private void Reader_ItemReady(TrackItem sender, TimingReadyEventArgs e) { if (Reader is DelayTimingReader dReader) { ItemReady(sender, e); if (!waitWhileLoading) { dReader.DoneTask(); } } }
public override void ItemReady(TrackItem sender, TimingReadyEventArgs e) { LoadPlayer(sender); //Console.WriteLine(sender.Text + " " + e.RemainFrame); }
public abstract void ItemReady(TrackItem sender, TimingReadyEventArgs e);
public override void ItemReady(TrackItem sender, TimingReadyEventArgs e) { }