private void game_over() { Timer_Brick_Move.Stop(); Timer_Ball_Move.Stop(); label3.Visible = true; label5.Text = "Your Point : " + point; label5.Visible = true; label4.Visible = true; }
private void Form1_KeyDown(object sender, KeyEventArgs e) { if (STATE == GAME_STATE.PLAYING) { if (e.KeyCode == Keys.Right && player_obj.x <= ClientSize.Width - 10 - player_obj.width) { if (player_obj.vx < 0) { player_obj.vx = -player_obj.vx; } player_obj.x += player_obj.vx; Invalidate(); } else if (e.KeyCode == Keys.Left && player_obj.x >= 10) { if (player_obj.vx > 0) { player_obj.vx = -player_obj.vx; } player_obj.x += player_obj.vx; Invalidate(); } if (r.Next() % 2 == 1) { BallMoving(); } } else if (STATE == GAME_STATE.READY) { if (e.KeyCode == Keys.Space) { STATE = GAME_STATE.PLAYING; label1.Visible = false; label2.Visible = false; Timer_Brick_Move.Start(); Timer_Ball_Move.Start(); } } else if (STATE == GAME_STATE.GAME_OVER) { if (e.KeyCode == Keys.Space) { this.Close(); } } }