; }
private void saveText(string path) { if (disposedValue) { throw new ObjectDisposedException(nameof(Project)); } // Create the opener file if (!File.Exists(path)) { File.WriteAllText(path, "# This file is only used to open the project\n# Project data is contained in the .sbrew folder"); } var projectDirectory = Path.GetDirectoryName(path); var gitIgnorePath = Path.Combine(projectDirectory, ".gitignore"); if (!File.Exists(gitIgnorePath)) { File.WriteAllText(gitIgnorePath, ".sbrew/user.yaml\n.sbrew.tmp\n.sbrew.bak\n.cache\n.vs"); } var targetDirectory = Path.Combine(projectDirectory, DataFolder); using (var directoryWriter = new SafeDirectoryWriter(targetDirectory)) { // Write the index { var indexRoot = new TinyObject { { "FormatVersion", Version }, { "MapsetPath", PathHelper.WithStandardSeparators(MapsetPath) }, { "BeatmapId", MainBeatmap.Id }, { "BeatmapName", MainBeatmap.Name }, { "Assemblies", importedAssemblies }, { "Layers", layerManager.Layers.Select(l => l.Guid.ToString("N")) }, }; var indexPath = directoryWriter.GetPath("index.yaml"); indexRoot.Write(indexPath); } // Write user specific data { var userRoot = new TinyObject { { "FormatVersion", Version }, { "Editor", Program.FullName }, { "OwnsOsb", OwnsOsb }, }; var userPath = directoryWriter.GetPath("user.yaml"); userRoot.Write(userPath); } // Write each effect foreach (var effect in effects) { var effectRoot = new TinyObject { { "FormatVersion", Version }, { "Name", effect.Name }, { "Script", effect.BaseName }, }; var configRoot = new TinyObject(); effectRoot.Add("Config", configRoot); foreach (var field in effect.Config.SortedFields) { var fieldRoot = new TinyObject { { "Type", field.Type.FullName }, { "Value", ObjectSerializer.ToString(field.Type, field.Value) }, }; if (field.DisplayName != field.Name) { fieldRoot.Add("DisplayName", field.DisplayName); } configRoot.Add(field.Name, fieldRoot); if ((field.AllowedValues?.Length ?? 0) > 0) { var allowedValuesRoot = new TinyObject(); fieldRoot.Add("AllowedValues", allowedValuesRoot); foreach (var allowedValue in field.AllowedValues) { allowedValuesRoot.Add(allowedValue.Name, ObjectSerializer.ToString(field.Type, allowedValue.Value)); } } } var layersRoot = new TinyObject(); effectRoot.Add("Layers", layersRoot); foreach (var layer in layerManager.Layers.Where(l => l.Effect == effect)) { var layerRoot = new TinyObject { { "Name", layer.Identifier }, { "OsbLayer", layer.OsbLayer }, { "DiffSpecific", layer.DiffSpecific }, { "Visible", layer.Visible }, }; layersRoot.Add(layer.Guid.ToString("N"), layerRoot); } var effectPath = directoryWriter.GetPath("effect." + effect.Guid.ToString("N") + ".yaml"); effectRoot.Write(effectPath); } directoryWriter.Commit(); changed = false; } }
public override void OnDeactivated(TinyObject tiny) { var player = (Player)tiny; player.force /= 2f; }
public abstract void OnDeactivated(TinyObject tiny);
public virtual void HandleHit(TinyObject tiny) { // Default behaviour is to do nothing. }