private void Init() { //服务模块初始化 NetSvc net = GetComponent <NetSvc>(); net.InitSvc(); ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); TimerSvc timer = GetComponent <TimerSvc>(); timer.InitSvc(); //业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); MainCitySys maincity = GetComponent <MainCitySys>(); maincity.InitSys(); FubenSys fuben = GetComponent <FubenSys>(); fuben.InitSys(); BattleSys battle = GetComponent <BattleSys>(); battle.InitSys(); //进入登录场景并加载相应UI login.EnterLogin(); }
private void Init() { //服务模块初始化 NetSvc netSvc = GetComponent <NetSvc>(); netSvc.InitSvc(); ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); TimerSvc timerSvc = GetComponent <TimerSvc>(); timerSvc.InitSvc(); //业务系统初始化 UISys uiSys = GetComponent <UISys>(); uiSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); //dynamicWnd.SetWndState(); //进入登录场景并加载相应UI uiSys.EnterLogin(); }
/// <summary> /// 初始化各个业务系统和服务模块,应当先初始化服务后初始化业务 /// </summary> private void Init() { // 服务模块初始化 NetSvc net = GetComponent <NetSvc>(); net.InitSvc(); ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); TimerSvc timer = GetComponent <TimerSvc>(); timer.InitSvc(); // 业务模块初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); MainCitySys mainCity = GetComponent <MainCitySys>(); mainCity.InitSys(); DungeonSys dungeonSys = GetComponent <DungeonSys>(); dungeonSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); // 显示动态窗口 dynamicWnd.SetWndState(); // 进入登录场景并加载相应 UI login.EnterLogin(); }
private void Init() { //服务模块初始化 ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); NetSvc net = GetComponent <NetSvc>(); net.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); TimerSvc timer = GetComponent <TimerSvc>(); timer.InitSvc(); //业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); MainCitySys mainCitySys = GetComponent <MainCitySys>(); mainCitySys.InitSys(); FubenSys fubenSys = GetComponent <FubenSys>(); fubenSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); dynamicWind.SetWindowState(); //进入登入场景并加载UI login.EnterLogin(); }
private void Init() { //服务模块初始化 ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); TimerSvc timer = GetComponent <TimerSvc>(); timer.InitSvc(); //业务系统初始化 //进入登录场景并加载相应UI }
/// <summary> /// 初始化数据 /// </summary> private void Init() { // 服务模块初始化 NetSvc netSvc = GetComponent <NetSvc>(); netSvc.InitSvc(); ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audioSvc = GetComponent <AudioSvc>(); audioSvc.InitSvc(); TimerSvc timerSvc = GetComponent <TimerSvc>(); timerSvc.InitSvc(); // 业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); MainCitySys mainCity = GetComponent <MainCitySys>(); mainCity.InitSys(); FubenSys fuben = GetComponent <FubenSys>(); fuben.InitSys(); BattleSys battle = GetComponent <BattleSys>(); battle.InitSys(); // 进入登陆场景,并加载相应UI login.EnterLogin(); // 显示动态窗口,并显示在最顶层 dynamicWnd.SetWndState(); dynamicWnd.transform.SetAsLastSibling(); }
/// <summary> /// 初始化 /// </summary> private void Init() { //服务模块初始化 NetSvc netSvc = GetComponent <NetSvc>(); netSvc.InitSvc(); TimerSvc timerSvc = GetComponent <TimerSvc>(); timerSvc.InitSvc(); ResSvc resSvc = GetComponent <ResSvc>(); resSvc.InitResSvc(); AudioSvc audioSvc = GetComponent <AudioSvc>(); audioSvc.InitAudioSvc(); //业务系统 LoginSys loginSys = GetComponent <LoginSys>(); loginSys.InitSys(); MainCitySys mainCitySys = GetComponent <MainCitySys>(); mainCitySys.InitSys(); CopyerSys copyerSys = GetComponent <CopyerSys>(); copyerSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); //只打开dynamicWnd _dynamicWnd.SetWndState(true); //进入登陆场景并加载相应UI loginSys.EnterLogin(); }
private void Init() { //服务器模块初始化 NetSvc net = GetComponent <NetSvc>(); net.InitSvc(); ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); TimerSvc timerSvc = GetComponent <TimerSvc>(); timerSvc.InitSvc(); //业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); MainCitySys mainCitySys = GetComponent <MainCitySys>(); mainCitySys.InitSys(); FubenSys fubenSys = GetComponent <FubenSys>(); fubenSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); dynamicWnd.SetWndState(true); //进入登录场景并加载相应的UI login.EnterLogin(); TimerSvc.Instance.AddTimeTask((int tid) => { PECommon.Log("TEST Timer"); }, 1000); }
private void Init() { //服务模块初始化 ResSvc resSvc = GetComponent <ResSvc>(); resSvc.InitSvc(); AudioSvc audioSvc = GetComponent <AudioSvc>(); audioSvc.InitSvc(); NetSvc netSvc = GetComponent <NetSvc>(); netSvc.InitSvc(); TimerSvc timeSvc = GetComponent <TimerSvc>(); timeSvc.InitSvc(); //业务系统初始化 LoginSys loginSys = GetComponent <LoginSys>(); loginSys.InitSys(); //主城系统初始化 MainCitySys mainCitySys = GetComponent <MainCitySys>(); mainCitySys.InitSys(); //副本系统初始化 FuBenSys fubenSys = GetComponent <FuBenSys>(); fubenSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); //进入登录界面并 加载UI loginSys.EnterLogin(); }