//设置公会解散时间 public void SetDismissTime() { UILabel timeLabel = panel.dismiss.FindChild("countdown").GetComponent <UILabel>(); panel.dismiss.gameObject.SetActive(mMyGuild.dismissTime > 0); if (mMyGuild.dismissTime <= 0) { TimerManager.Destroy(timerDismissKey); timeLabel.text = ""; return; } panel.cancel_btn.gameObject.SetActive(PlayerMediator.playerInfo.guildPower == 5); TimeSpan timeSpan = (DateTime.Now - new DateTime(1970, 1, 1)); long time = (long)timeSpan.TotalSeconds; long leftTime = mMyGuild.dismissTime - time; TimerManager.Destroy(timerDismissKey); TimerManager.AddTimerRepeat(timerDismissKey, 1, delegate(object[] obj) { if (leftTime <= 0) { TimerManager.Destroy(timerDismissKey); timeLabel.text = ""; } else { leftTime--; timeLabel.text = UtilTools.formatDuring(leftTime); } }); }
static void OnNetBlockOrClose() { try { //Debug.Log("OnNetBlockOrClose"); gConnectCount = 0; WorldStage.mbReConnected = true; //启动断线重连,重新发送登录消息 Game game = Game.Instance; if (game != null) { game.mGameSock.Disconnect(); game.mGameSock.InitUserSock(); ConnectStage.RegistCallback(false); LoginStage.RegistCallback(false); WorldStage.RegistCallback(false); ///第一次连接失败,添加心跳开始持续一分钟连接12次,依然没有连上认为断开 ConnectStage.ConnecToMember(mstrServer, miPort, mstrUser, mstrPsd, mstrValidateString, 2); //Debug.Log("第一次重连"); TimerManager.AddTimerRepeat("OnNetBlockTimer", 5.0f, OnNetBlockTimer); LogSystem.LogWarning("First block connect try"); //SystemWaitPanel.Start(99999999); } } catch (System.Exception ex) { LogSystem.LogError("Game::OnNetBlockOrClose:", ex.ToString()); } }
void OnAttackLoopSpace() { TimerManager.Destroy(mKey); OnAttackLoop(); // 播放攻击动作 TimerManager.AddTimerRepeat(mKey, mAttackSpace, OnAttackLoop); }
/// <summary> /// 刷新钻石抽数据 /// </summary> void SetDiamondTime(int time) { diamondLastTime = time - cardInfo.diamondLastTime - 8 * 3600; m_Panel.purpleCount.text = diamondInfo.capitalValue.ToString(); if (diamondLastTime > diamondInfo.freeCD) { m_Panel.purpleTimes.text = TextManager.GetUIString("UICard6"); } else { diamondLastTime = diamondInfo.freeCD - diamondLastTime; UpdateDiamondCardCD(); TimerManager.Destroy("UpdateDiamondCardCD"); TimerManager.AddTimerRepeat("UpdateDiamondCardCD", 1, UpdateDiamondCardCD); } }
public void SetHorizontalTargetItemIndex(EnhanceItem selectItem) { if (!canChangeItem) { return; } if (curCenterItem == selectItem) { return; } canChangeItem = false; preCenterItem = curCenterItem; curCenterItem = selectItem; // calculate the direction of moving float centerXValue = positionCurve.Evaluate(0.5f) * totalHorizontalWidth; bool isRight = false; if (selectItem.transform.localPosition.x > centerXValue) { isRight = true; } // calculate the offset * dFactor int moveIndexCount = GetMoveCurveFactorCount(preCenterItem, selectItem); float dvalue = 0.0f; if (isRight) { TimerManager.Destroy("rotate"); TimerManager.AddTimerRepeat("rotate", 0, RotateTrans, isRight); dvalue = -dFactor * moveIndexCount; } else { TimerManager.Destroy("rotate"); TimerManager.AddTimerRepeat("rotate", 0, RotateTrans, isRight); gearRotate.Rotate(30 * Vector3.forward); dvalue = dFactor * moveIndexCount; } float originValue = curHorizontalValue; LerpTweenToTarget(originValue, curHorizontalValue + dvalue, true); }
/// <summary> /// 刷新美元抽数据 /// </summary> void SetFreeTime(int time) { euroLastTime = time - cardInfo.euroLastTime - 8 * 3600; if (euroLastTime < freeInfo.freeCD) { m_Panel.freeCount.text = freeInfo.capitalValue.ToString(); euroLastTime = freeInfo.freeCD - euroLastTime; UpdateEuroCardCD(); TimerManager.Destroy("UpdateEuroCardCD"); TimerManager.AddTimerRepeat("UpdateEuroCardCD", 1, UpdateEuroCardCD); } else { m_Panel.freeTimes.text = string.Format(TextManager.GetUIString("UICard7"), freeInfo.freeCount - cardInfo.euroFreeTimes); m_Panel.freeCount.text = TextManager.GetUIString("UICard6"); } }
public static bool CreateCountTrigger(string strTriggerName, float fDelayTime, int iCount, AsyncTrigger.OnTrigger onTrigger, params object[] args) { if (AsyncTrigger.mTriggers.ContainsKey(strTriggerName)) { return(false); } AsyncTrigger.TriggerInfo triggerInfo = new AsyncTrigger.TriggerInfo(); triggerInfo.strTriggerName = strTriggerName; triggerInfo.iTriggerCount = iCount; triggerInfo.onTrigger = onTrigger; triggerInfo.args = args; AsyncTrigger.mTriggers.Add(strTriggerName, triggerInfo); TimerManager.AddTimerRepeat(strTriggerName, fDelayTime, new TimerManager.TimerManagerHandlerArgs(AsyncTrigger.OnTriggerCountTimer), new object[] { strTriggerName, onTrigger }); return(true); }
protected override void OnShow(INotification notification) { msg = notification.Body as RoomInfoMsg; SendNotification(NotificationID.MainClose); TimerManager.AddTimerRepeat(mKeyLoadingPerKey, 0.01f, OnTimer_SendLoadingPer); UIEventListener.Get(m_Panel.gameObject).onClick = OnClick_Panel; mBox = m_Panel.GetComponent <BoxCollider>(); mStopSendLodingPer = false; mLoadingMapComplete = false; mOtherLoadingComplete = false; m_Panel.teamALoadingBar.value = 0; m_Panel.teamBLoadingBar.value = 0; UpdateDisplay(); }
/// <summary> /// 延时一帧触发 /// </summary> /// <param name="strTriggerName">触发器名称</param> /// <param name="onTrigger">触发器</param> /// <param name="args">触发参数</param> static public bool CreateCountTrigger(string strTriggerName, float fDelayTime, int iCount, OnTrigger onTrigger, params object[] args) { if (mTriggers.ContainsKey(strTriggerName)) { return(false); } ///暂时添加到触发列表 TriggerInfo tInfo = new TriggerInfo(); tInfo.strTriggerName = strTriggerName; tInfo.iTriggerCount = iCount; tInfo.onTrigger = onTrigger; tInfo.args = args; mTriggers.Add(strTriggerName, tInfo); ///添加一次性心跳 TimerManager.AddTimerRepeat(strTriggerName, fDelayTime, OnTriggerCountTimer, strTriggerName, onTrigger); return(true); }
/// <summary> /// 点击事件 /// </summary> private void OnClick(GameObject go) { if (go == m_Panel.startGameBtn.gameObject) { if (panel.serverName.text == string.Empty) { GUIManager.SetPromptInfo(TextManager.GetUIString("UIServer"), null); return; } if (loginSucess) { return; } loginSucess = true; KBEMain.StartClientap(PlayerPrefs.GetString("UserServer")); TimerManager.AddTimerRepeat(m_timerLoginKey, 0.5f, OnTimer_LoginQiYouGame); } else if (go == m_Panel.chooseBtn.gameObject) { panel.chooseServer.gameObject.SetActive(true); panel.ServerGrid.mgridItem = panel.ServerItem.gameObject; panel.ServerGrid.AddCustomDataList(AddListGrid(ServerConfig.serverList)); } else if (go == m_Panel.recommendBtn.gameObject) { panel.ServerGrid.AddCustomDataList(AddListGrid(ServerConfig.serverList)); } else if (go == m_Panel.oldAccountBtn.gameObject) { panel.ServerGrid.AddCustomDataList(AddListGrid(ServerConfig.serverList)); } else if (go == m_Panel.backBtn.gameObject) { panel.chooseServer.gameObject.SetActive(false); } }
/// <summary> /// 普通攻击; /// </summary> public void DoAttack(IObject target) { if (target == null) { return; } mTarget = target; // 如果当前攻击间隔大于指定攻击间隔,先执行一次攻击后,开启心跳 if (Time.time - mLastAttackTime > mAttackSpace) { OnAttackLoop(); // 播放攻击动作 TimerManager.AddTimerRepeat(mKey, mAttackSpace, OnAttackLoop); } else { float space = mAttackSpace - (Time.time - mLastAttackTime); TimerManager.AddTimer(mKey, space, OnAttackLoopSpace); } }
private void SetUpgradeTime() { TimeSpan timeSpan = (DateTime.Now - new DateTime(1970, 1, 1)); long time = (long)timeSpan.TotalSeconds - 8 * 60 * 60; long leftTime = mGuildBuildInfo.endTimes - time; TimerManager.Destroy(mTimerUpgradeKey); TimerManager.AddTimerRepeat(mTimerUpgradeKey, 1, delegate(object[] obj) { if (leftTime <= 0) { leftTime = 0; TimerManager.Destroy(mTimerUpgradeKey); panel.timeLable.text = ""; } else { leftTime--; panel.timeLable.text = UtilTools.formatDuring(leftTime); } }); }
/// <summary> /// 界面显示 /// </summary> /// <param name="notification"></param> protected override void OnShow(INotification notification) { if (notification.Body != null) { List <object> list = notification.Body as List <object>; privateDbid = (int)list[0]; privateName = list[1] as string; panel.chooseFreindLabel.text = privateName; currentChatType = ChatType.Private; ShowInfos(ChatType.Private); panel.privateBtn.value = true; return; } panel.message.value = string.Empty; panel.message.label.text = TextManager.GetUIString("UIChat8"); GameObject cell = panel.LeftChatItem.gameObject; cell.AddComponent <LeftChatItem>(); PoolManager.CreatePrefabPools(PoolManager.PoolKey.Prefab_LeftChatItem, cell, false); cell = panel.RightChatItem.gameObject; cell.AddComponent <RightChatItem>(); PoolManager.CreatePrefabPools(PoolManager.PoolKey.Prefab_RightChatItem, cell, false); cell = panel.SystemItem.gameObject; cell.AddComponent <SystemChatItem>(); PoolManager.CreatePrefabPools(PoolManager.PoolKey.Prefab_SystemChatItem, cell, false); Facade.SendNotification(NotificationID.Gold_Hide); if (chatMediator == null) { chatMediator = Facade.RetrieveMediator("ChatMediator") as ChatMediator; } ShowInfos(ChatType.World); TimerManager.AddTimerRepeat("showAd", 0.1f, UpdateAdInfo); }
/// <summary> /// 连接服务器 /// </summary> /// <param name="strServerIP">服务器地址</param> /// <param name="iPort">端口</param> /// <param name="strUserName">账号名</param> /// <param name="strPassword">密码</param> /// <returns>连接成败</returns> public static bool ConnectTo(string strServerIP, int iPort, string strUserName, string strPassword, string strValidatestring = "", int iReconnect = 2) { //Debug.Log("ConnectTo::", strUserName, ":", strPassword, ":", strValidatestring); if (!string.IsNullOrEmpty(strServerIP)) { TimerManager.AddTimerRepeat("CheckServerListen", 0.5f, CheckConnectToMember); mstrMemberUserName = strUserName; mstrMemberPassword = strPassword; mstrMemberValidatestring = strValidatestring; miMemberReconnect = iReconnect; TextSock textSock = new TextSock(OnTextSockConnected, OnTextSockConnectFailed, OnTextSockRecieveData); if (textSock != null) { return(textSock.Connect(strServerIP, iPort)); } } else { miRecieveMemberType = 0; ///提示连接失败 TimerManager.ClearTimerWithPrefix("CheckServerListen"); // ///提示连接失败 // SystemWaitPanel.End(); // string strHeader = TextManager.Instance.GetString("UI00031"); // PromptType pt = PoolManager.PopObject<PromptType>(PoolManager.PoolKey.Object_PromptType); // pt.layer = 3; // pt.title = strHeader; // pt.content = TextManager.Instance.GetUIString("UI17999"); // pt.style = PromptType.Style.OK; // GUIManager.ShowView<SystemPrompt>(pt); } return(false); }
protected override void OnShow(INotification notification) { Instance = this; m_Panel.overLab.gameObject.SetActive(false); m_Panel.panAddPower.gameObject.SetActive(false); UIEventListener.Get(m_Panel.backBtn.gameObject).onClick = OnClick_BackBtn; List <Transform> exps = new List <Transform> { m_Panel.addExpItem0, m_Panel.addExpItem1, m_Panel.addExpItem2, m_Panel.addExpItem3, m_Panel.addExpItem4, m_Panel.addExpItem5 }; int len = exps.Count; for (int n = 0; n < len; n++) { UIEventListener.Get(exps[n].gameObject).onDrop = OnDrop_ExpItem; UIEventListener.Get(exps[n].gameObject).onHover = OnHover_ExpItem; } List <Transform> cards = new List <Transform> { m_Panel.Card0, m_Panel.Card1, m_Panel.Card2, m_Panel.Card3, m_Panel.Card4, m_Panel.Card5, m_Panel.CardOp0, m_Panel.CardOp1, m_Panel.CardOp2, m_Panel.CardOp3, m_Panel.CardOp4, m_Panel.CardOp5 }; int cnt = cards.Count; bool haveData = null != FightProxy.Instance.RoomInfo; int fLen = 0; int sLen = 0; bool isMe = true; List <FightCardMsg> teamACardMsg = null; List <FightCardMsg> teamBCardMsg = null; mExp = new List <Transform>(); exp_cardItem = new Dictionary <Transform, FightPanel_CardItem>(); if (haveData) { isMe = FightProxy.Instance.RoomInfo.frole.pid == PlayerProxy.Instance.Info.pid; m_Panel.mynameLab.text = FightProxy.Instance.RoomInfo.frole.name; m_Panel.opnameLab.text = FightProxy.Instance.RoomInfo.srole.name; if (isMe) { teamACardMsg = FightProxy.Instance.RoomInfo.frole.cards.card; teamBCardMsg = FightProxy.Instance.RoomInfo.srole.cards.card; } else { teamACardMsg = FightProxy.Instance.RoomInfo.srole.cards.card; teamBCardMsg = FightProxy.Instance.RoomInfo.frole.cards.card; } fLen = teamACardMsg.Count; sLen = teamBCardMsg.Count; } mTeamCards = new List <FightPanel_CardItem>(); mTeamBCards = new List <FightPanel_CardItem>(); mInitTeamCards = new List <FightPanel_CardItem>(); mInitTeamBCards = new List <FightPanel_CardItem>(); mTeamCardsFreeQueque = new List <FightPanel_CardItem>(); mTeamAInitPosition = new List <Vector3>(); mTeamBInitPosition = new List <Vector3>(); for (int i = 0; i < cnt; i++) { FightPanel_CardItem cardItem = ScriptHelper.BindField(cards[i], "FightPanel_CardItem") as FightPanel_CardItem; int index = i % 6; if (Define.VSTest) { FightCardMsg tmsg = new FightCardMsg(); tmsg.index = index; cardItem.SerData = tmsg; } if (i < 6) { if (haveData && index < fLen) { mTeamCards.Add(cardItem); } if (!haveData) { mTeamCards.Add(cardItem); } mInitTeamCards.Add(cardItem); mTeamAInitPosition.Add(cardItem.transform.position); cardItem.ExpItem = exps[i].transform; mExp.Add(exps[i].transform); exp_cardItem[exps[i].transform] = cardItem; if (haveData && index >= fLen) { exps[i].gameObject.SetActive(false); } } if (index < fLen && i < 6) { if (haveData) { cardItem.SerData = teamACardMsg[i]; } } else if (index >= fLen && i < 6) { if (haveData) { mTeamCardsFreeQueque.Add(cardItem); } } else if (i >= 6) { UICardDrag dragItm = cardItem.GetComponent <UICardDrag>(); dragItm.IsCustomDrag = false; dragItm.CanClickTween = false; mTeamBInitPosition.Add(cardItem.transform.position); mInitTeamBCards.Add(cardItem); if (haveData && index < sLen) { mTeamBCards.Add(cardItem); cardItem.SerData = teamBCardMsg[index]; } if (!haveData) { mTeamBCards.Add(cardItem); } } if (haveData) { cardItem.UpdateDisplay(); } } AddExpPan_InitPosition = m_Panel.panAddPower.position; OpPan_InitPosition = m_Panel.panOpCard.position; if (Define.VSTest) { m_Panel.myTurnWarnPan.gameObject.SetActive(false); m_Panel.opTurnWarnPan.gameObject.SetActive(false); } else { m_Panel.myTurnWarnPan.gameObject.SetActive(InitIsMyAtk == -1); m_Panel.opTurnWarnPan.gameObject.SetActive(InitIsMyAtk == 1); mCountTimer = 90; string warstr = InitIsMyAtk == -1 ? "FightMyTurn" : "FightOpTurn"; m_Panel.turnLab.text = TextManager.GetUIString(warstr); m_Panel.countLab.text = mCountTimer.ToString(); m_Panel.btnTurn.gameObject.SetActive(InitIsMyAtk == -1); if (InitIsMyAtk == -1) { Tween_MyTrunWarn(); } else { Tween_OpTrunWarn(); } } UpdateArcane(); if (null != mOpenEffectList) { int eftLen = mOpenEffectList.Count; for (int ei = 0; ei < eftLen; ei++) { DoEffect(mOpenEffectList[ei]); } } TimerManager.AddTimerRepeat(mTimer_CountDown, 1f, OnTimer_CountDown); }
public void SetBuildInfo(GuildBuildInfo item) { if (item.id == 1) { SetGuildInfo(); } Transform child = null; int index = item.id; child = panel.build.FindChild("build" + index); //bool isPower = IsPowerEnough("7"); //if (!isPower) // return; Transform content = child.FindChild("content"); content.gameObject.SetActive(false); UILabel level = child.FindChild("level").GetComponent <UILabel>(); level.text = "Lv" + item.level.ToString(); Transform speed_btn = content.FindChild("speed_btn"); Transform upgrade_btn = content.FindChild("upgrade_btn"); Transform into_btn = content.FindChild("into_btn"); speed_btn.gameObject.SetActive(item.state == 1); upgrade_btn.gameObject.SetActive(item.state == 0); UIEventListener.Get(speed_btn.gameObject).onClick = OnBuildBtnClick; UIEventListener.Get(upgrade_btn.gameObject).onClick = OnBuildBtnClick; UIEventListener.Get(into_btn.gameObject).onClick = OnBuildBtnClick; Transform upgrade = content.FindChild("upgrade"); upgrade.gameObject.SetActive(item.state == 1); if (item.state == 1) { UISlider slider = upgrade.FindChild("Slider").GetComponent <UISlider>(); UILabel timeLabel = upgrade.FindChild("time").GetComponent <UILabel>(); TimeSpan timeSpan = (DateTime.Now - new DateTime(1970, 1, 1)); long time = (long)timeSpan.TotalSeconds - 8 * 60 * 60; long leftTime = item.endTimes - time; int totalTime = GetNeedUpgradeTime(item.id, item.level) * 60 * 60; string timerKey = "UpdateGuildBuild" + item.id; TimerManager.Destroy(timerKey); TimerManager.AddTimerRepeat(timerKey, 1, delegate(object[] obj) { if (leftTime <= 0) { leftTime = 0; TimerManager.Destroy(timerKey); timeLabel.text = ""; slider.value = 1; } else { leftTime--; int sildertime = totalTime - GameConvert.IntConvert(leftTime); slider.value = (float)sildertime / (float)totalTime; timeLabel.text = UtilTools.formatDuring(leftTime); } }); if (!mTimerKeyList.Contains(timerKey)) { mTimerKeyList.Add(timerKey); } } if (mTransBuildDict.ContainsKey(child)) { mTransBuildDict[child] = item; } else { mTransBuildDict.Add(child, item); } }
void SetPanelType() { m_Panel.notice.gameObject.SetActive(true); m_Panel.noticeText.text = "通知通知!~~!@##通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!通知!!"; TimerManager.AddTimerRepeat("notice", 0, UpdateNotice); }
void Start() { TimerManager.AddTimerRepeat("jumpText", 0.3f, AddJumpList); }