void cargando() { btnNuevo.Visible = true; btnSalir.Visible = true; nuevo_txt.Visible = true; Fin_text.Visible = false; TimerMover.Stop(); coche1_mover.Stop(); coche2_mover.Stop(); coche3_mover.Stop(); }
private void TimerMover_Tick(object sender, EventArgs e) { Velocidad_text.Text = "Velocidad: " + velocidad; if (score > 10 & score < 20) { velocidad = 4; nivel_text.Text = "Nivel: 2"; nivel2_txt.Visible = true; this.BackColor = Color.DimGray; } if (score > 20 & score < 30) { velocidad = 5; nivel_text.Text = "Nivel: 3"; nivel3_txt.Visible = true; nivel2_txt.Visible = false; this.BackColor = Color.Sienna; } if (score > 30) { velocidad = 6; nivel_text.Text = "Nivel: 4"; gana_txt.Visible = true; GANASTE(); } if (Carro.Bounds.IntersectsWith(coche1.Bounds)) { gameOver(); } if (Carro.Bounds.IntersectsWith(coche2.Bounds)) { gameOver(); } if (Carro.Bounds.IntersectsWith(coche3.Bounds)) { gameOver(); } if (Carro.Bounds.IntersectsWith(nivel_gasolina.Bounds)) { nivel_gasolina.Location = new Point(aleatorio.Next(350), aleatorio.Next(500)); tiempo += 50; } void gameOver() { if (tiempo < 0) //PIERDE POR NO TENER NITRO { btnNuevo.Visible = true; btnSalir.Visible = true; Fin_text.Visible = true; TimerMover.Stop(); coche1_mover.Stop(); coche2_mover.Stop(); coche3_mover.Stop(); } btnNuevo.Visible = true; btnSalir.Visible = true; Fin_text.Visible = true; TimerMover.Stop(); coche1_mover.Stop(); coche2_mover.Stop(); coche3_mover.Stop(); audiostop(); audiochoque(); } void GANASTE() { btnNuevo.Visible = true; btnSalir.Visible = true; TimerMover.Stop(); coche1_mover.Stop(); coche2_mover.Stop(); coche3_mover.Stop(); audioganaste(); } }