public bool AnimationPlayReverseTick() { if (TimerTools.TimerPassed(frameTimer)) { frameTimer = TimerTools.TimerSet(frameTimeMs); DecrementFrame(); } return(FirstFrame); }
//Animation reverses play direction once reaching and end in a loop. public bool AnimationPlayPingPongTick() { if (TimerTools.TimerPassed(frameTimer)) { frameTimer = TimerTools.TimerSet(frameTimeMs); PingPong(); } return(AtAnEnd); }
//Animation methods return true when on the start/end of the animation. public bool AnimationPlayTick() { if (TimerTools.TimerPassed(frameTimer)) { frameTimer = TimerTools.TimerSet(frameTimeMs); IncrementFrame(); } return(LastFrame); }
//test draw function void FormMain_KeyPress(object sender, KeyPressEventArgs e) { //camera settings terrain cameraTest.CameraPosition.X = -(512 * xys) + 5000; cameraTest.CameraPosition.Z = -(512 * xys); cameraTest.CameraPosition.Y = 0; cameraTest.CameraPosition.Angle3 = 270; cameraTest.CameraPosition.Angle1 = -15; //model starting position mopos.X = -(512 * xys) + 4400; mopos.Z = -(512 * xys) + 200; mopos.Y = 100; //fps counter Int64 fpsUpdate = TimerTools.TimerSet(TimerTools.oneSecondMS); //testing while (true) { cameraTest.Clear(); //terrain test testT.Render(cameraTest); cameraTest.CameraPosition.Y = testT.GetHeight(cameraTest.CameraPosition.X, cameraTest.CameraPosition.Z) + 400; //set camera on top of terrain //cameraTest.CameraPosition.Angle3 -= 0.20f; //spin camera //model test mopos.Y = testT.GetHeight(mopos.X, mopos.Z) - 50; //set model on top of terrain mo.Position.Angle3 += 0.2f; //spin model mo.PlayPingPong(); mo.Render(cameraTest); //drawing KeyIO.DrawToScreen(cameraTest.ScreenDepthTexture, this); //performance measuring if (TimerTools.TimerPassed(fpsUpdate)) { fpsUpdate = TimerTools.TimerSet(TimerTools.oneSecondMS); this.Text = TimerTools.FPS.ToString() + " " + TimerTools.FrameDeltaTime.ToString();//cameraTest.CameraPosition.Angle3.ToString(); } TimerTools.FrameTickAll(); } }