Exemple #1
0
        /// <summary>
        /// Starts a new game.
        /// </summary>
        /// <param name="content">The content manager to load from.</param>
        private void StartGame(ContentManager content)
        {
            // create the game objects
            _scene = new Scene();
            _scene.LoadContent(content);

            _fishing = new FishingState(this, _scene);
            _fishing.LoadContent(content);

            _ocean = new Ocean(_fishing);
            _ocean.LoadContent(content);

            _money = new Money(_fishing);

            _timer = new Timer(_fishing);

            _store = new Store(_money, _fishing);
            _store.LoadContent(content);
            _store.Hit += OnStoreHit;

            BadgeContext badgeContext = new BadgeContext();

            badgeContext.Fishing = _fishing;
            badgeContext.Money   = _money;
            badgeContext.Store   = _store;
            badgeContext.Timer   = _timer;
            _badges.Context      = badgeContext;

            // create the views
            _sceneView = new SceneView(_scene, _camera);
            _sceneView.LoadContent(content);

            _oceanView = new OceanView(_ocean);

            _fishCaughtView = new FishCaughtView(_fishing);
            _fishEatenView  = new FishEatenView(_fishing);
            _fishingView    = new FishingView(_fishing, _context);
            _fishingView.LoadContent(content);

            _distanceView = new DistanceView(_scene, _fishing);
            _distanceView.LoadContent(content);

            _moneyView = new MoneyView(_money);
            _moneyView.LoadContent(content);

            _timerView = new TimerView(_timer);
            _timerView.LoadContent(content);

            _lureView = new LureView(_fishing, _store);
            _lureView.LoadContent(content);

            _storeView = new StoreView(_store);
            _storeView.LoadContent(content);

            _guideView = new GameGuideView();
            _guideView.LoadContent(content);
            _guide = new GameGuide(_guideView, _fishing, _store, _money);

            _cameraController = new CameraController(_camera, _scene, _fishing);
        }
        /// <summary>
        /// Handle notifications from the application.
        /// </summary>
        /// <param name="p_event"></param>
        /// <param name="p_target"></param>
        /// <param name="p_data"></param>
        public override void OnNotification(string p_event, Object p_target, params object[] p_data)
        {
            switch (p_event)
            {
            case "scene.load":
                Log("Scene [" + p_data[0] + "][" + p_data[1] + "] loaded");
                break;

            case "ball.hit":
                string who = (string)p_data[0];
                if (who == "ground")
                {
                    app.model.bounces++;
                    Log("Hit " + app.model.bounces);
                    if (app.model.bounces >= app.model.winCondition)
                    {
                        app.view.ball.enabled = false;
                        app.view.ball.GetComponent <Rigidbody>().isKinematic = true;
                        Notify("game.complete");
                    }
                }
                break;

            case "game.complete":
                Log("Victory!");
                app.view.timer.Play();
                break;

            case "mid.trigger.enter": {
                Log("Mid Fall Enter!");
                ColliderView c = (ColliderView)p_target;
                c.collider.enabled = false;
            }
            break;

            case "start.trigger.exit": {
                Log("Start Fall Exit!");
                ColliderView c = (ColliderView)p_target;
                c.collider.enabled = false;
            }
            break;

            case "start.trigger.stay": {
                Log("Start Fall Stay [" + Time.time + "]");
            }
            break;

            case "ping.timer.step": {
                TimerView t = (TimerView)p_target;
                Log("Ping " + t.step);
            }
            break;

            case "ping.timer.complete": {
                Log("Ping Complete!");
            }
            break;
            }
        }
 public TimerController(TimerView view)
 {
     _view  = view;
     _model = GameModel.Instance.TimerModel;
     _model.Time.Subscribe(x =>
     {
         _view.OnUpdateTime(x);
     });
 }
Exemple #4
0
        private void HandleTimerResponse(object obj)
        {
            var response = obj as TimerResponse;

            Device.BeginInvokeOnMainThread(() =>
            {
                var v = new TimerView(response);
                GameLogic.Instance.GameLength = response.gamelength;
                Navigation.PushAsync(v);
            });
        }
Exemple #5
0
 // Start is called before the first frame update
 void Start()
 {
     sm   = studyManager.GetComponent <StudyManager>();
     jatv = judgeAndTimeView.GetComponent <JudgeAndTimeViewer>();
     itvc = timerPanel.GetComponent <IntervalTimerViewController>();
     it   = intervalTimer.GetComponent <IntervalTimer>();
     ctp  = trialPanel.GetComponent <ControlTrialPanel>();
     tv   = timerView.GetComponent <TimerView>();
     cx   = Screen.width / 2;
     cy   = Screen.height / 2;
 }
        public ManagerPage(int idUser)
        {
            InitializeComponent();
            App.AddTitle(TitleLayout);

            LytTimer.IsVisible = false;
            ActivityTimer      = new TimerView(lblTime);

            // Load in data
            UserId = idUser;
            LoadData(UserId);
        }
    private void Start()
    {
        TimerView timerView = GetComponent <TimerView>();

        if (timerView.model == null)
        {
            timerView.model = new Timer();
        }
        m_Component.timer = timerView.model;
        GameEntity entity = ComponentView.LinkGame(gameObject);
        int        index  = GameComponentsLookup.AirSupply;

        entity.AddComponent(index, m_Component);
    }
Exemple #8
0
        public App()
        {
            InitializeComponent();

            var botherer = new Botherer(Tizen.System.Vibrator.Vibrators[0]);
            var timer    = new MultiTimer(new HeartBit(1000), intervals);

            timer.TimeoutOccured += async(o, kind) =>
            {
                switch (kind)
                {
                case TimeoutKind.First:
                    await botherer.Disturb();

                    break;

                case TimeoutKind.Subsequent:
                    await botherer.Bother();

                    break;

                case TimeoutKind.Last:
                    await botherer.Disturb();

                    break;

                default:
                    throw new ArgumentOutOfRangeException(nameof(kind), kind, "Unexpected timeout kind!");
                }
            };

            MainPage = new TimerView()
            {
                BindingContext = new TimerViewModel(timer)
            };
        }
Exemple #9
0
 //Запуск таймера
 //Аргументы: длительность, делегат функции без аргументов, представление таймера
 public void Set(float _duration, Action action, TimerView view = null)
 {
     startDuration = currentDuration = _duration;
     timerView     = view;
     onEnd         = action;
 }
Exemple #10
0
 protected override void OnUse(InventoryItemData data)
 {
     base.OnUse(data);
     TimerView.SetPause(40);
 }