Exemple #1
0
        /*[DllImport("MW3_fov_lib.dll", EntryPoint = "SetVals", CallingConvention = CallingConvention.Cdecl)]
         * public static extern void SetVals(uint nPid = 0, uint nBaseAddr = 0, byte nCheckRange = 0);
         * [DllImport("MW3_fov_lib.dll", EntryPoint = "ReadFloat", CallingConvention = CallingConvention.Cdecl)]
         * public static extern float ReadFloat(uint ptr);
         * [DllImport("MW3_fov_lib.dll", EntryPoint = "WriteFloat", CallingConvention = CallingConvention.Cdecl)]
         * public static extern void WriteFloat(uint ptr, float val);
         * [DllImport("MW3_fov_lib.dll", EntryPoint = "FindFoVOffset", CallingConvention = CallingConvention.Cdecl)]
         * public static extern bool FindFoVOffset(ref uint pFoV, ref byte step);*/

        //[DllImport("ntdll.dll", EntryPoint = "RtlAdjustPrivilege")]
        //public static extern long RtlAdjustPrivilege(long privilege, long bEnablePrivilege, long bCurrentThread, long OldState);

        bool isRunning(bool init)
        {
            Process[] procs = Process.GetProcessesByName(c_exe);

            if (procs.Length > 0)
            {
                if (proc == null && init)
                {
                    proc = procs[0];

                    try
                    {
                        mem = new Memory(c_cVar, proc.Id, c_baseAddr, c_checkRange);
                    }
                    catch (Exception err)
                    {
                        ErrMessage(err);
                        Application.Exit();
                    }

                    TimerVerif.Start();
                }
                return(true);
            }
            else
            {
                if (proc != null && init)
                {
                    TimerVerif.Stop();
                    mem = null;
                    progStop();
                }
                return(false);
            }
        }
Exemple #2
0
        /*[DllImport("MW3_fov_lib.dll", EntryPoint = "SetVals", CallingConvention = CallingConvention.Cdecl)]
         * public static extern void SetVals(uint nPid = 0, uint nBaseAddr = 0, byte nCheckRange = 0);
         * [DllImport("MW3_fov_lib.dll", EntryPoint = "ReadFloat", CallingConvention = CallingConvention.Cdecl)]
         * public static extern float ReadFloat(uint ptr);
         * [DllImport("MW3_fov_lib.dll", EntryPoint = "WriteFloat", CallingConvention = CallingConvention.Cdecl)]
         * public static extern void WriteFloat(uint ptr, float val);
         * [DllImport("MW3_fov_lib.dll", EntryPoint = "FindFoVOffset", CallingConvention = CallingConvention.Cdecl)]
         * public static extern bool FindFoVOffset(ref uint pFoV, ref byte step);*/

        //[DllImport("ntdll.dll", EntryPoint = "RtlAdjustPrivilege")]
        //public static extern long RtlAdjustPrivilege(long privilege, long bEnablePrivilege, long bCurrentThread, long OldState);

        bool isRunning(bool init)
        {
            Process[] spProcs = Process.GetProcessesByName(Singleplayer.c_exe);
            Process[] mpProcs = Process.GetProcessesByName(Multiplayer.c_exe);

            Process[] procs = new Process[mpProcs.Length + spProcs.Length];

            try
            {
                spProcs.CopyTo(procs, 0);
                mpProcs.CopyTo(procs, spProcs.Length);
            }
            catch { }

            if (procs.Length > 0)
            {
                if (proc == null && init)
                {
                    proc = procs[0];

                    if (proc.ProcessName == Singleplayer.c_exe && !rbSingleplayer.Checked)
                    {
                        rbSingleplayer.Checked = true;
                    }
                    else if (proc.ProcessName == Multiplayer.c_exe && !rbMultiplayer.Checked)
                    {
                        rbMultiplayer.Checked = true;
                    }

                    try
                    {
                        mem = new Memory((string)gameMode.GetValue("c_cVar"), proc.Id, (int)gameMode.GetValue("c_baseAddr"), (byte)gameMode.GetValue("c_checkRange"), c_pOffset);
                    }
                    catch (Exception ex)
                    {
                        ErrMessage(ex);
                        Application.Exit();
                    }

                    TimerVerif.Start();
                }
                return(true);
            }
            else
            {
                if (proc != null && init)
                {
                    TimerVerif.Stop();
                    mem = null;
                    progStop();
                }
                return(false);
            }
        }
Exemple #3
0
        private void progStart()
        {
            TimerVerif.Stop();
            writeAllowed = true;
            UpdateNumBox();
            TimerUpdate.Start();

            if (doBeep)
            {
                sndGameFound.PlaySync();
            }
        }
Exemple #4
0
        private void TimerVerif_Tick(object sender, EventArgs e)
        {
            if (proc != null && mem != null && isRunning(false))
            {
                if (btnStartGame.Enabled)
                {
                    ToggleButton(false);
                }
                proc.Refresh();

                try
                {
                    if (proc.PagedMemorySize64 > 0x2000000)
                    {
                        byte step = 0;

                        try
                        {
                            mem.FindFoVOffset(ref pFoV, ref step);

                            if (!isOffsetWrong(pFoV))
                            {
                                progStart();
                            }
                            else if (proc.PagedMemorySize64 > (dword_ptr)gameMode.GetValue("c_memSearchRange"))
                            {
                                TimerVerif.Stop();
                                TimerCheck.Stop();

                                //bool offsetFound = false;

                                //int ptrSize = IntPtr.Size * 4;

                                /*for (int i = -0x50000; i < 0x50000 && !offsetFound; i += 16)
                                 * {
                                 *  if (mem.ReadFloat(true, pFoV + i) == 65f && !isOffsetWrong(pFoV + i))
                                 *  {
                                 *      pFoV += i;
                                 *      offsetFound = true;
                                 *  }
                                 *
                                 *  if (i % 50000 == 0)
                                 *  {
                                 *      label1.Text = i.ToString();
                                 *      Update();
                                 *  }
                                 * }*/

                                //Console.Beep(5000, 100);

                                //MessageBox.Show("find " + pFoV.ToString("X8"));
                                if (isRunning(false) && !mem.FindFoVOffset(ref pFoV, ref step))
                                {
                                    string memory = BitConverter.ToString(BitConverter.GetBytes(mem.ReadFloat(pFoV)));

                                    MessageBox.Show(this, "The memory research pattern wasn't able to find the FoV offset in your " + gameMode.GetValue("c_supportMessage") + ".\n" +
                                                    "Please look for an updated version of this FoV Changer tool.\n\n" +
                                                    "If you believe this might be a bug, please send me an email at [email protected], and include a screenshot of this:\n" +
                                                    "\n" + c_toolVer +
                                                    "\nWorking Set: 0x" + proc.WorkingSet64.ToString("X8") +
                                                    "\nPaged Memory: 0x" + proc.PagedMemorySize64.ToString("X8") +
                                                    "\nVirtual Memory: 0x" + proc.VirtualMemorySize64.ToString("X8") +
                                                    "\nStep: " + step.ToString() +
                                                    "\nFoV pointer: 0x" + (pFoV - c_pOffset).ToString("X8") + " = " + memory,
                                                    "Error", MessageBoxButtons.OK, MessageBoxIcon.Warning);

                                    pFoV = (dword_ptr)gameMode.GetValue("c_pFoV");
                                    Application.Exit();
                                }
                                else
                                {
                                    //Console.Beep(5000, 100);
                                    SaveSettings();
                                    proc = null;
                                    TimerCheck.Start();
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            ErrMessage(ex);
                            Application.Exit();
                        }
                    }
                }
                catch (InvalidOperationException) { }
            }
        }