public IEnumerator StartGame() { yield return(new WaitForSeconds(1)); Budzik.GetComponent <AudioSource>().Play(); AnimBudzika.GetComponent <Animator>().enabled = true; var myszka = Head.transform.FindChild("myszka"); var pos = myszka.localPosition; myszka.localPosition = new Vector3(pos.x, -60, 0); yield return(new WaitForSeconds(2)); // Start timming iTween.MoveTo(Head, new Vector3(0, 53, 0), 1.0f); Budzik.GetComponent <AudioSource>().volume = 0.4f; while (myszka.localPosition.y < pos.y) { myszka.localPosition += new Vector3(0, 50 * Time.deltaTime, 0); yield return(new WaitForSeconds(0.005f)); } timeBar.GetComponent <UnityEngine.UI.Image>().canvasRenderer.SetAlpha(1f); yield return(new WaitForSeconds(1.0f)); _isRunning = true; Timming.Start(gameTime, onFinish); yield return(new WaitForSeconds(1.0f)); StartCoroutine("slideMouseIconOutOfTheScreeen"); }
IEnumerator game() { while (Info.transform.localPosition.y < 106) { Info.transform.localPosition += new Vector3(0, 300 * Time.deltaTime, 0); yield return(new WaitForSeconds(0.0005f)); } yield return(new WaitForSeconds(1.5f)); Info.SetActive(false); Timming.Start(12, onFinish); _isRunning = true; }