protected override void DoWhenAllDataIsReady() { //if (Res.DebuggingSignalFlag) // Log.Debug(_tag, $"DoWhenAll: {LoggedData.Count} data pts."); if (AllowDataUpdates) //base.DoWhenAllDataIsReady(); { LoggedData.Add(Provider.Data); //Timestamps.Add(Timestamps.LastOrDefault() + Provider.Interval); Timestamps.Add(Provider.RunTime + AccumulatedRuntime); Intervals.Add(Provider.Interval); } //if (SessionCTS != null && SessionCTS.IsCancellationRequested) //{ // if (DeactivationCounter == 0) // { // SessionCTS = null; // DeactivationCounter = 10; // AdditionalPointsSignal.Set(); // } // else DeactivationCounter--; //} if (InitialInterval == TimeSpan.Zero) { InitialInterval = Provider.Interval; } }
protected override void DoWhenAllDataIsReady() { _smoothedData.Add(Provider.Data); //Timestamps.Add(Timestamps.LastOrDefault() + providers[0].Interval); Timestamps.Add(providers[0].RunTime); Intervals.Add(Provider.Interval); }
private void InitTimestamps(int count) { for (int i = 0; i < count; i++) { Timestamps.Add("--:--:--"); } }
protected override void DoWhenAllDataIsReady() { _smoothedData.Add(new Datapoint <T1, T2>() { Value1 = (providers[0] as IProvider <T1>).Data, Value2 = (providers[1] as IProvider <T2>).Data }); //Timestamps.Add(Timestamps.LastOrDefault() + providers[0].Interval); Timestamps.Add(providers[0].RunTime); Intervals.Add(providers[0].Interval); }
public void readM2Track(BinaryReader br) { InterpolationType = br.ReadUInt16(); GlobalSequence = br.ReadInt16(); UInt32 tCount = br.ReadUInt32(); UInt32 tOffset = br.ReadUInt32(); long tHeaderpos = br.BaseStream.Position; br.BaseStream.Position = tOffset; for (int a = 0; a < tCount; a++) { List <UInt32> timestamps = new List <UInt32>(); UInt32 ttCount = br.ReadUInt32(); UInt32 ttOffset = br.ReadUInt32(); long ttHeaderpos = br.BaseStream.Position; br.BaseStream.Position = ttOffset; for (int b = 0; b < ttCount; b++) { timestamps.Add(br.ReadUInt32()); } br.BaseStream.Position = ttHeaderpos; Timestamps.Add(timestamps); } br.BaseStream.Position = tHeaderpos; tCount = br.ReadUInt32(); tOffset = br.ReadUInt32(); tHeaderpos = br.BaseStream.Position; br.BaseStream.Position = tOffset; for (int a = 0; a < tCount; a++) { List <UInt32> keys = new List <UInt32>(); UInt32 ttCount = br.ReadUInt32(); UInt32 ttOffset = br.ReadUInt32(); long ttHeaderpos = br.BaseStream.Position; br.BaseStream.Position = ttOffset; for (int b = 0; b < ttCount; b++) { keys.Add(br.ReadUInt32()); } br.BaseStream.Position = ttHeaderpos; Keys.Add(keys); } br.BaseStream.Position = tHeaderpos; }
private string GetUniqueTimeStamp(List <string> Timestamps) { ulong seconds = Kicad_utils.Utils.GetUnixSeconds(DateTime.Now); string tstamp = seconds.ToString("X"); if (Timestamps == null) { Timestamps = new List <string>(); } else { while (Timestamps.IndexOf(tstamp) != -1) { seconds++; tstamp = seconds.ToString("X"); } } Timestamps.Add(tstamp); return(tstamp); }
public void AddCounter(Player player, long amount) { Counter += amount; if (IsDone) { return; } if (Counter < GradeCondition.Condition) { return; } if (!RewardTypeRequiresClaim(GradeCondition.RewardType) && LastReward == NextGrade) { // Add stat points and skill points switch (GradeCondition.RewardType) { case RewardType.statPoint: player.AddStatPoint(GradeCondition.RewardValue, OtherStatsIndex.Trophy); break; case RewardType.skillPoint: // TODO: Add skill points break; } LastReward++; } NextGrade++; Timestamps.Add(TimeInfo.Now()); // level up but not completed if (NextGrade <= MaxGrade) { // Update condition GradeCondition = TrophyMetadataStorage.GetMetadata(Id).Grades.FirstOrDefault(x => x.Grade == NextGrade); return; } // level up and completed IsDone = true; NextGrade--; string[] categories = TrophyMetadataStorage.GetMetadata(Id).Categories; foreach (string category in categories) { switch (category) { case string s when s.Contains("combat"): player.TrophyCount[0] += 1; break; case string s when s.Contains("adventure"): player.TrophyCount[1] += 1; break; case string s when s.Contains("lifestyle"): player.TrophyCount[2] += 1; break; } } }
public void AddCounter(GameSession session, long amount) { Counter += amount; if (IsDone) { return; } if (Counter < Condition) { return; } TrophyGradeMetadata grade = TrophyMetadataStorage.GetMetadata(Id).Grades.FirstOrDefault(x => x.Grade == NextGrade); if (!RewardTypeRequiresClaim(grade.RewardType) && LastReward == NextGrade) { // Add stat points and skill points switch (grade.RewardType) { case RewardType.statPoint: session.Player.AddStatPoint(grade.RewardValue, OtherStatsIndex.Trophy); break; case RewardType.skillPoint: // TODO: Add skill points break; } LastReward++; } NextGrade++; Timestamps.Add(DateTimeOffset.UtcNow.ToUnixTimeSeconds()); // level up but not completed if (NextGrade <= MaxGrade) { // Update condition TrophyGradeMetadata trophyGradeMetadata = TrophyMetadataStorage.GetMetadata(Id).Grades.FirstOrDefault(x => x.Grade == NextGrade); Condition = trophyGradeMetadata.Condition; ConditionType = trophyGradeMetadata.ConditionType; ConditionCodes = trophyGradeMetadata.ConditionCodes; return; } // level up and completed IsDone = true; NextGrade--; string[] categories = TrophyMetadataStorage.GetMetadata(Id).Categories; foreach (string category in categories) { switch (category) { case string s when s.Contains("combat"): session.Player.TrophyCount[0] += 1; break; case string s when s.Contains("adventure"): session.Player.TrophyCount[1] += 1; break; case string s when s.Contains("lifestyle"): session.Player.TrophyCount[2] += 1; break; } } }