public override void OnStart(StartState state) { if (HighLogic.LoadedSceneIsFlight) { TimingManager.LateUpdateAdd(TimingManager.TimingStage.Early, EarlyLateUpdate); SPs = GetComponents <ModuleDeployableSolarPanel>(); if (SPs.Any(p => p.isTracking)) { Fields["trackingBodyName"].guiActive = true; Events["ManualTracking"].guiActive = true; } if (_manualTracking) { CelestialBody trackingBody = FlightGlobals.Bodies.FirstOrDefault(b => b.bodyDisplayName.Replace("^N", "") == trackingBodyName); if (trackingBody != null) { SetTrackingBody(trackingBody); } else { _manualTracking = false; } } } }
public void Start() { TimingManager.FixedUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, TimingManagerFixedUpdate); dmpDir = Path.Combine(Path.Combine(Path.Combine(KSPUtil.ApplicationRootPath, "GameData"), "DarkMultiPlayer"), "Plugins"); dmpDataDir = Path.Combine(dmpDir, "Data"); gameDataDir = Path.Combine(KSPUtil.ApplicationRootPath, "GameData"); kspRootPath = KSPUtil.ApplicationRootPath; //Fix DarkLog time/thread marker in the log during init. DarkLog.SetMainThread(); lastClockTicks = DateTime.UtcNow.Ticks; lastRealTimeSinceStartup = 0f; dmpClient = this; dmpSettings = new Settings(); toolbarSupport = new ToolbarSupport(dmpSettings); universeSyncCache = new UniverseSyncCache(dmpSettings); modWindow = new ModWindow(); modWorker = new ModWorker(modWindow); modWindow.SetDependenices(modWorker); universeConverter = new UniverseConverter(dmpSettings); universeConverterWindow = new UniverseConverterWindow(universeConverter); optionsWindow = new OptionsWindow(dmpSettings, universeSyncCache, modWorker, universeConverterWindow, toolbarSupport); connectionWindow = new ConnectionWindow(dmpSettings, optionsWindow); disclaimerWindow = new DisclaimerWindow(dmpSettings); dmpModInterface = new DMPModInterface(); SafetyBubble.RegisterDefaultLocations(); if (!CompatibilityChecker.IsCompatible() || !InstallChecker.IsCorrectlyInstalled()) { modDisabled = true; } if (dmpSettings.disclaimerAccepted != 1) { modDisabled = true; disclaimerWindow.SpawnDialog(); } Profiler.DMPReferenceTime.Start(); DontDestroyOnLoad(this); // Prevents symlink warning for development. SetupDirectoriesIfNeeded(); // UniverseSyncCache needs to run expiry here universeSyncCache.ExpireCache(); GameEvents.onHideUI.Add(() => { showGUI = false; }); GameEvents.onShowUI.Add(() => { showGUI = true; }); HandleCommandLineArgs(); DarkLog.Debug("DarkMultiPlayer " + Common.PROGRAM_VERSION + ", protocol " + Common.PROTOCOL_VERSION + " Initialized!"); }
public override void Awake() { TimingManager.UpdateAdd(TimingManager.TimingStage.FlightIntegrator, TimedUpdate); TimingManager.FixedUpdateAdd(TimingManager.TimingStage.FlightIntegrator, TimedFixedUpdate); base.Awake(); }
public override void OnStart(StartState state) { MP = GetComponent <ModuleParachute>(); TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Early, EarlyFixedUpdate); TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Late, LateFixedUpdate); UI_FloatRange uI_Altitude = (UI_FloatRange)(MP.Fields)["deployAltitude"].uiControlFlight; UI_FloatRange uI_Pressure = (UI_FloatRange)(MP.Fields)["minAirPressureToOpen"].uiControlFlight; if (HighLogic.LoadedScene == GameScenes.EDITOR) { uI_Altitude = (UI_FloatRange)(MP.Fields)["deployAltitude"].uiControlEditor; uI_Pressure = (UI_FloatRange)(MP.Fields)["minAirPressureToOpen"].uiControlEditor; } uI_Altitude.minValue = altitudeSliderMin; uI_Altitude.maxValue = altitudeSliderMax; uI_Altitude.stepIncrement = altitudeSliderStep; MP.clampMinAirPressure = pressureSliderMin >= 0 ? pressureSliderMin : MP.clampMinAirPressure; uI_Pressure.minValue = pressureSliderMin >= 0 ? pressureSliderMin : MP.clampMinAirPressure; uI_Pressure.maxValue = pressureSliderMax; uI_Pressure.stepIncrement = pressureSliderStep; base.OnStart(state); }
void OnDestroy() { if (initialized && Nyan.forever) { TimingManager.LateUpdateRemove(TimingManager.TimingStage.BetterLateThanNever, UpdateBox); } }
public override void Awake() { TimingManager.UpdateAdd(TimingManager.TimingStage.Precalc, TimedUpdate); TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Precalc, TimedFixedUpdate); base.Awake(); }
// Start is called before the first frame update void Start() { theScore = FindObjectOfType <ScoreManager>(); theCombo = FindObjectOfType <ComboManager>(); theTiming = FindObjectOfType <TimingManager>(); theDatabase = FindObjectOfType <DatabaseManager>(); }
public void Dispose() { MessageTransceiver?.Dispose(); TimingManager.Dispose(); CoroutineManager.Dispose(); DebugManager.Dispose(); }
void Start() { ProtoCrewMember kerbal = Apply(); Debug.Log("CustomSuit.Start", "kerbal = " + kerbal + " (" + kerbal?.GetType() + ")"); if (kerbal == null) { return; } eva = GetComponent <KerbalEVA>(); LoadFor(kerbal); ApplyTo(kerbal); if (HighLogic.LoadedSceneIsFlight && eva != null) { if (Nyan.forever) { TimingManager.UpdateAdd(TimingManager.TimingStage.Normal, RainbowJets); return; } TimingManager.UpdateAdd(TimingManager.TimingStage.Normal, CheckGee); if (helmetLowPressure != null || helmetHighPressure != null) { Helmet(); TimingManager.UpdateAdd(TimingManager.TimingStage.Normal, Helmet); } } }
//|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| // _CORE PROCESSES_ // START // Use this for initialization void Start() { Application.targetFrameRate = 60; //currentSong = Overseer.selectedSong; currentSong = TestSong.getTestSong(); Overseer.songScore = 0; Debug.Log(currentSong.SongName); Debug.Log(currentSong.LoopList[0].SongName); currentLoop = currentSong.LoopList[0]; loopRepetition = 1; timer = new TimingManager(currentLoop.BeatsPerMinute); graphics = GameObject.FindObjectOfType <GraphicsManager>(); levels = GameObject.FindObjectOfType <LevelManager>(); inputManager = GameObject.FindObjectOfType <InputManager>(); sounds = GameObject.FindObjectOfType <SoundManager>(); score = FindObjectOfType <ScoreController>(); beatNo = timer.currentBeat(); // Find the first edge. currentEdge = currentLoop.EdgeList[0]; currentNode = currentEdge.FromNode; endNode = currentLoop.NodeList[currentLoop.NodeList.Count - 1]; if (currentNode.StartNode) { startNode = currentNode; //Debug.Log("All loaded, we're good to go! - " + ((double)(Time.time - TimingManager.StartTime)).ToString()); //Debug.Log(currentNode.NodeName + " " + CurrentNode.NodeType.ToString()); } playerEdge = currentEdge; playerNode = currentNode; graphics.beginGraphicsProcess(); loaded = true; }
private void Start() { if (myTrans == null) { myTrans = transform; } if (myRigid == null) { myRigid = GetComponentInChildren <Rigidbody>(); } if (timingManager == null) { timingManager = FindObjectOfType <TimingManager>(); } if (cameraController == null) { cameraController = FindObjectOfType <CameraController>(); } if (statusManager == null) { statusManager = FindObjectOfType <StatusManager>(); } originPos = myTrans.position; }
protected override void OnStart() { base.OnStart(); //print ("HEWWO WORLD x3 " + vessel.GetName() + " " + (vessel.state == Vessel.State.ACTIVE)); TimingManager.FixedUpdateAdd(TimingManager.TimingStage.Late, FixedUpdateLateLate); }
protected virtual void Start() { if (HighLogic.LoadedSceneHasPlanetarium) { TimingManager.UpdateAdd(TimingManager.TimingStage.ObscenelyEarly, UpdateEarly); } ResetNetwork(); }
// Start is called before the first frame update void Start() { theTimingManager = FindObjectOfType <TimingManager>(); theCam = FindObjectOfType <CameraController>(); theStatus = FindObjectOfType <StatusManger>(); myRigid = GetComponentInChildren <Rigidbody>(); originPos = transform.position; }
protected override void OnDisabled() { base.OnDisabled(); CurrentVesselUpdate.Clear(); TimingManager.FixedUpdateRemove(TimingManager.TimingStage.ObscenelyEarly, HandleVesselUpdates); TimingManager.FixedUpdateRemove(TimingManager.TimingStage.ObscenelyEarly, SendVesselPositionUpdates); }
protected override void OnDisabled() { base.OnDisabled(); TimingManager.FixedUpdateRemove(TimingManager.TimingStage.Precalc, SetGameTime); TimingManager.FixedUpdateRemove(TimingManager.TimingStage.Precalc, SyncTimeScale); SpectateEvent.onStartSpectating.Remove(TimerSyncerEvents.OnStartSpectating); ServerStartTime = 0; }
void Start() { TimingManager.LateUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, DoUpdate); isEnabled = false; cameraIsClose = true; GameEvents.OnMapEntered.Add(MapEnter); GameEvents.OnMapExited.Add(MapExit); }
protected override void OnDisabled() { base.OnDisabled(); TimingManager.FixedUpdateRemove(HandlePositionsStage, HandleVesselUpdates); TimingManager.LateUpdateRemove(SendPositionsStage, SendVesselPositionUpdates); CurrentVesselUpdate.Clear(); TargetVesselUpdateQueue.Clear(); }
// Start is called before the first frame update void Start() { theStage = FindObjectOfType <StageManager>(); theCombo = FindObjectOfType <ComboManager>(); theScore = FindObjectOfType <ScoreManager>(); theTiming = FindObjectOfType <TimingManager>(); theStatus = FindObjectOfType <StatusManager>(); thePlayer = FindObjectOfType <PlayerController>(); instance = this; }
protected override void OnDestroy() { base.OnDestroy(); GameEvents.onPlanetariumTargetChanged.Remove(OnMapFocusChange); GameEvents.OnGameSettingsApplied.Remove(ResetNetwork); GameEvents.onVesselCreate.Remove(VesselCreateHandler); GameEvents.onVesselDestroy.Remove(VesselDestroyHandler); TimingManager.UpdateRemove(TimingManager.TimingStage.ObscenelyEarly, UpdateEarly); (CommNet as RACommNetwork).precompute.Destroy(); }
/// <summary> /// Unhook from events we previously hooked up to. /// </summary> private void UnHookEvents() { ConnectivityManager.RemoveAutopilotHook(parentVessel, UpdateAutopilot); if (Vessel.vesselType != VesselType.Unknown && Vessel.vesselType != VesselType.SpaceObject) { TimingManager.FixedUpdateRemove(TimingManager.TimingStage.ObscenelyEarly, cacheControllable); TimingManager.FixedUpdateRemove(TimingManager.TimingStage.BetterLateThanNever, resetControllable); } }
private void Awake() { if (instance == null) { instance = this; } else { Debug.LogWarning("More than one TimingManager in the Scene"); } }
/// <summary> /// Unhook from events we previously hooked up to. /// </summary> private void UnHookEvents() { ConnectivityManager.RemoveAutopilotHook(Vessel, UpdateAutopilot); if (workAroundEventsEnabled) { TimingManager.FixedUpdateRemove(TimingManager.TimingStage.ObscenelyEarly, CacheControllable); TimingManager.FixedUpdateRemove(TimingManager.TimingStage.BetterLateThanNever, resetControllable); workAroundEventsEnabled = false; } }
void Customize() { LoadFor(); ApplyTo(); if (Debug.debug) { Directory.CreateDirectory("GameData/Sigma/Replacements/MenuButtons/Debug/"); Save(); TimingManager.UpdateAdd(TimingManager.TimingStage.Normal, Load); } }
protected override void OnDisabled() { base.OnDisabled(); CurrentVesselUpdate.Clear(); TargetVesselUpdateQueue.Clear(); TimingManager.FixedUpdateRemove(TimingManager.TimingStage.ObscenelyEarly, HandleVesselUpdates); TimingManager.LateUpdateRemove(TimingManager.TimingStage.BetterLateThanNever, SendVesselPositionUpdates); LockEvent.onLockAcquire.Remove(PositionEvents.OnLockAcquire); }
protected override void OnEnabled() { base.OnEnabled(); TimingManager.FixedUpdateAdd(TimingManager.TimingStage.ObscenelyEarly, HandleVesselUpdates); TimingManager.FixedUpdateAdd(TimingManager.TimingStage.ObscenelyEarly, SendVesselPositionUpdates); SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselUpdatesSendMsInterval, RoutineExecution.Update, SendSecondaryVesselPositionUpdates)); SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselUpdatesSendMsInterval, RoutineExecution.Update, SendUnloadedSecondaryVesselPositionUpdates)); }
protected override void OnDisabled() { if (!SettingsSystem.CurrentSettings.UseAlternativePositionSystem) { return; } base.OnDisabled(); CurrentVesselUpdate.Clear(); TimingManager.FixedUpdateRemove(TimingManager.TimingStage.ObscenelyEarly, DisableVesselPrecalculate); }
[SerializeField] CenterFlame theMusic = null; //처음에 비활성화되어있기때문에 find로 찾을 수 없다. // Start is called before the first frame update void Start() { instance = this; theNote = FindObjectOfType <NoteManager>(); theCombo = FindObjectOfType <ComboManager>(); theScore = FindObjectOfType <ScoreManager>(); theTiming = FindObjectOfType <TimingManager>(); theStatus = FindObjectOfType <StatusManger>(); thePlayer = FindObjectOfType <PlayerController>(); theStage = FindObjectOfType <StageManger>(); theResult = FindObjectOfType <Result>(); }
protected override void OnEnabled() { base.OnEnabled(); TimingManager.FixedUpdateAdd(TimingManager.TimingStage.ObscenelyEarly, HandleVesselUpdates); TimingManager.FixedUpdateAdd(TimingManager.TimingStage.BetterLateThanNever, SendVesselPositionUpdates); //It's important that SECONDARY vessels send their position in the UPDATE as their parameters will NOT be updated on the fixed update if the are packed. //https://forum.kerbalspaceprogram.com/index.php?/topic/173885-packed-vessels-position-isnt-reliable-from-fixedupdate/ SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselPositionUpdatesMsInterval, RoutineExecution.Update, SendSecondaryVesselPositionUpdates)); SetupRoutine(new RoutineDefinition(SettingsSystem.ServerSettings.SecondaryVesselPositionUpdatesMsInterval, RoutineExecution.Update, SendUnloadedSecondaryVesselPositionUpdates)); }
public override void OnStart(StartState state) { base.OnStart(state); //Setup Floatcurves AtmosphericAttenutationAirMassMultiplier.Add(0f, 1f, 0f, 0f); AtmosphericAttenutationAirMassMultiplier.Add(5f, 0.982f, -0.010f, -0.010f); AtmosphericAttenutationAirMassMultiplier.Add(10f, 0.891f, -0.032f, -0.032f); AtmosphericAttenutationAirMassMultiplier.Add(15f, 0.746f, -0.025f, -0.025f); AtmosphericAttenutationAirMassMultiplier.Add(20f, 0.657f, -0.014f, -0.014f); AtmosphericAttenutationAirMassMultiplier.Add(30f, 0.550f, -0.0081f, -0.0081f); AtmosphericAttenutationAirMassMultiplier.Add(40f, 0.484f, -0.0053f, -0.0053f); AtmosphericAttenutationAirMassMultiplier.Add(50f, 0.439f, -0.0039f, -0.0039f); AtmosphericAttenutationAirMassMultiplier.Add(60f, 0.405f, -0.0030f, -0.0030f); AtmosphericAttenutationAirMassMultiplier.Add(80f, 0.357f, -0.0020f, -0.0020f); AtmosphericAttenutationAirMassMultiplier.Add(100f, 0.324f, -0.0014f, -0.0014f); AtmosphericAttenutationAirMassMultiplier.Add(150f, 0.271f, -0.00079f, -0.00079f); AtmosphericAttenutationAirMassMultiplier.Add(200f, 0.239f, -0.00052f, -0.00052f); AtmosphericAttenutationAirMassMultiplier.Add(300f, 0.200f, -0.00029f, -0.00029f); AtmosphericAttenutationAirMassMultiplier.Add(500f, 0.159f, -0.00014f, -0.00014f); AtmosphericAttenutationAirMassMultiplier.Add(800f, 0.130f, -0.00007f, -0.00007f); AtmosphericAttenutationAirMassMultiplier.Add(1200f, 0.108f, -0.00004f, 0f); AtmosphericAttenutationSolarAngleMultiplier.Add(0f, 1f, 0f, 0f); AtmosphericAttenutationSolarAngleMultiplier.Add(15f, 0.985f, -0.0020f, -0.0020f); AtmosphericAttenutationSolarAngleMultiplier.Add(30f, 0.940f, -0.0041f, -0.0041f); AtmosphericAttenutationSolarAngleMultiplier.Add(45f, 0.862f, -0.0064f, -0.0064f); AtmosphericAttenutationSolarAngleMultiplier.Add(60f, 0.746f, -0.0092f, -0.0092f); AtmosphericAttenutationSolarAngleMultiplier.Add(75f, 0.579f, -0.0134f, -0.0134f); AtmosphericAttenutationSolarAngleMultiplier.Add(90f, 0.336f, -0.0185f, -0.0185f); AtmosphericAttenutationSolarAngleMultiplier.Add(105f, 0.100f, -0.008f, -0.008f); AtmosphericAttenutationSolarAngleMultiplier.Add(120f, 0.050f, 0f, 0f); if (HighLogic.LoadedSceneIsFlight) { TimingManager.LateUpdateAdd(TimingManager.TimingStage.Early, EarlyLateUpdate); Fields["trackingBodyName"].guiActive = true; Events["ManualTracking"].guiActive = true; if (_manualTracking) { CelestialBody trackingBody = GetTrackingBodyFromName(trackingBodyName); if (trackingBody != null) { SetTrackingBody(trackingBody); } else { _manualTracking = false; } } } }
//|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| // _CORE PROCESSES_ // START // Use this for initialization void Start() { Application.targetFrameRate = 60; //currentSong = Overseer.selectedSong; currentSong = TestSong.getTestSong(); Overseer.songScore = 0; Debug.Log (currentSong.SongName); Debug.Log(currentSong.LoopList[0].SongName); currentLoop = currentSong.LoopList[0]; loopRepetition = 1; timer = new TimingManager(currentLoop.BeatsPerMinute); graphics = GameObject.FindObjectOfType<GraphicsManager>(); levels = GameObject.FindObjectOfType<LevelManager>(); inputManager = GameObject.FindObjectOfType<InputManager>(); sounds = GameObject.FindObjectOfType<SoundManager>(); score = FindObjectOfType<ScoreController>(); beatNo = timer.currentBeat(); // Find the first edge. currentEdge = currentLoop.EdgeList[0]; currentNode = currentEdge.FromNode; endNode = currentLoop.NodeList[currentLoop.NodeList.Count - 1]; if (currentNode.StartNode){ startNode = currentNode; //Debug.Log("All loaded, we're good to go! - " + ((double)(Time.time - TimingManager.StartTime)).ToString()); //Debug.Log(currentNode.NodeName + " " + CurrentNode.NodeType.ToString()); } playerEdge = currentEdge; playerNode = currentNode; graphics.beginGraphicsProcess(); loaded = true; }